Hardspace: Shipbreaker

Hardspace: Shipbreaker

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EyeSea Jul 25, 2020 @ 9:34am
large co-op ships
if theres ever co-op the ships should be larger. with the amount of players determining the size of the ships available 2 4 6 ect until the max of 18 where you're taking apart cruise liners and even small space stations
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Showing 1-15 of 19 comments
Vectorspace Jul 25, 2020 @ 12:07pm 
There are players who want to be able to tackle those size ships solo
Arevi Jul 25, 2020 @ 12:25pm 
This game would be literally perfect with multiplayer, even just co-op. Right now its a maybe purchase for me but it would turn into an instant buy if i can play with a buddy
Twelvefield Jul 25, 2020 @ 1:59pm 
I'd cut you from toe to ear, just to see if there's plastic in your meal.

EDIT: Gosh, that sounded unfriendly. What I mean by the above is simply that I would play a MP game to kill the other players at random. I certainly wish you no ill will here in the real(ish) world.
Last edited by Twelvefield; Jul 25, 2020 @ 2:01pm
The Midlands Jul 30, 2020 @ 11:11am 
definitely co-op, but if you want to take apart big ships solo, there needs to be a way to save across logouts
SneakyEcho Jul 31, 2020 @ 12:41am 
I don't think multiplayer is on the roadmap, but I'd love it too.
T-Bone Biggins Jul 31, 2020 @ 2:46am 
The good news is these devs made a multiplayer game before with DoK, in the same Unity engine to boot. May not be too far of a leap to implement multiplayer. We can only hope.
Cuna Jul 31, 2020 @ 5:39am 
non co-op games in 2020 lel
Eagle_of_Fire Jul 31, 2020 @ 4:40pm 
Originally posted by Cuna:
non co-op games in 2020 lel
Is that supposed to mean something? Like co-op is actually a requirement or something.
Subak Jul 31, 2020 @ 7:36pm 
I like it fine how it is, but rather than co-op, if it did have multiplayer I think I'd want competitive.

It could have a couple different modes.

1. Two yards adjacent and a player-impassable barrier but not object impassable. Here, bro, have a fuel tank and leaking coolant canister!

2. One yard but where the two sides correspond to each player's personal salvage and it's a scramble to snag the best stuff. Oh? I thought you wanted a hunk of keel to the face? Sharing is caring.

Mourning Light Aug 1, 2020 @ 2:33pm 
Buddy of mine put it perfectly. If there was multiplayer I'd do everything I could to launch your ass into space.
Eagle_of_Fire Aug 1, 2020 @ 4:04pm 
Until people complain about people cheating. Like it happen in every single MP game in existence.
Festus Aug 1, 2020 @ 8:02pm 
COOP would be a huge boost to this game.
T-Bone Biggins Aug 1, 2020 @ 10:29pm 
Like Mindustry the main concern would be trolling and griefing. How do you prevent someone from deliberately cutting a fuel line over your head? If you were actually attempting to get a reactor that would ruin that entire job.
Subak Aug 1, 2020 @ 11:06pm 
Originally posted by T-Bone Biggins:
Like Mindustry the main concern would be trolling and griefing. How do you prevent someone from deliberately cutting a fuel line over your head? If you were actually attempting to get a reactor that would ruin that entire job.

But that could be compelling too.

Landing the reactor would devolve into a who can shoot the most tethers the best/quickest mostly, but whoever shot the other with a fuel can might pull it off too.

It could also have slightly altered mechanics like the reactor being worth less.

Less co-op and more on the competitive side would be two bays across from one another separated by a player-but-not-object impassable barrier. Only your barge is on their side and vice versa. No furnaces/salvage. All barge. Break stuff fast so it comes in hot? Or try to move massive bulk? A bit of both along with flinging some "happy fun time bits" more directly at their ship?

Arevi Aug 2, 2020 @ 2:39am 
I dunno why people are going all PVP over this. I just wanna play the game with a bud so we can chill out and float in space stripping down ships. Like actually working together. Not everyone is a troll xD
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Date Posted: Jul 25, 2020 @ 9:34am
Posts: 19