Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Idlemind Mar 6, 2024 @ 4:47am
When is the DLC or is this one and done?
^^

Where's the DLC?

Could add in a psychological element as sentient AI ships are recovered and then harvested, could make for some interesting game mechanics as the ship tries to fight back.

Or you know, just low hanging fruit like more ships.
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Overread Mar 6, 2024 @ 7:07am 
If there is then they are keeping quiet about it. I'd love more ships to play with ;more puzzles to work out taking apart. Heck I'd love some really huge ships that you perhaps have to take part only key parts and work out how to get them out rather than fully take apart ships that we have now.

There's so much they could do with the engine and game concept so I hope they either do a sequel or expansion .
ChaoticBolt Mar 6, 2024 @ 12:41pm 
Yeah DLC would be great especialy if new ships would get some new mechanic cause Geckos feel bit like XXL Mackerel with T2 reactor stuck in rear. (they are still great though)
Guess some new idea bit like Atlas engines, AI cores, generator and T2 reactor shut down sequence would be great.
Vivimus_Mori Mar 10, 2024 @ 1:26am 
I think some good additions could be:
- High-priority parts only mode (generators, reactors, ECU, rad filters, and such)
- New ships
- New setting, perhaps a war is going on that makes the high-priority only mode, new ships, and new parts justified.
- New parts like weapons and shields to also extract.
- Implementing one of the other "nine" modes Lynx claims with an asterisk on the spark-free demo charges. It'd be nice to have a mode to detonate all charges at the same time instead of one after another, would make violent decompressions easier to do without wasting a bunch of time or breaking stuff.
- A tool perhaps to force an airlock to stay open? For atmospheric regulators in one room to affect other rooms.
- And lastly maybe a modification to the Gecko class ships to make their interior structure separable through cutting points? It's nigh impossible to move that interior without cutting it up into halves or thirds and even then it can take a few minutes for tethers to pull it into the furnace.

If there were a fully featured wartime DLC with some of these additions and an extension to career mode I'd buy it.
25rad Mar 10, 2024 @ 5:30am 
They gave up on solving child problems... Something is definitely wrong in company / publisher / team...

Here are some very bad things in game which devs didn't fix, and management doesn't ask to fix (or doesn't pay):
- stationary parts of a stationary portion of a ship fly like a rocket when cut / detached, seems they keep some momentum while they shouldn't. Ok, physics complicated, so add some tool that calm down entire sections. No? No. You suffer.

- no way to slowly depressurise ship sections with a drill or new atmosphere regulator you can buy? No mechanic friend in a team to sell you his crafted tool like that? That's rally easy tool to add, but no... Instead you get a gift apparatus outside of your window, you can fix it, you can pull some parts from ships and use them to fix that. But you can't make yourself a drill or some atmosphere regulator fixing kit. No. Use cutter, watch uncontrolled rapid deconstruction! You suffer.

- 15 min shift is cheap and stupid way to make game more dramatic... you stop enjoying game, you rush, you do mistakes, you loose and destroy parts. You suffer.

- yes, lack of content. But some of it simply removed... During early access, remember computer terminals had keys? You could find them in pilot cabin, bring to thruster and shut it down with that key? And green cut points? They were ceramic, you had to use grapple and some object to hit those, so it shutter brittle ceramic, and underneath, normal yellow cut points appear.

- doors are cheap, but always got destroyed. No way to detach them... how about some hydraulic tool to detach some ship parts and sections without destroying them?!?!? How about making doors of same material as surrounding section? No. No ability to salvage 100% of a ship. You suffer.

- how about moving processor a bit away from furnace?!?!?! Can't they see a problem of a big ship having huge parts very close to furnace and a need to move them to processor? Maybe reduce "suction force" of them? No. You suffer.

- ability to skip dialogs / calls? No, that's too hard and expensive feature! You suffer!

Last two points are a real indications of absolute absence of care about players and absence of QA-team.

P.S. I came here because I have hope, and searched for DLC or some announcements of a successor. It seems I should look for other games.
Mace Mar 10, 2024 @ 8:08pm 
Originally posted by 25rad:
They gave up on solving child problems... Something is definitely wrong in company / publisher / team...

- stationary parts of a stationary portion of a ship fly like a rocket when cut / detached, seems they keep some momentum while they shouldn't. Ok, physics complicated, so add some tool that calm down entire sections. No? No. You suffer.
They did fix this, or at least fixed it 95%. I've played since the original EA release and it was way, way worse back then. I don't even remember the last time I had something fly like that, and I did a full, campaign playthrough recently. If it happened at all, it was one time.
- no way to slowly depressurise ship sections with a drill or new atmosphere regulator you can buy? No mechanic friend in a team to sell you his crafted tool like that? That's rally easy tool to add, but no... Instead you get a gift apparatus outside of your window, you can fix it, you can pull some parts from ships and use them to fix that. But you can't make yourself a drill or some atmosphere regulator fixing kit. No. Use cutter, watch uncontrolled rapid deconstruction! You suffer.
Git gud, basic planning keeps things from flying all over the place.
- 15 min shift is cheap and stupid way to make game more dramatic... you stop enjoying game, you rush, you do mistakes, you loose and destroy parts. You suffer.
Again, git gud. Without the timer there would be zero tension, and there's an entire mode where you can play without the time limit.
- yes, lack of content. But some of it simply removed... During early access, remember computer terminals had keys? You could find them in pilot cabin, bring to thruster and shut it down with that key? And green cut points? They were ceramic, you had to use grapple and some object to hit those, so it shutter brittle ceramic, and underneath, normal yellow cut points appear.
Because everyone hated it, the reworked the concept into the current demo charges, and higher cut tiers.
- how about moving processor a bit away from furnace?!?!?! Can't they see a problem of a big ship having huge parts very close to furnace and a need to move them to processor? Maybe reduce "suction force" of them? No. You suffer.
They did reduce the suction force. Once again, git gud, and pay attention to what you're doing. If you're constantly losing stuff to the furnace, that a you issue.
- ability to skip dialogs / calls? No, that's too hard and expensive feature! You suffer!
This one I agree with.
Vivimus_Mori Mar 11, 2024 @ 5:13am 
Originally posted by Mace:
Originally posted by 25rad:
They gave up on solving child problems... Something is definitely wrong in company / publisher / team...
- how about moving processor a bit away from furnace?!?!?! Can't they see a problem of a big ship having huge parts very close to furnace and a need to move them to processor? Maybe reduce "suction force" of them? No. You suffer.
They did reduce the suction force. Once again, git gud, and pay attention to what you're doing. If you're constantly losing stuff to the furnace, that a you issue.
To be fair, quasar thrusters suck ass to do because of how long the thruster casings are and how easily they can get stuck between the processor and thruster. While there is a way to get them over, my way is to tether them backward and then up, it can become a huge time sink, especially until you get your grapple strength maxed and it still takes a while. I'd be fine if they just made the bay a bit bigger, more space to work with.

