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honestly either/or just a bit more control would be nice. heck make it a new equipment thing with the lynx points would be good.
I kinda feel the ship rolling and moving as you dissassemble is working as intended. If you want the ship anchored you can counter tether a portion of it while you do something, re-rotate it after the fact, or even fling a piece of scrap into it since THAT apparently carries more force than the tethers do.
No im talking about tethers that would last the entire work session or until killed by player. The tethers I am talking about might not even have any retraction, just act like a cable or rope and secure something to the wall.
no amount of tethers will pull the tail end of a 40+% remaining Gecko, and I have had the nacels touching the furnace mouth before the first work session is over. Sometimes even as early as the beginning of the first work session.
With the smaller sub-assemblies, yeh I can see it happening IRL (rotating while being processed), but they would still have someway to secure it while working on it. I think the component inertia transfer is currently too high, after all one youtuber moved and entire Mackeral (I think that is the starter ship) into the processor intact by only using the roof cargo hatch. They repeatably launched it against the side of the ship with the grapple push
That said, I think the tethers SHOULD work on, e.g. a 40% Gecko. It seems like there are certain upper limits after which our tethers, grapple, and push have no effect. I hope that's a temporary effect because I think you should be able to tether a 40% Gecko and have it move, albeit slowly.
Basically I think permanent mooring cables would decrease the difficulty, strategizing, and randomness that makes each ship interesting. I feel they would need to include some kind balance to it if they do include it or ideally just make tethers capable of moving ships.
Point of tethering the whole ship is so that there is room to work and get parts past the black hole called a furnace. I have started new ships with the right nacells almost in the right furnace and a huge gap between the nacel on the left side and the left furnace (as viewed from Hub). Other times I have been picking apart the front half of the ship that happened to start centered and by the time the second shift has started one the ship is almost in the furnace. Its almost like there is a solar wind programemd into this game pushing everything to the right side of the bay.....
To move the part the tether is connected to you would have to disconnect it to move it in any direction other than towards the anchor. Maybe using tether is the wrong work, think of it more like a mooring line or cable as it would not have any retraction, unless you use a winch. After the line is disconnected the part/hull section can be moved then once out of the way you would grab the tether and anchor it to the keel, cabin wall or some other exposed part of the ship