Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Marionette Sep 11, 2021 @ 5:42am
Please let me yell at lou
My word. I HATE Lou. Lou is nothing but trouble. I've got a good thing going here and this DUMMY wants to start ♥♥♥♥ with corporate and agitate for unions.

SHUT UP LOU

Stop sending me your union garbage. You're gonna draw attention to us, and to the ship the boss gave me, which I'm currently repairing WITH STOLEN PARTS.

ARRRRGHHH SHUT UP LOU SHUT UP SHUT YOUR DAMN MOUTH

Please give me a dialog option to tell Lou to SHUT UPPPPPP
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Showing 1-14 of 14 comments
󠀡󠀡 Sep 11, 2021 @ 6:44am 
😅
Poison Trail Sep 11, 2021 @ 6:58am 
Yeeeeah, I mean, I get that she's meant to be anti-authority, but cmon, Lynx literally owns everyone's asses, she's acting downright suicidal with no subtlety.
Marionette Sep 11, 2021 @ 8:13am 
Originally posted by Poison Trail:
Yeeeeah, I mean, I get that she's meant to be anti-authority, but cmon, Lynx literally owns everyone's asses, she's acting downright suicidal with no subtlety.

I love the game. I love the structure of the plot being used, but yeah, right now the dialog is a bit... the tone of the characters doesn't match the bleakness of the game world.
MrRober95 Sep 11, 2021 @ 8:39am 
After this update, I played the game for a while and then had to reset for some reasons. On my second playthrough, the game skipped the dialogue that introduces all of the characters and jumped to Lou talking about who knows what.

She knows she no longers needs an introduction and is taking over the game, pls send help.
Marionette Sep 11, 2021 @ 8:45am 
Union agitators used to get murdered on the regular in OUR timeline.

In this timeline, the corporations won and crushed every union out of existence.

To LYNX, unions are likely considered terrorists.

Perhaps the lou could have just a little bit of an ability to read the mood and know when to shut the hell up.
BrokenWind Sep 11, 2021 @ 8:52am 
She speaks to me the same monologue (about riot) every morning. EVERY MORNING!
The save has been reset; added a room that loads the computer VERY heavily, and is useless; so also Lou with a bug, every morning gets me!
Last edited by BrokenWind; Sep 11, 2021 @ 8:52am
25rad Sep 11, 2021 @ 12:09pm 
+1
Option to skip their useless chit-chat would be great.
No, really! I've got tired of spam messages, hard drives data, dialogues, pop-ups, notifications... And it's all useless.
brimstonevomit Sep 11, 2021 @ 12:34pm 
It's actually a fair idea for overall story and immersion, including that she's obnoxious in the first place.

I used to work in an Amazon warehouse. Most of the workers were bought into either the business demand or their own work ethic, too much to voice dissent when labor demands were unrealistic or unfair. I started with this dude (we'll call him "Anders") who was quite different. He carried himself with a very calm, cogent, "Namaste" kind of demeanor on the regular.

But in the face of authority (I.E., supervisors and HR), he ranted and raved about injustices and sucked all the air out of his vicinity. Even the people who agreed with Anders' complaints had stigmatized him because he made waves. The laborers around him knew we weren't being treated as well as we should've been, but saying it so loudly was a kind of drama we didn't want to associate with.

Enter Lou. She's got a sweet and helpful disposition on a one-to-one basis. But when she's openly and regularly giving guff about labor rights, including to authority figures, we're doing the Homer Simpson backing-into-the-hedges meme to hide. We may not disagree, but the open argument is bothering us.

Now, the repetition in her script is a problem, I get that. But tweaking that issue, I think her character arc is very realistic and important. And it gives us an opportunity to be more than passive observers of the story. Just by giving us a "Mute" button for her comms will send a message to her (and the story itself), that we've taken the "leave me out of it" stance. The change in story can be as subtle as the devs want, but it shuts Lou up for the rest of us.
He Who Has No Name Sep 11, 2021 @ 1:03pm 
Originally posted by brimstonevomit:
It's actually a fair idea for overall story and immersion, including that she's obnoxious in the first place.

I used to work in an Amazon warehouse. Most of the workers were bought into either the business demand or their own work ethic, too much to voice dissent when labor demands were unrealistic or unfair. I started with this dude (we'll call him "Anders") who was quite different. He carried himself with a very calm, cogent, "Namaste" kind of demeanor on the regular.

