Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Manic0re Jun 7, 2022 @ 9:35pm
Question about fuse removal animation and electrocution
I see lots of posts that say go when lights are white (out).

But there is also an animation to grab the switch.
And sometimes there is animation to move forward to begin the grab animation.
The end result is a slightly variable delay in the response of the character.

Should I anticipate the light so that the animation occurs while the lights are white or simply button smash on white and disregard the animation/delays?
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Showing 1-4 of 4 comments
From my experiences the timing is purely on when you press F, and does not account for the actual animation.
Notoshy Jun 7, 2022 @ 11:40pm 
grab when white. Animation doesnt count.
Manic0re Jun 8, 2022 @ 6:06am 
thanks for the answers.
Mandemon Jun 8, 2022 @ 6:34am 
From what I can tell, the forward dash doesn't matter. Game checks the fuse state when you press F, and if it's OK you won't get electrocuted even if the dash and turn takes little bit longer.
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Showing 1-4 of 4 comments
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Date Posted: Jun 7, 2022 @ 9:35pm
Posts: 4