Though on the topic of things taking time, that's a mistake I made at first and I think a lot of people still do. A ship typically takes 2-3 shifts by mid-endgame to fully complete. And each shift you still make well more than your daily bill if you just strip the hull or throw a few objects into the barge. If anyone thinks they need to do a ship in one shift, all the way to salvage goal 5 or 9, no. That's a speedrunning goal, not an average gamer goal.
ChaoticBolt Mar 11, 2024 @ 11:10am 
Originally posted by 25rad:
...Here are some very bad things in game which devs didn't fix, and management doesn't ask to fix (or doesn't pay):
- stationary parts... (Havent encountered this one)
- no way to slowly depressurise ship sections with a drill... (drill would be cheap gameplay-wise but if game would stop shutting doors and let regulator do its thing would be nice. Yes this one could use attention.)
- 15 min shift is cheap and stupid way to make game more dramatic... (nah it's okay. Nothing prevents you to catch up next shift and you can get in-n-out within minute especialy if you open outer hull. It just makes you pick time-efficient style or free shift mode)
- yes, lack of content... (It might be actualy interesting unless it is too much of bother)
- doors are cheap... (If you realy want them cut the wall out and cleave it in half but as you said they are cheap. Even extraction time is more expensive.)
- ..."suction force"... (It doesnt reach outside its walls and it acutaly helps when you just throw stuff in its corner so it realy goes in. No need for change.)
- ability to skip dialogs / calls?... (Yes. Story might be nice for first time but yes you realy wanna skip it after that)
Some things actualy could use attention but with others no surprise you got Mace to the face. Game just needs you to learn basic layouts, skills and disassembly strategy. It doesn't take wizard to stay above 3M per shift and 95% use of ship parts.
Last edited by ChaoticBolt; Mar 11, 2024 @ 11:12am
Fralee Mar 14, 2024 @ 7:08pm 
i would love to see a dlc with more ships and new items

Being able to take apart an old spacebase of sorts or something much larger then the current ships
DanimalFarm Mar 14, 2024 @ 9:16pm 
I'm guessing they're planning another "Hardspace" game that takes place elsewhere in the setting, rather than shoveling out content for Shipbreaker.
Fralee Mar 14, 2024 @ 9:19pm 
Originally posted by DanimalFarm:
I'm guessing they're planning another "Hardspace" game that takes place elsewhere in the setting, rather than shoveling out content for Shipbreaker.
i would be down for a shipbreaker 2 that expands on what the first already has
From my understanding, BBI got hit hard with funding issues during the Layoffpocalypse, with publishers abandoning projects. They had to chop a bunch of headcount and, most likely, almost all of their non-HW3 projects got cut to the bone or closed entirely. Between that and the technical limits they ran into with the engine towards the end of development, where the larger ships were incredibly time intensive to make, difficult to debug, and pushed the engine past its limits, it's a pretty good bet that we will not see more Shipbreakers, at least not anytime in the near future.
Takovacs Mar 16, 2024 @ 12:22am 
Originally posted by He Who Has No Name:
From my understanding, BBI got hit hard with funding issues during the Layoffpocalypse, with publishers abandoning projects. They had to chop a bunch of headcount and, most likely, almost all of their non-HW3 projects got cut to the bone or closed entirely. Between that and the technical limits they ran into with the engine towards the end of development, where the larger ships were incredibly time intensive to make, difficult to debug, and pushed the engine past its limits, it's a pretty good bet that we will not see more Shipbreakers, at least not anytime in the near future.

They were done with this game 18 months ago, way before layoffpocalypse.
Mar 20, 2024 @ 1:14am 
Game has been abandoned.
Fralee Mar 20, 2024 @ 2:28am 
Originally posted by < blank >:
Game has been abandoned.
its been completed not abandoned
Queltis Mar 24, 2024 @ 8:58pm 
Originally posted by Idlemind:
^^

Where's the DLC?

Could add in a psychological element as sentient AI ships are recovered and then harvested, could make for some interesting game mechanics as the ship tries to fight back.

Or you know, just low hanging fruit like more ships.

It's one and done. The game engine they used to make Shipbreaker proved to be too rigid to work with, so adding more content wouldn't be feasible without a complete rebuild from the floor up. If we get a sequel it'll probably be made using either a proprietary engine or, more likely, something like Unity or Unreal.
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