But in the face of authority (I.E., supervisors and HR), he ranted and raved about injustices and sucked all the air out of his vicinity. Even the people who agreed with Anders' complaints had stigmatized him because he made waves. The laborers around him knew we weren't being treated as well as we should've been, but saying it so loudly was a kind of drama we didn't want to associate with.

Enter Lou. She's got a sweet and helpful disposition on a one-to-one basis. But when she's openly and regularly giving guff about labor rights, including to authority figures, we're doing the Homer Simpson backing-into-the-hedges meme to hide. We may not disagree, but the open argument is bothering us.

Now, the repetition in her script is a problem, I get that. But tweaking that issue, I think her character arc is very realistic and important. And it gives us an opportunity to be more than passive observers of the story. Just by giving us a "Mute" button for her comms will send a message to her (and the story itself), that we've taken the "leave me out of it" stance. The change in story can be as subtle as the devs want, but it shuts Lou up for the rest of us.

Historically (and I know the specific North American labor history the devs are drawing on), anybody who tried to take a "leave me out of it" stance was usually retaliated against by the unionists. Bricks through windows, beatings, sabotaged tools and workspaces, straight up murder - it all went down. The unionists saw what they were doing as a life-or-death struggle and anybody who wasn't actively helping was the enemy.

There are some VERY strong anti-union feelings in parts of the US because of that history, even though the same people hate abusive employers just the same. So goes the risk of extremism, turning sympathizers into mortal enemies for generations.

I seriously doubt that side of things will show up in the game, but I would massively respect the devs for taking the risk of telling a multifaceted story in that way.
Tetrafish_21 Sep 11, 2021 @ 1:39pm 
What if she's a planted LYNX asset, and later in the game, you'll be asked why you didn't report her.
YukoValis Sep 11, 2021 @ 2:00pm 
History repeats. Early on in history Unions were by and large a good thing. They helped stop a lot of abuse of employees. Weekends off, better pay, stopped child labor etc. But nowadays they aren't as needed because most of that is now against the law. So people look at Unions with disdain, backed by companies who want throw away employees. (see contractors)

Now in the midst of space, in this game, Unions are needed again. Lynx is causing all kinds of abuse on every scale to their employees, but I'm starting to think people are against Unions in the game because of the current state of unions in the real world. So i support what Lou is doing, welcome the challenge, and would think it neat if something good came from it.
Originally posted by YukoValis:
Lynx is causing all kinds of abuse on every scale to their employees, but I'm starting to think people are against Unions in the game because of the current state of unions in the real world. So i support what Lou is doing, welcome the challenge, and would think it neat if something good came from it.

Funny thing though. As far as what we experience in game goes, there isn't really much of a need until the very end of act 2.

Basically, lynx's anti-union crackdown goes right off the deep end and probably does require an organized worker response.

Up until that point though, yeah, there are a couple of issues but shipbreaking is still actually overall a pretty sweet deal. People see the big red debt number and think "Holy Sxxx" but that's really just because most people are really bad at math.
Last edited by Colonel Sanders Lite; Sep 11, 2021 @ 3:08pm
YukoValis Sep 11, 2021 @ 3:16pm 
Originally posted by Colonel Sanders Lite:
Up until that point though, yeah, there are a couple of issues but shipbreaking is still actually overall a pretty sweet deal. People see the big red debt number and think "Holy Sxxx" but that's really just because most people are really bad at math.
yeah I agree the debt part isn't the big problem. But if you look at it in the view of the worker, Lynx has full access to your DNA and can clone you at their whim. Most of your rights are thrown out the window working for them.
Teyore Sep 11, 2021 @ 4:07pm 
I just wish that instead of getting seditious mail on company computers on company software received from company broadcast antennas that maybe a "messenger pigeon" little stealth drone could be an option? a small scrap drone could pop up during the shipbreaking session with our message and it can either go back to its owner from there, or we can scrap it in the furnace to dispose of all evidence.

squeaky wheels get grease, but I think in this case Lou just isn't going to stick around. Maybe some kind of memory wipe? they were given sweeping privileges to mess around with brain stuff during the cloning process.
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Date Posted: Sep 11, 2021 @ 5:42am
Posts: 14