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def sounds like a bug then
In my case, I used the key to turn off the fuel, and decided to remove the pipe to get it out of the way so that I could remove the coolant and quickly get the reactor into the barge while it's starting its meltdown process.
Normally, I can use the stinger on the pipe and it'll melt it just fine, no problem, and I can move the pipe out of the way. For some reason, this time, the pipes actually burn, and it blew the coolant and then blew the reactor almost instantly.
So far about 1/3 of the ship was blown to pieces on each attempt. Getting the reactor out is not a big issue. Getting the ECU out is easy too on its own. One of the ships fell victing to the last of the fuel tanks going wild upon unplugging.
I have yet to find a way to empty coolant pipes without the reactor or the lines going boom.
The cut guards are intersting mechanics to spice up work with your chosen 'tool' bouncing around inside the hull and possibly destroying tanks of fuel/coolant pipes. They make little sense in the places they are attached.
It seems like they also fixed the bug that allowed you to cut the square pipe piece attached to the engine without emptying the fuel lines first. Which is fair enough I guess, but the new bug is a serious problem. My next cert requires class 2 reactors so I'm stuck for now.
What I want to know is HOW HOW HOW did they not find this bug before releasing the new patch?
This is NOT A SUBTLE BUG. Pull apart ship. SHIP BLOW UP.
I can only assume they did zero testing.