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If not, You can break anything, once you unlock demolition.
Certain losses are inevitable, check the price tag, compare and send to the more expensive salvage
I did end up just going with the "what has the lesser penalty i can afford to take?" deciding factor for now.
I seem to recall some of the hull being made that way. And the only thing connecting them is some non-slice-able frame work.
Yeah, in a few cases, you just salvage what you can. If the furnace bound item has only one bar durability and can be sliced, just use the cutter tool to cut out squares that don't overlap the frame... if that makes any sense.
Demolition will be able to break apart the frame and/or the hull any way you see fit, which should help a bit.
And yeah, look forward to demolition.
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and slice flat on the first mark of M to cut away from processor stuff. Will lose a few hundred $ usually.
1. The SLICER will ONLY slice the pieces where it shows red DOTS. it's a "smart" tool and won't attempt to cut through non-cut'able stuff. This can be used to limit what it will cut -- just position yourself so that something tough blocks the line of sight.
2. The moment the SLICER is fired, the game "memorizes" what was shown (red dots) at that moment, and will only cut that, even if you move away while the animation is firing. This sometimes leads to heart attack scenes where you see the animation showing as if it were cutting through something explosive -- but the cut will happen in the originally shown line. The animation is just 'fancy visuals'.
3. The Spark-free demolition charges have an un-intuitive upgrade that "reduces blast range" from 5 meters to 2 meters, then to 1 meter, and then to 0.25meter. You may be wondering "Why would I want LESS blast?" -- that's because what is being reduced is the collateral damage range, not the actual cut of the charges. This is especially important if you want to use demo charges around those big tanker fuel tanks in the middle -- don't try that without one of the two highest upgrades!