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On Blackbird Interactives home page there is a tab where they show their projects.
Link - https://blackbirdinteractive.com/projects/
Scroll down the page till you get to incubating projects.
Projects #2 and #3 could potentially be a continuation of the shipbreaker series.
Project #2 is vehicular based space rescue game - Maybe we go out to salvage ships and even save people with our own ship.
Project #3 is a coop space game with a twist. The twist could be salvaging of course.
The amount of games that takes salvaging to the level of Harspace: Shipbreaker is practically unheard of after all so it is a twist.
Its followed the usual cycle of early access games:
Release in early access and get about 80-90% of the total money the project will earn.
Make tonnes of promises to hype up your userbase.
Realise that ambition vastly outweighs capability.
Do what you can to patch things up but leave gaping holes and make obscure design decisions.
Rush to a 1.0 release because time and money are drying up.
Like the damaged reactor be really volatile, like being set off from draining the fuel, even small knocks, or bumps, or maybe it takes a shorter amount of time to explode?