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Hopefully this gets fixed soon.
Otherwise one side of is pushed away from the ship, which is what seems to lead to the crushing hazard.
This makes sense. So it's best to leave them to dead last and cut the nacells completely free then.
You may not have been crushed, but that doesn't work at all. I have been crushed by doing that, heck, it just happened in my game an hour ago while I was taking apart a ship and didn't realize that one of the airlocks was still pressurized. The annoying thing is the lack of any warnings sometimes.
I do feel that there are bugs in this game that have yet to be fixed.
As I understand it this thread is meant to address the issue of getting crushed by the splitting walls of the nacelle after using the emergency fuel shut-off switch in the act of dismantling a ship's, and to be clear I mean starship's, Quasar thrusters.
To be clear then, my answer, being based on my experience of this specific situation alone, focuses accordingly upon this specific issue alone and not the incidence of death by crushing in any other place and/or at any other time during any other part of any other shift. I am also talking here only about the game "Hardspace: Shipbreaker" and no other game available on Steam or for that matter on any other platform in the PC game universe.
Hardspace: Shipbreaker bears the simulation tag and, so bearing this in mind and death by crushing being, during explosive decompression, a random act of chance, this would be a perfectly natural and logical feature to incorporate in the game (Hardspace: Shipbreaker, that is). The slings and arrows of outrageous fortune, nowadays encapsulated, I believe, in the term '♥♥♥♥ happens', can randomly occur without any prompting from the player...and by player, I mean you and I (playing here, exclusively, "Hardspace: Shipbreaker", of course).
Providing you, the player, are close enough to the starship (the salvage you are working on), then the primary setting on your Cross-Spectrum Scanner will show you which rooms in a ship are (still) pressurised and which are not.
If you didn't realise this, then I think it reasonable to suggest that you should perhaps be blaming yourself for getting bushwhacked by a pressurised room, rather than the game itself, which actually does provide you with the means (using either the Right Hand Grab or Left Hand Grab key) to at least prepare yourself for the forthcoming random act of uncontrolled mayhem. Once prepared, as in real life, it's then just a case of hoping you come through the event unscathed.
Such is Life and, as most of us, perhaps even you, are only too well aware 'Life can be a ♥♥♥♥♥'...even more so, it seems to me, in "Hardspace: Shipbreaker".
The devs should have already fixed this bug a long time ago shortly after release. I remember reading the patch notes about it, so feel free to dig around and you'll see that there indeed was a bug and the devs have said that it has been patched and shouldn't cause any issues anymore.
Anybody else running into this issue either died to something that wasn't specifically this issue or they are playing on a downgraded version of the game.
I can attest that off the top of my head, I have seen people posting about this specific issue with Quasar thrusters for the last several months at the very least. I sincerely doubt all of those Steam users were somehow playing on "downgraded versions", especially given there are no previous versions available via the betas section and the game will automatically update when run.
Also, what the hell are you talking about "seeing people post about this issue for the last several months" when the last post on here even talking about the quasar engine issue was back in April 2022... when the patch where the devs say they fixed it was in September 2022? Where are these discussions you're talking about??
And to answer your point about people playing on downgraded versions, that can happen if they pirate the game from websites that didn't upload an updated version of the game. You'd be surprised how many people do that and then complain on the steam forums or on reddit.
Whether the devs are true to their claim of fixing the quasar engine bug or not, I surely haven't run into the issue ever since the September patch even after some thorough testing in sandbox mode to try to reproduce the bug.
I'm glad you asked! There's this post from 4-2-23 and this post from 3-28-23, both from threads on the front page. Then there's this entire thread posted 3-21-23 on the second page titled "Yep you guessed it another Quasar Thruster." I'm not sure why you think nothing has been posted about this since April of last year; have you opened the forums section lately? You can also use the search function to find threads based off of relevant keywords like "Atlas" or "Quasar".
Considering that all the posts I was referring to demonstrably own the game through Steam (as you can see by the mouse icon next to people's names in their posts), that doesn't seem applicable. I also don't go to that type of website as I prefer to form my own opinions on things, and we're only talking about the Steam forums right now.
That's great to hear! Other people have had a different experience than you though, and it's good to keep that in mind when making absolute statements about things others are going through.