Hardspace: Shipbreaker

Hardspace: Shipbreaker

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DFS Optimum May 25, 2022 @ 8:35am
Crushed by Quasar
I've died twice in a row from using the emergency fuel shut-off and instantly getting crushed by the "walls" of the thruster room. Didn't happen before, is it a bug or am I missing something?
Originally posted by Clail:
There's one ship I can't recall the name of with 4 thrusters, the trick to avoid being crushed ended up being moving the body of the ship away from the thrusters so they have room to expand safely.

Otherwise one side of is pushed away from the ship, which is what seems to lead to the crushing hazard.
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Showing 1-15 of 17 comments
Altropos May 25, 2022 @ 9:52am 
same, can't see why it happened.
well FISH May 31, 2022 @ 8:30pm 
yea this has been happening as well in my game. its very easy to shut them off but every time i get to pulling down the shut off lever it kills me instantly. also when it did used the work the thruster would never split open in 2 parts.
Chao~ May 31, 2022 @ 9:03pm 
Yeah this just happened to me as well on my 1-life character. Something's buggy with the physics, my guess is that the game accelerates the casing of the quasar thruster to mach 10 for a split second to make the pushback effect (so it can split open), but because you're close enough to the walls of the inside to consider it a splat, the game inflicts that massive damage to you.

Hopefully this gets fixed soon.
The author of this thread has indicated that this post answers the original topic.
Clail May 31, 2022 @ 9:19pm 
There's one ship I can't recall the name of with 4 thrusters, the trick to avoid being crushed ended up being moving the body of the ship away from the thrusters so they have room to expand safely.

Otherwise one side of is pushed away from the ship, which is what seems to lead to the crushing hazard.
CappyR May 31, 2022 @ 9:21pm 
Of the last four thrusters I've worked on, 3 of them have killed me in this manner. I tried holding onto the wall while pulling the switch and that didn't work. I guess my next option is to tether the two walls up so they don't violently separate.
CappyR May 31, 2022 @ 9:22pm 
Originally posted by Clail:
There's one ship I can't recall the name of with 4 thrusters, the trick to avoid being crushed ended up being moving the body of the ship away from the thrusters so they have room to expand safely.

Otherwise one side of is pushed away from the ship, which is what seems to lead to the crushing hazard.

This makes sense. So it's best to leave them to dead last and cut the nacells completely free then.
Zippit Apr 2, 2023 @ 5:46pm 
This started happening to me as well. It was a complete gamble on whether I would be crushed or not. I tried different angles in relation to the switch. I tried completely removing the central ship and keeping the thrusters until the very last, I tried doing the "bottom" thruster first, then the "top" thruster first. Nothing mattered. It was always completely random and I would be crushed as often as not. Then I tried "attaching to the wall" when I pulled the switch (Z key on PC). Since I've started doing that, I haven't been crushed yet. Not sure it's the "official" answer. Otherwise, these thrusters are completely bugged and I'm ready to quit the game if it happens again.
Gabriel Apr 5, 2023 @ 9:39am 
Just "grab hold" the switch plate (as you would do during rapid decompression) while you turn the fuel off. I've never been crushed since I started doing that. It happened frequently before.
Kalshion Apr 5, 2023 @ 9:35pm 
Originally posted by Gabriel:
Just "grab hold" the switch plate (as you would do during rapid decompression) while you turn the fuel off. I've never been crushed since I started doing that. It happened frequently before.

You may not have been crushed, but that doesn't work at all. I have been crushed by doing that, heck, it just happened in my game an hour ago while I was taking apart a ship and didn't realize that one of the airlocks was still pressurized. The annoying thing is the lack of any warnings sometimes.

I do feel that there are bugs in this game that have yet to be fixed.
Gabriel Apr 6, 2023 @ 1:26am 
Originally posted by Kalshion:
Originally posted by Gabriel:
Just "grab hold" the switch plate (as you would do during rapid decompression) while you turn the fuel off. I've never been crushed since I started doing that. It happened frequently before.

You may not have been crushed, but that doesn't work at all. I have been crushed by doing that, heck, it just happened in my game an hour ago while I was taking apart a ship and didn't realize that one of the airlocks was still pressurized. The annoying thing is the lack of any warnings sometimes.

I do feel that there are bugs in this game that have yet to be fixed.

As I understand it this thread is meant to address the issue of getting crushed by the splitting walls of the nacelle after using the emergency fuel shut-off switch in the act of dismantling a ship's, and to be clear I mean starship's, Quasar thrusters.

