Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Power Generator tutorial doesn't explain fuses
Hey devs/other folks,

Just wanted to flag that I think the introduction to the power generator is missing a few steps with explaining the mechanic, as with how it stands atm, I had no idea what a fuse was or where to find it? In my case, I wandered up to the power generator, saw a white pickup thing (which I thought said "fuse"), and then spent a few minutes having no idea how to salvage it or find any fuses linked to the generator,

I tried going up/down the ship with my scanner but couldn't see anything with a fuse label (probably because of the density of items + ya know, no idea on the thing I was looking for),

doing some searching, I found this video which helped it click into place: https://www.youtube.com/watch?v=RhzAPG1farc

Basically, to me, I think the tutorial just says "find and salvage the fuses", but coming off the reactors, I thought they'd all be directly connected or on the power generator plate, not actual handles dotted around the ship. That combined with the small time pressure of having it be a "real shift", but admittedly great in-theme story context for it made it a little frustrating.

I think the tutorial could use a HUD marker for the fuse to collect? Or give Weaver a couple lines saying something like "The fuses'll be dotted around the ship on their own panels - like the airlock handles" ya know?
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Showing 1-2 of 2 comments
Notoshy Jan 3, 2022 @ 5:26am 
The Power Generator has 3 Fuses. 2 of them are always together, the 3. is seperate.
Dont know if you need the Audio-Upgrade, but you can hear them work, when youre near them. Activate the Scanner and listen if you hear a "Dood, dood, dooood" sound. That are the Fuses.
Fuses are always "physically connected" to the Power Generator via the Compartement-Walls. If you would cut the entire Wall, where the Generator is on, free, all 3 fuses would be destroyed automatically.
After you found them, its a Reaction-Minigame. Only activate the handle in the Moment when the 3 red lights are out. Otherwise the Fuse gets destroyed. If done correctly, you can collect the Fuse. Now, that less Fuses have to do the work of 3, the Minigame gets faster.
The last Fuse is fast, so watch it first. Oh right...if you use the handle in the wrong Moment, additionally to the destroyed Fuse, you get an electro-Shock. Good Luck :)

If you dont care for the Fuses and the intended Way... just rip the Generator out and hope that the sparking Fuses dont hit anything ignitable XD
Last edited by Notoshy; Jan 3, 2022 @ 6:26am
Chibbity Jan 3, 2022 @ 5:28am 
If I remember correctly, "fatso the corporate tool" tells Weaver you don't need a tutorial.

So I'm pretty sure it'd intended for story reasons?
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Showing 1-2 of 2 comments
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Date Posted: Jan 3, 2022 @ 2:34am
Posts: 2