Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's so much they could do with the engine and game concept so I hope they either do a sequel or expansion .
Guess some new idea bit like Atlas engines, AI cores, generator and T2 reactor shut down sequence would be great.
- High-priority parts only mode (generators, reactors, ECU, rad filters, and such)
- New ships
- New setting, perhaps a war is going on that makes the high-priority only mode, new ships, and new parts justified.
- New parts like weapons and shields to also extract.
- Implementing one of the other "nine" modes Lynx claims with an asterisk on the spark-free demo charges. It'd be nice to have a mode to detonate all charges at the same time instead of one after another, would make violent decompressions easier to do without wasting a bunch of time or breaking stuff.
- A tool perhaps to force an airlock to stay open? For atmospheric regulators in one room to affect other rooms.
- And lastly maybe a modification to the Gecko class ships to make their interior structure separable through cutting points? It's nigh impossible to move that interior without cutting it up into halves or thirds and even then it can take a few minutes for tethers to pull it into the furnace.
If there were a fully featured wartime DLC with some of these additions and an extension to career mode I'd buy it.
Here are some very bad things in game which devs didn't fix, and management doesn't ask to fix (or doesn't pay):
- stationary parts of a stationary portion of a ship fly like a rocket when cut / detached, seems they keep some momentum while they shouldn't. Ok, physics complicated, so add some tool that calm down entire sections. No? No. You suffer.
- no way to slowly depressurise ship sections with a drill or new atmosphere regulator you can buy? No mechanic friend in a team to sell you his crafted tool like that? That's rally easy tool to add, but no... Instead you get a gift apparatus outside of your window, you can fix it, you can pull some parts from ships and use them to fix that. But you can't make yourself a drill or some atmosphere regulator fixing kit. No. Use cutter, watch uncontrolled rapid deconstruction! You suffer.
- 15 min shift is cheap and stupid way to make game more dramatic... you stop enjoying game, you rush, you do mistakes, you loose and destroy parts. You suffer.
- yes, lack of content. But some of it simply removed... During early access, remember computer terminals had keys? You could find them in pilot cabin, bring to thruster and shut it down with that key? And green cut points? They were ceramic, you had to use grapple and some object to hit those, so it shutter brittle ceramic, and underneath, normal yellow cut points appear.
- doors are cheap, but always got destroyed. No way to detach them... how about some hydraulic tool to detach some ship parts and sections without destroying them?!?!? How about making doors of same material as surrounding section? No. No ability to salvage 100% of a ship. You suffer.
- how about moving processor a bit away from furnace?!?!?! Can't they see a problem of a big ship having huge parts very close to furnace and a need to move them to processor? Maybe reduce "suction force" of them? No. You suffer.
- ability to skip dialogs / calls? No, that's too hard and expensive feature! You suffer!
Last two points are a real indications of absolute absence of care about players and absence of QA-team.
P.S. I came here because I have hope, and searched for DLC or some announcements of a successor. It seems I should look for other games.
- stationary parts of a stationary portion of a ship fly like a rocket when cut / detached, seems they keep some momentum while they shouldn't. Ok, physics complicated, so add some tool that calm down entire sections. No? No. You suffer.
They did fix this, or at least fixed it 95%. I've played since the original EA release and it was way, way worse back then. I don't even remember the last time I had something fly like that, and I did a full, campaign playthrough recently. If it happened at all, it was one time.
- no way to slowly depressurise ship sections with a drill or new atmosphere regulator you can buy? No mechanic friend in a team to sell you his crafted tool like that? That's rally easy tool to add, but no... Instead you get a gift apparatus outside of your window, you can fix it, you can pull some parts from ships and use them to fix that. But you can't make yourself a drill or some atmosphere regulator fixing kit. No. Use cutter, watch uncontrolled rapid deconstruction! You suffer.
Git gud, basic planning keeps things from flying all over the place.
- 15 min shift is cheap and stupid way to make game more dramatic... you stop enjoying game, you rush, you do mistakes, you loose and destroy parts. You suffer.
Again, git gud. Without the timer there would be zero tension, and there's an entire mode where you can play without the time limit.
- yes, lack of content. But some of it simply removed... During early access, remember computer terminals had keys? You could find them in pilot cabin, bring to thruster and shut it down with that key? And green cut points? They were ceramic, you had to use grapple and some object to hit those, so it shutter brittle ceramic, and underneath, normal yellow cut points appear.
Because everyone hated it, the reworked the concept into the current demo charges, and higher cut tiers.
- how about moving processor a bit away from furnace?!?!?! Can't they see a problem of a big ship having huge parts very close to furnace and a need to move them to processor? Maybe reduce "suction force" of them? No. You suffer.
They did reduce the suction force. Once again, git gud, and pay attention to what you're doing. If you're constantly losing stuff to the furnace, that a you issue.
- ability to skip dialogs / calls? No, that's too hard and expensive feature! You suffer!
This one I agree with.
Though on the topic of things taking time, that's a mistake I made at first and I think a lot of people still do. A ship typically takes 2-3 shifts by mid-endgame to fully complete. And each shift you still make well more than your daily bill if you just strip the hull or throw a few objects into the barge. If anyone thinks they need to do a ship in one shift, all the way to salvage goal 5 or 9, no. That's a speedrunning goal, not an average gamer goal.
Being able to take apart an old spacebase of sorts or something much larger then the current ships
They were done with this game 18 months ago, way before layoffpocalypse.
It's one and done. The game engine they used to make Shipbreaker proved to be too rigid to work with, so adding more content wouldn't be feasible without a complete rebuild from the floor up. If we get a sequel it'll probably be made using either a proprietary engine or, more likely, something like Unity or Unreal.