To be clear then, my answer, being based on my experience of this specific situation alone, focuses accordingly upon this specific issue alone and not the incidence of death by crushing in any other place and/or at any other time during any other part of any other shift. I am also talking here only about the game "Hardspace: Shipbreaker" and no other game available on Steam or for that matter on any other platform in the PC game universe.

Hardspace: Shipbreaker bears the simulation tag and, so bearing this in mind and death by crushing being, during explosive decompression, a random act of chance, this would be a perfectly natural and logical feature to incorporate in the game (Hardspace: Shipbreaker, that is). The slings and arrows of outrageous fortune, nowadays encapsulated, I believe, in the term '♥♥♥♥ happens', can randomly occur without any prompting from the player...and by player, I mean you and I (playing here, exclusively, "Hardspace: Shipbreaker", of course).

Providing you, the player, are close enough to the starship (the salvage you are working on), then the primary setting on your Cross-Spectrum Scanner will show you which rooms in a ship are (still) pressurised and which are not.

If you didn't realise this, then I think it reasonable to suggest that you should perhaps be blaming yourself for getting bushwhacked by a pressurised room, rather than the game itself, which actually does provide you with the means (using either the Right Hand Grab or Left Hand Grab key) to at least prepare yourself for the forthcoming random act of uncontrolled mayhem. Once prepared, as in real life, it's then just a case of hoping you come through the event unscathed.

Such is Life and, as most of us, perhaps even you, are only too well aware 'Life can be a ♥♥♥♥♥'...even more so, it seems to me, in "Hardspace: Shipbreaker".
Chao~ Apr 6, 2023 @ 5:06pm 
Originally posted by Gabriel:
Originally posted by Kalshion:

You may not have been crushed, but that doesn't work at all. I have been crushed by doing that, heck, it just happened in my game an hour ago while I was taking apart a ship and didn't realize that one of the airlocks was still pressurized. The annoying thing is the lack of any warnings sometimes.

I do feel that there are bugs in this game that have yet to be fixed.

As I understand it this thread is meant to address the issue of getting crushed by the splitting walls of the nacelle after using the emergency fuel shut-off switch in the act of dismantling a ship's, and to be clear I mean starship's, Quasar thrusters.

To be clear then, my answer, being based on my experience of this specific situation alone, focuses accordingly upon this specific issue alone and not the incidence of death by crushing in any other place and/or at any other time during any other part of any other shift. I am also talking here only about the game "Hardspace: Shipbreaker" and no other game available on Steam or for that matter on any other platform in the PC game universe.

Hardspace: Shipbreaker bears the simulation tag and, so bearing this in mind and death by crushing being, during explosive decompression, a random act of chance, this would be a perfectly natural and logical feature to incorporate in the game (Hardspace: Shipbreaker, that is). The slings and arrows of outrageous fortune, nowadays encapsulated, I believe, in the term '♥♥♥♥ happens', can randomly occur without any prompting from the player...and by player, I mean you and I (playing here, exclusively, "Hardspace: Shipbreaker", of course).

Providing you, the player, are close enough to the starship (the salvage you are working on), then the primary setting on your Cross-Spectrum Scanner will show you which rooms in a ship are (still) pressurised and which are not.

If you didn't realise this, then I think it reasonable to suggest that you should perhaps be blaming yourself for getting bushwhacked by a pressurised room, rather than the game itself, which actually does provide you with the means (using either the Right Hand Grab or Left Hand Grab key) to at least prepare yourself for the forthcoming random act of uncontrolled mayhem. Once prepared, as in real life, it's then just a case of hoping you come through the event unscathed.

Such is Life and, as most of us, perhaps even you, are only too well aware 'Life can be a ♥♥♥♥♥'...even more so, it seems to me, in "Hardspace: Shipbreaker".
I'm not sure what tirade you're on about, but I just want to clear something up for anyone still subscribed to this discussion:

The devs should have already fixed this bug a long time ago shortly after release. I remember reading the patch notes about it, so feel free to dig around and you'll see that there indeed was a bug and the devs have said that it has been patched and shouldn't cause any issues anymore.

Anybody else running into this issue either died to something that wasn't specifically this issue or they are playing on a downgraded version of the game.
Wiawyr Apr 6, 2023 @ 7:10pm 
Originally posted by Chao~:
Originally posted by Gabriel:

As I understand it this thread is meant to address the issue of getting crushed by the splitting walls of the nacelle after using the emergency fuel shut-off switch in the act of dismantling a ship's, and to be clear I mean starship's, Quasar thrusters.

