Hardspace: Shipbreaker

Hardspace: Shipbreaker

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moshiwakeda May 26, 2022 @ 11:27am
How do you extract doors?
It's not a lot of money, but it kinda bugs me that I can't get the doors out of a panel. After opening a door, the 2 pieces are stuck inside the panel.
I am guessing the only way to salvage it is to cut it out instead of opening it?
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Showing 1-14 of 14 comments
MolecularMiner May 26, 2022 @ 11:31am 
I think the only way to get them out is, as you said, to cut them out. In my opinion it's just not worth it, you would probably destroy more value than the door has. Just throw the entire panel in the furnace and forget about it.
MechWarden May 26, 2022 @ 12:39pm 
There are ways to cut out the doors if they are opened inside the panel. Just damage/cut 5 sub panels on one side and both doors (still open :steammocking:) clip right out of the frame and at a decent speed. You can minimize the material loss by scorching the door frames, but that eats up time.

Honestly, the doors are like 2k each iirc (give or take a few hundred), and just getting a refill for air is way more. Completion value is based on cost, not mass, so if you don't mind the occasional error messages of doors being burnt, you can just ignore then.

It's weird, the door mechanisms pay well, but the doors themselves are considered near garbage by game mechanic logic.
Dasorine May 26, 2022 @ 12:41pm 
Yeah you'll destroy a LOT of doors because of airlocks and unpowered door controls.

the fact that air lock doors retract the moment both sides have the same pressure means you can't at any point get every door cut on some ships
MechWarden May 26, 2022 @ 12:47pm 
Originally posted by Dasorine:
Yeah you'll destroy a LOT of doors because of airlocks and unpowered door controls.

the fact that air lock doors retract the moment both sides have the same pressure means you can't at any point get every door cut on some ships
As a challenge I do exactly that; extract all the doors. It isn't that hard, just... tedious and I wouldn't recommend it for everyone.

It is clear the doors aren't that important, or the dev team would have put more work into it like putting in Manual Overrides, the ability to pop them out with your grapple, having higher values, etc.
Desiire May 26, 2022 @ 1:11pm 
Removing doors is a time waster and is pointless. Throw 'em in the furnace with everything else!!!
actually there is a way of getting the doors out of the walls. switch to the stinger and then the split saw. when you've done this go the walls (like real close to them and you should see so like seems in between the wall sections. pick a side (either left or right side wall) then you need to make 6 cuts, one on the bottom seem of the top corner, 2 cuts on the middle pieces (top and bottom seem), one cut on the top seem of the bottom piece, then the final 2 cuts are on the middle pieces of the door wall (there have like a black lining on them and are the central wall pieces i.e. the top middle and the bottom middle ones). once you've done this the door will literally pop out of the wall in a open state, now all you have to do is grab the thing and chuck that door in the processor. been doing this for ages now and still works to this day, hope it helps you lot out
Niuq May 26, 2022 @ 4:13pm 
This is my take on removing doors, it may not be right.
One split saw cut across the bottom or top is the fastest way, that does the least amount of $$ damage.
Notoshy May 26, 2022 @ 4:46pm 
Cut the closed door near the top or bottom. Looks like the new scrap-cleanup System removes the smaller piece of an Object. Like, cutting the Door in the middle and it will vaporize the entire door. Cut it near the frame and only a tiny bit will be gone :D

Dont work AGAINST the cleaner, work WITH the Cleaner ^_^
moshiwakeda May 26, 2022 @ 7:47pm 
Thanks for pointing out how little the doors are worth. I knew it was very little, but still, I didn't really notice it was only a few thousand.
It just irks me that I can't get 100%

Btw, I still have the lvl1 cutter. I'm not that far into the game yet.

Speaking of the cutter, I think I don't fully understand how it works. I just noticed that the dotted outline will shift depending on where I'm looking.
I had an issue that cuts aren't very precise. And every ship I encountered thus-far could be fully accessed/dismantled by cutting the cutting points.
That most recent ship I did though, seemed to have inaccessible compartments, and required me to cut out a panel
The issue I have there (which also occurs anytime I have to cut out the cockpit glass, is that the cut is very crude, and doesn't seem to go exactly where I clicked, and doesn't seem to cut everything either.

Anyway, you guys seem to know a lot of the details, so I just thought I'd mention this
moshiwakeda May 26, 2022 @ 7:50pm 
Also, it seems quite obvious that the game doesn't want you to 100% the ship. This is punished, rather than rewarded. I've still done it every time though, because it's too satisfying.

But it looks like you're supposed to identify the pieces that are worth it (in terms of money/time) and leave the rest in the yard. (interesting that there is no penalty for leaving a bunch of debris in the yard and just saying "screw it, I'm doing a new ship, ok? bye")
Last edited by moshiwakeda; May 26, 2022 @ 7:51pm
watcherzero May 26, 2022 @ 7:53pm 
If doors are open, total pain ignore them.
If the door is shut (and cutting wont cause a decompression) they are really easy to remove in a single cut. Look for a black or darker paint bar along the bottom of the door (different door designs but they all have a stripe of darker colour) use the split saw along this paint line and the door will just pop out in two intact pieces.
Notoshy May 27, 2022 @ 2:20am 
Originally posted by Ruben:
Also, it seems quite obvious that the game doesn't want you to 100% the ship. This is punished, rather than rewarded. I've still done it every time though, because it's too satisfying.

But it looks like you're supposed to identify the pieces that are worth it (in terms of money/time) and leave the rest in the yard. (interesting that there is no penalty for leaving a bunch of debris in the yard and just saying "screw it, I'm doing a new ship, ok? bye")
Thats not exactly true. Your Yield is based on your Technique and Technique comes with Knowledge and Training. Experienced Players can, if they want, get Yield of over 99% salvaged with only a tiny amount destroyed.
Its my personal Goal to always be above 98%, depending on Ship and how precise i work, i can reach above 99%.
Some pieces are connected in a way, that it is impossible to reach a clear 100%.
Like Aluminium-plate connected to NC-Ring. So you either abandon the plate or you try to cut it off with the least amount of destroyed material - thats your decision.
LYNX dont cares if you salvage 50% or 99%, they still make profit. Your own urge to get Lynx Coins for Upgrades and Money to reduce Debt, are your Motivation to salvage as much as possible ;)
Last edited by Notoshy; May 27, 2022 @ 2:20am
HLM May 28, 2022 @ 1:45am 
I recently discovered you can recover the hidden doors easily with 2 cuts.

First make a vertical split saw cut along the very edge of the middle section of the wall panel which is covering the door, nearest the opening, A small part of the door should then be exposed.

Make a second cut in the same way, but this time on the door itself. The entire door should come flying off. No damage is counted to either the wall or door.

Enjoy your ~600 credits.
GabeTeuton Mar 18, 2024 @ 9:28am 
Originally posted by HLM:
I recently discovered you can recover the hidden doors easily with 2 cuts.

First make a vertical split saw cut along the very edge of the middle section of the wall panel which is covering the door, nearest the opening, A small part of the door should then be exposed.

Make a second cut in the same way, but this time on the door itself. The entire door should come flying off. No damage is counted to either the wall or door.

Enjoy your ~600 credits.

works
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