Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Arzamax Jun 25, 2020 @ 11:30am
Demolition charges
This may sound insane, but we need remote and timed triggered explosive packages to remove things on one end to work fast on another.
There can be a whole variety of explosives that can be included in the process.
Originally posted by David Davidson:
Originally posted by JuX:
Originally posted by Arzamax:
You sir, are getting it. I was about to discuss the balance issues.

I have a feeling you don't know what a "explosive" is.
If you are talking about explosives. Eing imprecise and causing lots of damage you probably haven't seen stuff like cutting charge before.
https://m.youtube.com/watch?v=OH4--tFosoM

Also there wouldn't be an explosive shock wave that damages other stuff like in earth as there is (next to) no atmosphere (there is a microatmosphere in the bay) for shock waves to propagate through, the only medium they would travel through is the item the cutting charge is set on. Maybe the small amount of gas released would knock stuff around a little but it would be nothing like a planetside explosion.

However I don't see explosives being much more useful than your stinger and splitsaw.
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Showing 1-15 of 36 comments
Njord Jun 25, 2020 @ 11:57am 
The game is about dismantling and salvaging reusable resources, blowing resources up seems to be the exact opposite of that
SkullCowboy Jun 25, 2020 @ 12:02pm 
Revisit your training.
Naiba Jun 25, 2020 @ 12:03pm 
Originally posted by Njord:
The game is about dismantling and salvaging reusable resources, blowing resources up seems to be the exact opposite of that

The only reason I don't blow the back off those larger ships as standard practice is the lag all the bits generate.

A way of knocking out one plate to be able to easily salvage a lot more would be very welcome. LYNX would be fine with it as they're the ones selling the charges. They'd at least break even.
Last edited by Naiba; Jun 25, 2020 @ 12:04pm
Xandalis Jun 25, 2020 @ 12:12pm 
I agree that something else to help speed things up would be nice. Though I'm not so sure explosives would be the best way to go, depending on how realistic the devs want to keep things. In an enclosed zero-g environment (atmo or no), even micro shrapnel from any explosion can cause a massive amount of FOD (Foreign Object Damage) to things nearby. With that in mind, maybe something like the "sticky," from Firefly EP1, a heated cutting gel that one could apply to panels or cut-points, and keeping the remote-trigger part of the demo charge idea.

Alternatively, maybe a stronger form of tether, that auto-targets to the appropriate chute, even the barge, but all should still follow the same rules as normal tethers: clear line between end points, otherwise it will link to whatever is in the way. Maybe for added challenge, make them unaffected by normal tether canceling, instead needing to be cut off with the Stinger, or wait for them to expire and hope the mis-tethering doesn't cause something valuable to go boom. Including your life, if you're playing on Limited. I haven't unlocked No Revival yet... But I still have all 30 clones, and I'm Rank 8 (Laborer) in Limited.
Zenthar Jun 25, 2020 @ 12:15pm 
I could see it. The team already totes how you can extract a reactor super fast by using a couple of tethers and explosive decompression. Nothing like reckless behavior to get a job done quickly.
Uli Minati Jun 25, 2020 @ 12:21pm 
Just add deployable sticky push emitters. Toss them in a direction, they stick to the first surface they hit, then trigger a spherical push without heat or shrapnel. Maybe have the emission be timed or even button triggered.
Arzamax Jun 25, 2020 @ 1:25pm 
You guys forget cutting charges, like Semtex Razor - these things are used to demolish metallic constructions. They consist from a copper strip and explosives. The explosives drive the molten copper through the metallic beams like a knife through butter.
Njord Jun 25, 2020 @ 1:27pm 
Yeah but the Broad Beam does the same thing, so why use charges and risk a good salvage?
Naiba Jun 25, 2020 @ 1:29pm 
Originally posted by Njord:
Yeah but the Broad Beam does the same thing, so why use charges and risk a good salvage?

Because the beam doesn't cut through outer plating.
Arzamax Jun 25, 2020 @ 1:37pm 
Originally posted by Njord:
Yeah but the Broad Beam does the same thing, so why use charges and risk a good salvage?
Because you can do 6 cuts at the same time at the other end of the ship while you do other stuff on the other side. Precision and elegance.
JuX Jun 25, 2020 @ 2:03pm 
Originally posted by Arzamax:
You guys forget cutting charges, like Semtex Razor - these things are used to demolish metallic constructions. They consist from a copper strip and explosives. The explosives drive the molten copper through the metallic beams like a knife through butter.

You are forgetting that we are in space. What you need is thermal cutting and that is what our cutter is for. I could support the idea of thermal paste tool to cut more accurately and without risk of cutting objects behind it.



Originally posted by Naiba:
Originally posted by Njord:
Yeah but the Broad Beam does the same thing, so why use charges and risk a good salvage?

Because the beam doesn't cut through outer plating.

It doesn't need to cause there are tiny connector beams inside the ships hull that lets you pull them out with most minimal effort in terms of cutting and is the first thing you are required to do to salvage lot of the components and using explosives would just destroy it all.
Nova Jun 25, 2020 @ 2:09pm 
I dont see how charges would help AT ALL. You still have to go there and toss/apply them how is that different than just cutting with the splitsaw? Unless I'm not seeing something fundamental it actually takes longer...unless you want to use them in conjunction with a mechanic thats not in the game yet or want to be able to trigger a larger area explosive decompression which I have tested, and while it speeds up pushing a lot of stuff towards the barge a lot of stuff is also destroyed, doesnt make it to the barge entirely or flies out of bounds. Either I'm missing something or it doesnt make sense ^^ It's kinda cool I guess but speaking from an efficiency standpoint I see no benefit
MrRober95 Jun 25, 2020 @ 2:36pm 
You want charges? Place a fuel barrel wherever you want, grab a small object, and launch it with the grappler to the barrel.

There, problem solved. :)
Arzamax Jun 25, 2020 @ 3:25pm 
Originally posted by MrRober95:
You want charges? Place a fuel barrel wherever you want, grab a small object, and launch it with the grappler to the barrel.

There, problem solved. :)
And it blows everything to smithereens instead of doing a controlled cut.
Arzamax Jun 25, 2020 @ 3:26pm 
Originally posted by JuX:
Originally posted by Arzamax:
You guys forget cutting charges, like Semtex Razor - these things are used to demolish metallic constructions. They consist from a copper strip and explosives. The explosives drive the molten copper through the metallic beams like a knife through butter.

You are forgetting that we are in space. What you need is thermal cutting and that is what our cutter is for. I could support the idea of thermal paste tool to cut more accurately and without risk of cutting objects behind it.



Originally posted by Naiba:

Because the beam doesn't cut through outer plating.

It doesn't need to cause there are tiny connector beams inside the ships hull that lets you pull them out with most minimal effort in terms of cutting and is the first thing you are required to do to salvage lot of the components and using explosives would just destroy it all.
The explosive in space uses so much energy and propellant it has inside, so a cut charge wouldn't be that destructive. This is also why guns work in space.
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Date Posted: Jun 25, 2020 @ 11:30am
Posts: 36