To be clear then, my answer, being based on my experience of this specific situation alone, focuses accordingly upon this specific issue alone and not the incidence of death by crushing in any other place and/or at any other time during any other part of any other shift. I am also talking here only about the game "Hardspace: Shipbreaker" and no other game available on Steam or for that matter on any other platform in the PC game universe.

Hardspace: Shipbreaker bears the simulation tag and, so bearing this in mind and death by crushing being, during explosive decompression, a random act of chance, this would be a perfectly natural and logical feature to incorporate in the game (Hardspace: Shipbreaker, that is). The slings and arrows of outrageous fortune, nowadays encapsulated, I believe, in the term '♥♥♥♥ happens', can randomly occur without any prompting from the player...and by player, I mean you and I (playing here, exclusively, "Hardspace: Shipbreaker", of course).

Providing you, the player, are close enough to the starship (the salvage you are working on), then the primary setting on your Cross-Spectrum Scanner will show you which rooms in a ship are (still) pressurised and which are not.

If you didn't realise this, then I think it reasonable to suggest that you should perhaps be blaming yourself for getting bushwhacked by a pressurised room, rather than the game itself, which actually does provide you with the means (using either the Right Hand Grab or Left Hand Grab key) to at least prepare yourself for the forthcoming random act of uncontrolled mayhem. Once prepared, as in real life, it's then just a case of hoping you come through the event unscathed.

Such is Life and, as most of us, perhaps even you, are only too well aware 'Life can be a ♥♥♥♥♥'...even more so, it seems to me, in "Hardspace: Shipbreaker".
I'm not sure what tirade you're on about, but I just want to clear something up for anyone still subscribed to this discussion:

The devs should have already fixed this bug a long time ago shortly after release. I remember reading the patch notes about it, so feel free to dig around and you'll see that there indeed was a bug and the devs have said that it has been patched and shouldn't cause any issues anymore.
There's an important distinction here which you were careful to observe, at least initially. Your post mentions that they said they fixed a bug; that is not saying that they actually did, or that the bug has in fact been fixed, only that they said that they did. Having observed that distinction though, the rest of your post seems to forget it:
Originally posted by Chao~:
Anybody else running into this issue either died to something that wasn't specifically this issue or they are playing on a downgraded version of the game.
I can attest that off the top of my head, I have seen people posting about this specific issue with Quasar thrusters for the last several months at the very least. I sincerely doubt all of those Steam users were somehow playing on "downgraded versions", especially given there are no previous versions available via the betas section and the game will automatically update when run.
Chao~ Apr 6, 2023 @ 7:26pm 
Originally posted by Wiawyr:
Originally posted by Chao~:
I'm not sure what tirade you're on about, but I just want to clear something up for anyone still subscribed to this discussion:

The devs should have already fixed this bug a long time ago shortly after release. I remember reading the patch notes about it, so feel free to dig around and you'll see that there indeed was a bug and the devs have said that it has been patched and shouldn't cause any issues anymore.
There's an important distinction here which you were careful to observe, at least initially. Your post mentions that they said they fixed a bug; that is not saying that they actually did, or that the bug has in fact been fixed, only that they said that they did. Having observed that distinction though, the rest of your post seems to forget it:
Originally posted by Chao~:
Anybody else running into this issue either died to something that wasn't specifically this issue or they are playing on a downgraded version of the game.
I can attest that off the top of my head, I have seen people posting about this specific issue with Quasar thrusters for the last several months at the very least. I sincerely doubt all of those Steam users were somehow playing on "downgraded versions", especially given there are no previous versions available via the betas section and the game will automatically update when run.
Why are you talking like an "ACHTUALLYYY" kind of person? It's horribly cringe, stop that.

Also, what the hell are you talking about "seeing people post about this issue for the last several months" when the last post on here even talking about the quasar engine issue was back in April 2022... when the patch where the devs say they fixed it was in September 2022? Where are these discussions you're talking about??

And to answer your point about people playing on downgraded versions, that can happen if they pirate the game from websites that didn't upload an updated version of the game. You'd be surprised how many people do that and then complain on the steam forums or on reddit.

