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The 'proper removal order' is:
Edit, inserted a new Step 1 to add clarity
1. Strip exterior of ship and front of ship to permit you to pull the ECU and Reactor forward (away from the rear ship casing). Do this by clearing everything forward of the Reactor and ECU, then tether the ECU and Reactor to the hab-jack. As long as the ECU and Reactor portion of the ship is disconnected from the rear of the ship, it will pull forward and expose the Reactor for careful deconstruction.
2. Use a key, or all three fuel vent levers on the engines (in quick succession)-- remove fuel from fuel pipes
3. Deconstruct everything around the reactor so that you can easily disassemble it (Do NOT do ECU next.)
4. After you have removed the reactor (it will start to meltdown only after the last reactor shield panel is removed, or if the top/bottom of the reactor casing becomes disconnected) and tethered it to the barge THEN AND ONLY THEN go after the ECU internal components
5. After the ECU internal components are removed, then disconnect ECU from wall (Stinger preferred for safety), then remove and tether ECU to barge.
(Uploaded, SD version processed, HD version processing at time of posting this link)
It sounds to me like you're salvaging the entire front 3/4 of the ship before getting to the reactor, and then you're taking the entire reactor cage apart.. and the reactor casing, before finally pulling the reactor itself forward and then down to the barge.
That's not really the best way to do that.
Go into the ship's crawlspace. Pop off the nacelles, then go out and pop off the thruster caps. Go back in, and disintegrate the purple block things between the fuel valve levers and the thrusters. The vent levers can fail, this way removes that risk. Remove the thrusters. Disintegrate the fuel pipes under the reactor. Cut the keel free for the entire rear-central portion of the ship, then tether that to the wall of the shipyard behind the ship.
You now have the rear end of the ship removed, and the reactor is held in place only by the coolant pipe. Go inside, remove the coolant from the ECU, then quickly disintegrate the coolant pipe under the reactor. Pull the whole thing out through the bottom, and right to the barge below (which it'll already be headed towards anyway). No need to take the reactor apart, or the cage that held it.
You may be able to simply cut the things I specified disintegration for, but I've not tried that way yet. I was told that cutting could cause disaster.. so, yeah. Might go boom?
My usual order is:
1. Open ECU
2.Strip hull
3.Clear middle
4. Cut reactor free
5.Pull reactor with thrusters attached forward.
Now I detach the thrusters and only when the third thruster is detached will the reactor start to melt down. Now I just need to pull it straight down, easypeasy. Has not failed once so far.
This is confirmed to be a bug; Reactor meltdown is supposed to trigger ONLY on loss of coolant, regardless of fuel state.
The best way is the way that's fun or convenient for the player.
That said, I usually do it Mazian's way; though the cockpit assembly can be left alone for later. The only thing holding the reactor in place on the cargo Gecko is the coolant and fuel pipes; once the walkway is cut or removed, and the outer hull is compromised or removed, the whole ship can be slid apart with the reactor attached to the front half and the airlocks/reactor cage etc to the rear half. It's really not a huge deal and if you wanted to you can get the reactor out within one shift. I don't see the need to rush like that, but you can do it.
Also as was mentioned already, your method has a very high risk of explosion... just use the utility key to drain the fuel.
There's absolutely no risk of explosion, unless that's somehow a bug. Cutting the fuel lines when filled with fuel blows them up, but whatever that doodad is that's connecting the fuel lines to the thrusters can be removed safely, which not only releases the thrusters but also clears the fuel from the fuel lines.
That certainly does not sound like intended behavior, and I agree that damaging those components before flushing the fuel will, in some future update, result in hilarity.
(FYI It's also slower than just using the key, so I don't see the point anyway.)
No matter what order I do it in, as soon as I pull the last coolant piece from the ECU, the reactor starts to melt down, regardless of if the ship mostly dismantled or its the first thing I do, so I guess it's just bugged.
No worries, the game is still awesome, and its in early access. I can just leave the ECU for last for now and go about my ship breaking duties as normal.
According to the devs, This is 100% the intended behavior.
The bug is that the reactor doesn't start melting down unless the fuel is also drained.
Ah ok, now my intended plan to leave the ECU for last is.. still what i'm going to do from now on.
Thanks for the clarification.