Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Razumen Oct 10, 2022 @ 2:09am
My Thoughts on the Game
It's a fun game, and it has a lot of cool ideas. but I feel like there's a few things that hold it out from being great instead of just good. They mainly are the ships, the campaign and the objectives.

First off, for a game that's about breaking down ships, there is a strange lack of real ship variety. Sure, there's variants of each, but usually they don't change much in how you deal with them. The fun (at least for me) was encountering new ships which required their own unique steps to crack. You pretty much start seeing the same ones very quickly. possibly before the campaign is even over.

Which brings me to the second issue, the campaign. For the most part, it doesn't really exist. There's only one mission where your actions matter, for all the rest you may as well be listening to an audiobook. It really needs more mission variety with unique goals other than just salvaging: perhaps you start out with a ship that's reactor is going critical and you need to get it out ASAP, or you have to find a data drive and use the ships communications to subvertly send some data, or find and kill all the AI nodes before they take control of the ship completely. There's just so many possibilities, which is sad when every mission is pretty much just the same.

This kind of ties into the debt and time limit mode, which I think is the standard mode most people will play on. At first it seems like getting as much salvaging done per shift will be really important in order to pay off your debt and not incur as many charges per day. But once my debt was wiped out after the industrial action mission, I was in the green and all I had to do was find a few more parts for my ship. At this point the 15 minute limit seemed like nothing more than a nuisance, and making money was pointless, because there was nothing to spend it on other than the usual tools.

To make things worse, I played to unlock all the ranks, but after the campaign was done (I think even before that) there was nothing else of substance that they unlocked. I guess it's just for...bragging rights?

Still, I'm glad I got it. They have a lot of potential with this franchise if they make a sequel. The ending looks like Cutter may possibly start his own independent salvaging gig. Going out into space and finding derelict vessels to explore and salvage (maybe even bigger ones than in this game), and dealing with whatever hazards lay within, sounds like something with so much potential. I hope this game does well for them and they can go down that path or something similar.
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Kayouh Oct 11, 2022 @ 3:47pm 
Yeah I feel the very same. I love the game but I think these were the wrong devs. They've stated before that they are done with the game and do not want to keep building more ships or expand on it and want to work on something else, which is really a shame as this is still a rough gem that could be so much more. I hope someone somehow buys the IP and do what they couldn't. I firmly believe this game is not cooked through, the ranks are a clear example; I think the game didn't sell well enough so they just went "♥♥♥♥ it" and didn't bother finishing it.

Shame shame shame :(
AceMan Oct 11, 2022 @ 6:23pm 
Wow, I was going to come on here and say something very similar. I played a while back before campaign was a thing, before the complete data wipe killed my character twice. The whole debt, though it's something that can be cleared now (it used to never end) was a real driving force for me. The audio was either tedious or annoying, so I ignored most of it. I was happy being a busy worker bee breaking ships to try and get the debt down asap. Then the story just... took it all away. That for some reason really killed my buzz for the game. There really needs to be some more purpose to your actions.
The bachelor Oct 12, 2022 @ 1:14am 
the game actually at one point had objectives that required certifications. like you had to rip so many reactors, or do so many shifts, etc, etc, but the devs noticed people would just do thje objectives to rank certifcations faster and took it out. the game could have possibly had this but the devs yeeted it. they yeeted alot of good ideas and kept all the ♥♥♥♥♥♥ ones.
Razumen Oct 12, 2022 @ 2:37am 
Yeah, I really hope another developer follows through on the idea if this one doesn't.

To me it almost feels like this entire game was more of a proof of concept than anything. The main campaign here felt like would actually be the "Free Play" section if the game actually had a fully fleshed out campaign to it.
xeryon3772 Oct 18, 2022 @ 5:11pm 
I don't even own the game and am disappointed this wasn't built purposefully to utilize the workshop to extend game play. Players could have created hundreds of ships to break down....

I'm not even gonna buy it after learning that. Maybe if it goes on sale for 90% off someday...
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Date Posted: Oct 10, 2022 @ 2:09am
Posts: 5