Whether the devs are true to their claim of fixing the quasar engine bug or not, I surely haven't run into the issue ever since the September patch even after some thorough testing in sandbox mode to try to reproduce the bug.
Wiawyr Apr 6, 2023 @ 7:44pm 
Originally posted by Chao~:
Originally posted by Wiawyr:
There's an important distinction here which you were careful to observe, at least initially. Your post mentions that they said they fixed a bug; that is not saying that they actually did, or that the bug has in fact been fixed, only that they said that they did. Having observed that distinction though, the rest of your post seems to forget it:

I can attest that off the top of my head, I have seen people posting about this specific issue with Quasar thrusters for the last several months at the very least. I sincerely doubt all of those Steam users were somehow playing on "downgraded versions", especially given there are no previous versions available via the betas section and the game will automatically update when run.
Why are you talking like an "ACHTUALLYYY" kind of person? It's horribly cringe, stop that.
I'm unclear on what you think you mean, as I used the word "actually" only once and I didn't use it in response to you. What you find cringeworthy is not my problem, and I will continue to do as I see fit. Your concern is noted.

Originally posted by Chao~:
Also, what the hell are you talking about "seeing people post about this issue for the last several months" when the last post on here even talking about the quasar engine issue was back in April 2022... when the patch where the devs say they fixed it was in September 2022? Where are these discussions you're talking about??
I'm glad you asked! There's this post from 4-2-23 and this post from 3-28-23, both from threads on the front page. Then there's this entire thread posted 3-21-23 on the second page titled "Yep you guessed it another Quasar Thruster." I'm not sure why you think nothing has been posted about this since April of last year; have you opened the forums section lately? You can also use the search function to find threads based off of relevant keywords like "Atlas" or "Quasar".
Originally posted by Chao~:
And to answer your point about people playing on downgraded versions, that can happen if they pirate the game from websites that didn't upload an updated version of the game. You'd be surprised how many people do that and then complain on the steam forums or on reddit.
Considering that all the posts I was referring to demonstrably own the game through Steam (as you can see by the mouse icon next to people's names in their posts), that doesn't seem applicable. I also don't go to that type of website as I prefer to form my own opinions on things, and we're only talking about the Steam forums right now.

Originally posted by Chao~:
Whether the devs are true to their claim of fixing the quasar engine bug or not, I surely haven't run into the issue ever since the September patch even after some thorough testing in sandbox mode to try to reproduce the bug.
That's great to hear! Other people have had a different experience than you though, and it's good to keep that in mind when making absolute statements about things others are going through.
Chao~ Apr 6, 2023 @ 8:12pm 
Originally posted by Wiawyr:
Originally posted by Chao~:
Why are you talking like an "ACHTUALLYYY" kind of person? It's horribly cringe, stop that.
I'm unclear on what you think you mean, as I used the word "actually" only once and I didn't use it in response to you. What you find cringeworthy is not my problem, and I will continue to do as I see fit. Your concern is noted.

Originally posted by Chao~:
Also, what the hell are you talking about "seeing people post about this issue for the last several months" when the last post on here even talking about the quasar engine issue was back in April 2022... when the patch where the devs say they fixed it was in September 2022? Where are these discussions you're talking about??
I'm glad you asked! There's this post from 4-2-23 and this post from 3-28-23, both from threads on the front page. Then there's this entire thread posted 3-21-23 on the second page titled "Yep you guessed it another Quasar Thruster." I'm not sure why you think nothing has been posted about this since April of last year; have you opened the forums section lately? You can also use the search function to find threads based off of relevant keywords like "Atlas" or "Quasar".
Originally posted by Chao~:
And to answer your point about people playing on downgraded versions, that can happen if they pirate the game from websites that didn't upload an updated version of the game. You'd be surprised how many people do that and then complain on the steam forums or on reddit.
Considering that all the posts I was referring to demonstrably own the game through Steam (as you can see by the mouse icon next to people's names in their posts), that doesn't seem applicable. I also don't go to that type of website as I prefer to form my own opinions on things, and we're only talking about the Steam forums right now.

Originally posted by Chao~:
Whether the devs are true to their claim of fixing the quasar engine bug or not, I surely haven't run into the issue ever since the September patch even after some thorough testing in sandbox mode to try to reproduce the bug.
That's great to hear! Other people have had a different experience than you though, and it's good to keep that in mind when making absolute statements about things others are going through.
Gotcha. Alright fair enough, that's kind of crazy though because I have never run into the physics bug since the September patch. Might be related to hardware? I have a pretty beefy system so I don't get frame drops or anything like that unless really insane stuff starts to happen all at once. I have observed some really janky ♥♥♥♥ happening on my old system that had mid-end parts and had frame drops happen more often than my current rig.
Last edited by Chao~; Apr 6, 2023 @ 8:13pm
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Date Posted: May 25, 2022 @ 8:35am
Posts: 17