Hardspace: Shipbreaker

Hardspace: Shipbreaker

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TexasDevil Jun 28, 2020 @ 8:27am
For a futuristic game
For a futuristic society with devices that can produce attraction forces like the grappler and tethers, I would think they would have figured out artificial gravity and artificial atmosphere surrounding the work ship, to increase productivity.
Last edited by TexasDevil; Jun 28, 2020 @ 8:28am
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Daynen Drakeson Jun 28, 2020 @ 8:36am 
Oh I'm sure they have. Lynx just doesn't want to spend any money on it. They're a planetwide corporation, after all. Minimum investment for maximum profit, everything else be damned.
Conducting Kraken Jun 28, 2020 @ 8:43am 
Agree with bahamut cheaper to clone workers than provide a safer work environment profits over people
TexasDevil Jun 28, 2020 @ 8:52am 
Originally posted by Released kraken:
Agree with bahamut cheaper to clone workers than provide a safer work environment profits over people

I think the cheapest would be to a swam of little robots.
Sheethead Jun 28, 2020 @ 8:59am 
I actually think the low-G and low atmosphere environment is more practical for what LYNX is doing - imagine having to deal with gravity and more unstable atmosphere during the salvages
Evilpopcorn Jun 28, 2020 @ 11:09am 
Originally posted by TexasDevil:
Originally posted by Released kraken:
Agree with bahamut cheaper to clone workers than provide a safer work environment profits over people

I think the cheapest would be to a swam of little robots.
Hey, upkeep is costly, and mechanics don't work cheap.
Zurita16 Jun 28, 2020 @ 12:58pm 
Originally posted by TexasDevil:
Originally posted by Released kraken:
Agree with bahamut cheaper to clone workers than provide a safer work environment profits over people

I think the cheapest would be to a swam of little robots.

All robot labour force is unionized since patch 93.02.14.b
Last edited by Zurita16; Jun 29, 2020 @ 2:16am
Khaim Jun 28, 2020 @ 3:33pm 
There is a micro-atmosphere mentioned in one of the upgrade lore texts. That would also explain why there seems to be a slight drag to objects; for example, after an explosion the pieces mostly hang in place instead of drifting off into space.
wapachoo Jun 28, 2020 @ 3:41pm 
how are you going to move a 9700kg object in gravity?
David Davidson Jun 28, 2020 @ 3:47pm 
There is a micro atmosphere in the bay. I would assume that vaan der waals fields get weaker with more atmosphere so your grapple and tethers are less efficient. There's a good lore explanation anyway that can be added into a loading screen.

As for artificial gravity, it would make no sense to have a bay that is 100% artificial gravity as the two ships we see ingame seem to be space only ships and would therefore be built in space, for space and wouldn't be able to tolerate a constant force of 1g very well. Cutting up a ship in 1g would be much more difficult too.

However I would like to see 'magnetic' (gloves aren't magnetic, they use a vaan der waals field like your grapple) boots added and possibly larger ships with an artificial gravity generator on board, however the lore ingame seems to imply that artificial gravity hasn't been invented yet, which makes sense as HS:SB takes place in the 24th century and we barely understand gravity in the 21st century even though it's been studied since Newton 'discovered' it in the 17th century.
The issue with mag boots is that they would need to add walking to the game, which is easier said than done I assume.
Grug Jun 28, 2020 @ 4:13pm 
Mag boots is pretty easy to implement programming wise, especially since they already have surface detection/sticking for the gloves. They would be a cool addition, but they might trivialize the gameplay since careful maneuvering in zero G stops being an issue.
Cormac Jun 28, 2020 @ 4:47pm 
let's start with artifical gravity:
i don't believe the problem is "can we do it" but more like a "what benefit would it bring us?"
if you add gravity to the working area, you would need some sort of system to keep your ship in place. workers might need to work under, above it, you would need ways for your worker(s) to travel up and down. moving heavy plates of dozens tons of material, possible within minutes to their destination takes heavy machines.
even IF they were to bill their workers for those, worsed case, the payment each shift would be so high, it makes earning money nearly impossible, killing 99,9% of all applications once that information spreads.
ignoring the machines and high tech equipment you need to produce such a gravity, it would be way harder than that light innerta field they currently use (yes, they call it micro gravity, but it is more like adding slowing everything down relative to the working area than real gravity (except for the furnace/processing, there is some sort if microgravity in place), but let's assume beside the initial investment, the maintance would be around the same.


way easier topic would be the atmosphere.... did you ever visited a modern furnace? think about those 2 furnaces always heating up the whole area.
removing the space suit would no longer be an option, they would need to add lots and lots of heat issolation, maybe even active cooling for their workers... you can't even let your workers breath the hot air (which might be well above 50°C, after cooling the area)
true, the question is, what happens with all the heat the furnaces already radiate anyway, still, this should be less of a problem than a fully heated working area.


now, to all the small robits that might be cheaper and faster...
yes, i agree, at least for a part. having working robots with an advanced AI core would not only be cheaper, but also faster, as long as there are a few requierements fullfiled.
a) maintance has to be cheap enough compared to the payment for your workers (they need to pay for their clones, so no cost for us here)
b) the cost has still be cheaper after you consider the payment for a human worker who needs to fullfill works not suitable for AIs (asuming we don't have any true sentient AI... which would defeat the point of using AI). they need to check the air pressure (AI might not be able to handle it), secure piping&turning off coolant/reactor. they need to remove all potential dangerous equipment (you wouldn't want a robit to cut a wall where there is a fuel bottle behind).


'magnetic' boots for you to move? well, possible, but i personaly don't see the point. you would move way slower than in 0G and standing on a surface isn't even that benefital in this kind of workload. if you were to open hatches, uses real tools to work in there, beeing able to stand/kneel would be a huge boon. but for the cutting work, floating around is more usefull.
but than again: having those boots wouldn't cost much and might be usefull in few cases, so i don't see a problem with using those.


everything here is just a roleplaying view on those suggestions.
gameplaywise, there may be other things to consider.
Joe Coffee Jun 28, 2020 @ 4:50pm 
Originally posted by TexasDevil:
Originally posted by Released kraken:
Agree with bahamut cheaper to clone workers than provide a safer work environment profits over people

I think the cheapest would be to a swam of little robots.

Nope. Besides, little bots would be f*cked if a solar storm were to occur.
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Date Posted: Jun 28, 2020 @ 8:27am
Posts: 12