Hardspace: Shipbreaker

Hardspace: Shipbreaker

Statistiche:
All O2 upgrades are useless
Except for the very first O2 tank upgrade all the rest are useless. Before the first upgrade you need to refill your O2 tanks three times in 15 minutes. After the first upgrade it lasts over half a shift, after the second upgrade it simply last further into the second half of the shift, and the final upgrade just makes it so you run out of oxygen with 2 minutes left in the shift.

There is a similar concept in other games (the term escapes me) where if your enemy has 100HP and you do 49 damage per strike, you still need to hit it three times until you do at least 50 damage per strike. So that 49 damage is basically the same as 34 damage against a 100HP enemy since you will need to hit it three times regardless.
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Well, make rank 6 Geckos safelly and complete all the Work Orders it's time consuming. And having all that ''Extra Cash'' all around us it's hard to pass.
Not sure what you guys are doing to only need one oxygen resupply per shift, I usually need one after about 6-7 minutes into the shift with the first upgrade. Do you linger in pressurized area with that upgrade? I pretty much rush to depressurize everything so I can get to work making holes.

Edit: Oxygen use does seem variable, because thinking about it, sometimes I can get away with shift ending with like 30 oxygen left after a single resupply. And no I'm not damaging my suit.
Ultima modifica da {SK} That Lamer; 2 lug 2020, ore 18:36
Honestly, I think that the game has a few design issues that they'll need to address as development continues.

There's very little point in having a fuel meter, oxygen meter, and shift timer. They're effectively three different things all doing the same job. The fuel meter is entirely irrelevant, as you never run out. I've never dropped below 50%. The O2 meter is basically just half a shift timer that you can refill. The shift timer.. well, that's just annoying, pointless, and arbitrary.

Personally I think they should drop the shift timer entirely. The O2 meter could go too, as it's basically just the same thing except refillable (for free, or at a slight cost). The fuel meter.. well, there are at least arguably gameplay benefits to having that. If fuel was actually relevant, then players that moved more tactically would get better results. Wasting fuel would lead to.. well, I don't know. Does it end your shift? Do you simply have to pay for more fuel? Do you just have to go pick up more? If you want to have that remain and push more tactical movement, then there needs to be a stick to make that tactical movement rewarding. Of course at that point you've basically just got a stick, and the carrot is not getting the stick.. which isn't good design. So maybe all three should just go out the window and we shouldn't need to worry about such things?

Whatever the case, if they remain then they need to serve some purpose. They need to have a stick AND a carrot, and the player's actions should be the determining factor when it comes to which result happens if they want these systems to be interesting from a gameplay perspective.
Messaggio originale di {SK} That Lamer:
Not sure what you guys are doing to only need one oxygen resupply per shift, I usually need one after about 6-7 minutes into the shift with the first upgrade. Do you linger in pressurized area with that upgrade? I pretty much rush to depressurize everything so I can get to work making holes.

Edit: Oxygen use does seem variable, because thinking about it, sometimes I can get away with shift ending with like 30 oxygen left after a single resupply. And no I'm not damaging my suit.

I occasionally end my shift needing to get more oxygen with like 2 minutes left in the shift. Other times I have like 30 seconds of O2 left when it ends.

I think the reason is that sometimes I grab a new bottle and it doesn't entirely refill my meter. If I leave like that, then I'll run out again. If I grab a second (wasting most of it), then my meter will refill completely and I won't need another before the shift ends.
Messaggio originale di loganjamesalex:
Messaggio originale di Nero:
I think he means that he can slavage stuff worth 100k during the time it would take to refill O2
but if you have to refill O2 with 2min left in the shift or 7.5min left in the shift it takes the same amount of time?


(Sorry for the absence, I had to go to work)
Yes, I meant on gekos. There's usually half a dozen bottles of O2 lying around on these ships, so I try to spare them for multiple shifts. So what I meant is it's simply much quicker to refil on the spot than to go back to the main jack. With all the upgrades, you get 800s of O2, which almost cover one shift entirely (900s), so only have to refill once with an O2 canister. You can probably also do it with the upgrade before, but I guess it would be a little tight? (The timer seems to get quicker when you get below 100s.)

Anyway, all I'm saying is the more upgrades you have, the slower you spend the avaiable O2 canisters and the more shifts you can rely on the canister instead of going back to the main jack.
(The 100k credits is just a number at the top of my head. I guess it really depends on what you're currently doing and what's left to salvage. The point is you get more salvage time.)
Messaggio originale di loganjamesalex:
Messaggio originale di Nero:
I think he means that he can slavage stuff worth 100k during the time it would take to refill O2
but if you have to refill O2 with 2min left in the shift or 7.5min left in the shift it takes the same amount of time?
The upgrade acts as a buffer.
If you time it correctly then you can easily complete a shift without a refill at the shop.

You don‘t burn oxygen in pressurized areas and can refill your tank with the filter upgrade while preparing the ship for faster disassembly once its decompressed.
Messaggio originale di Nero:
Messaggio originale di loganjamesalex:
but if you have to refill O2 with 2min left in the shift or 7.5min left in the shift it takes the same amount of time?
The upgrade acts as a buffer.
If you time it correctly then you can easily complete a shift without a refill at the shop.

You don‘t burn oxygen in pressurized areas and can refill your tank with the filter upgrade while preparing the ship for faster disassembly once its decompressed.

I don't know how to spell this out any more simple but I will try.


