Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sometimes, a bigger Ship moves behind our Station and reduces Brightness a bit, since it blocks one Light-Source. You can still see... but the effect cant be overlooked.
I dont know if there is a fix Definition when the Orbit of a Planet ends, i would argue the visible Stations are between Earth and Moon and therefore in an "Orbit" around Earth.
The missing Shadow could be because of the several Light-Sources in our Bay.
Also....yes, there is a thin atmosphere in the Bay, thats intentional. The Lore behind that is, that it slows down objects and Cutters, preventing Objects from escaping our Working Area to fast. So Objects float/drift through the Bay, but the thin atmosphere will stop them sooner or later.
There is no atmosphere in space. You can't have localised pockets of atmosphere without it being hermetically sealed. This part is not a nit pick or pedantry, but something fairly obvious I feel.
Orbit isn't a measure of altitude, it's a velocity; how fast you are moving perpendicular to the planet. If ISS (or the moon for that matter) stopped circling at thousands of miles per hour, it would drop out of the sky like a sack of spanners. The effect of Earth's gravity in low orbit is not much less than you would experience on the surface. All this could have been satisfactorily resolved by having the Earth rotate beneath you, for example.
Anyway, thanks for commenting. I was just a bit disappointed the game wasn't more sim-like. It easily could have been without costing anything in terms of game play.
I think the reason they chose to put atmosphere in space is because of artistic license (making it look more interesting) and maybe a certain amount of confirmation bias too. Lots of video games and movies use a kind of faux space for ease of viewing/comprehension that we slowly accept as reality - or at least never question. A more realistic depiction of space is actually not that hard to pull off, if that was ever the intention...
Consider that including ridiculous contrast would make areas of darkness hard to see or navigate. Consider that one explosion could send half the ship's pieces floating off out of bounds without the negative acceleration.
This game isn't Kerbal Space Program, and it doesn't need to be. It's a zero-G salvage game that is a completely unique genre. The devs didn't set out to make a space sim, because it would detract from the experience.