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Yes, that's it. Story is over, now it's just ship cutting. You don't need to stop right away, but overall you have completed the game. All that is left is meditative zen of ship breaking.
Debt was never a real issue, honestly, since it didn't affect anything. It was more of a story thing. What is the difference between having debt and no debt, mechanically? If you want, you can set your goal to earning 1 billion credits.
Well, story does make it clear that one goal of the Union is to cancel debt. If you want, you can go full Kai and generate debt for yourself.
What you say makes sense. I was/am angry but will get over it. Thanks for talking me off the cliff.
It just like riding a horse to destination while sight seeing the flower and scenery around.
I like scrapping ship apart. Nothing to do with story and money.
I mean, I didn't do the math or anything, but I'm almost positive that it took a lot longer to rank up before the story was a thing. Now I don't even have to finish a whole ship before I rank up. Every rank is "Here's a new kind of ship or a new feature. Okay, are you done playing with it? Rank up, here's another." It almost feels like they wanted it to push more towards people with short attention spans, like they don't actually expect you to finish the ship you're working on, just do one shift, get like 50% done with the ship and then just get a new one instead of finishing the first, and just want to push you through the game, the only goal, and the story as fast as possible because they're worried you'll lose interest if it takes too long
Developer want us to focus more on the gem of this game.
Aka, scrapping the ship and not resource management
And then the story just ends. That was when it should have started, you know? Like, the company now pushing back, bringing in someone to replace Hal and break the now united front of workers apart, with Lou (and hopefully you) trying to keep them together.
For the first time it felt like I have some sort of agency in this game and then it just ... ends.
Nobody could truly oppose LYNX until large number of their ship breakers united to fight as one large body. Sure, you can not do the industrial action, but you are just one person. There are still others out there who will do it, and they outnumber you.
IMO gamers today have inflated sense of worth, thinking that their actions are only ones that matter. Sure it feels nice to achieve everything, but sometimes you just don't actually matter.
I'd easily compare the game to the unique addictiveness of Euro Truck Simulator 2, where you're always eager to get the next delivery job done. Here you always want to get the next ship smoothly dismantled without incident.
If the developers are smart, they will keep releasing free updates and improvements to the base game together with paid DLCs with new ships - just like ETS2's formula of success.
In EA, I think I had reached 3+Billion debt free. Felt good to have beat the system. Wasn't a dang thing I could do with it.
And yes, leveling up seemed awful fast. Some things I zoomed past and never got the tutorial for (that is, if one existed).
While I love breaking the ships, with that as the only goal, I don't see myself investing much more time into it. And I doubt I would buy any DLC or whatever. The devs have my money now. Heh, I guess they are LYNX and I am but one of the clones.
I completely agree, when my debt got cancelled I was thinking... what was even the point of buying the equipment. It didn't matter anyway. The game gives you ways to cut your costs eventually and earn more... for no reason.
I had the same... well now it all seems kind of pointless feeling.