The only way to finish an entire shift without an O2 refill at the shop is to get an O2 refill somewhere else. If you are getting an O2 refill somewhere else than you only need the 500 O2 tank upgrade because that upgrade lasts over 7.5 minutes and that means you will only need to refill one time because a shift is only 2x7.5=15 minutes. If you refill by sitting in a pressurised area, or using an O2 tank in a ship, you still need to do that if you have an O2 tank of 500 or an O2 tank of 800 because neither of them last 15 minutes. If I can make it 7.5 minutes into my shift before I need to sit in a pressurised area or use an O2 tank, or I can make it 13 mintues into my shift before I need to sit in a pressurised area or use an O2 tank, I still take the exact same amount of time to go sit in a pressurised area or use an O2 tank or go refill at the shop, I just have to do it at 13 minutes instead of 8 minutes.
No upgrade means 2 trips back.
1 upgrade means 1 trip back.
2 upgrades means you can get by with a single oxygen canister and never go back. You can last all the way to the 5 minute mark.

Seems pretty beneficial to me, but if you always go back for oxygen, then yeah, pretty worthless..
Messaggio originale di geekcrux:
No upgrade means 2 trips back.
1 upgrade means 1 trip back.
2 upgrades means you can get by with a single oxygen canister and never go back. You can last all the way to the 5 minute mark.

Seems pretty beneficial to me, but if you always go back for oxygen, then yeah, pretty worthless..

You made a mistake. 2 upgrades still means you need 1 trip back.

The largest tanks don't last 15 minutes, unless you're doing half your shift in a pressurized area. I spend approximately 30 seconds in a pressurized area on each gecko, and maybe 5 seconds on the small ships. Those upgrades aren't even worth buying.
Messaggio originale di Enorats:
Messaggio originale di geekcrux:
No upgrade means 2 trips back.
1 upgrade means 1 trip back.
2 upgrades means you can get by with a single oxygen canister and never go back. You can last all the way to the 5 minute mark.

Seems pretty beneficial to me, but if you always go back for oxygen, then yeah, pretty worthless..

You made a mistake. 2 upgrades still means you need 1 trip back.

The largest tanks don't last 15 minutes, unless you're doing half your shift in a pressurized area. I spend approximately 30 seconds in a pressurized area on each gecko, and maybe 5 seconds on the small ships. Those upgrades aren't even worth buying.

I think you should test it out. i just tested it again. It works exactly as I stated. Although it might also be play style. I finish the small ship with nearly 2 minutes to spare. I also spend a lot of time without O2 and just run out the clock as long as I can before entering the habitat. Letting my tethers pull things in as I'm dying.

I do dumb things to pass the ranks by.

Is it ideal, no, but it is possible with only the second upgrade. the 3rd upgrade will work like I mentioned for everyone without using every drop of o2.
Messaggio originale di geekcrux:
Messaggio originale di Enorats:

You made a mistake. 2 upgrades still means you need 1 trip back.

The largest tanks don't last 15 minutes, unless you're doing half your shift in a pressurized area. I spend approximately 30 seconds in a pressurized area on each gecko, and maybe 5 seconds on the small ships. Those upgrades aren't even worth buying.

I think you should test it out. i just tested it again. It works exactly as I stated. Although it might also be play style. I finish the small ship with nearly 2 minutes to spare. I also spend a lot of time without O2 and just run out the clock as long as I can before entering the habitat. Letting my tethers pull things in as I'm dying.

I do dumb things to pass the ranks by.

Is it ideal, no, but it is possible with only the second upgrade. the 3rd upgrade will work like I mentioned for everyone without using every drop of o2.

What is there to test out? The final upgrade gives you 800 seconds of O2. That's 13.3 minutes. A shift is 15 minutes. The final O2 upgrade won't get you through a shift, nor will any other.

As the OP stated, the first upgrade means you only have to refill one time. Every other upgrade after that doesn't actually do anything with the way the shift timer works.
Pushing the time you need to refill oxygen at the shop further into the shift increases the chance that you will also need to restock tethers. If you refill tethers and oxygen in one trip you save time.
Messaggio originale di Enorats:
Personally I think they should drop the shift timer entirely.
Barring trial and error on shipbreaking sequences like the reactor, the shift timer is the only challenge in the game. How efficiently you worked within those bounds is how you determine whether you made profit or increased debt.

I could see removing the thruster fuel, because I've literally never run out during a shift, and it seems like it refills on its own now between shifts. The o2 is purposefully meant to give you a pressure to break what you're doing and refill, be it from a ship bottle or a masterjack purchase.

The o2 upgrades just need some rebalance really, because right now the breakpoints are off and it doesn't seem as immediately rewarding to get later upgrades. It also doesn't make much sense to get the regeneration upgrades, since I think most players don't have a play style that's condusive to leaving the ships pressurized for any meaningful amount of time. I struggle to think what you could be doing in that time, except maybe detaching chairs and computers ahead of time. But then they're a hazard once you depressurize, given the current state of not being able to completely and safely depressurize a complete gecko in sync.
I do not want to get rid of the shift timer (there is literally no punishment for taking multiple shifts to finish I do not see what people are so against here), I also agree that fuel seems to be too big (the only time I have ever come close to running out was the first time I did a cargo geko, half of that is chalked up to exploring). That is partly what called to my attention how useless the O2 upgrades are, as thruster fuel never fully runs out in 15min yet it is impossible to make one O2 tank last 15min.

I imagine the larger ships that are not yet in the game will make the O2 regeneration upgrades a little more useful, but already I can get a cargo geko where the only pressurised rooms are the airlocks and the cockpit, so I imagine on the larger ships there will be a chance that most of it is already depressurised as well.

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Data di pubblicazione: 2 lug 2020, ore 8:08
Messaggi: 29