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You figure removing the door between the areas would let you depressurize them at the same time.
There is no way to depressure whole ship at once - each room has it's own regulator, and some of them are broken (that is btw the reason why you have this job, man).
The scanner's structure mode will have a little coloured square next to the name of each room inside the ship - if the square is green then that room is pressurised, if it's red then that room is depressurised.
or if you aim your cutter at a door or wall and wait a sec, it will pop up red pixelated text saying "DNGR"
but yeah I agree with the OP, you'd think removing the doors would make both rooms act as a single whole. that and I've seen rooms that don't have a pressure regulator switch pressure, like the airlock itself never has a vent in it. magic air vents anyone?
As for depressurising the Gecko... yeah main room then using locks to open the pressurised rooms seems to be the only way. If you dont stand in front of the door while opening it, you should not get hit by flying crates or datapads...
Yeah, there can sometime be a flying fuel barrel or freezing tank or some item smashing a comupter in front of the door... ♥♥♥♥ happens ^.^"
Actually i'm way more annoyed by triyng to grab or detach explosives items... 1 times on 5, they just instantly go flying in the wall at 800 m/h !
Grabing it by hand doesn't works (explode right in my face if it happens). Need to detach items with Thetters... Even manipulating after detaching is very dangerous because I don't know when the barrel will start to react way more than it should to the grapling tool !