Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Mortis Jun 22, 2020 @ 10:49am
How to stop doors from closing automatically when depressurizing?
Assuming all compartments in a Gecko class ship are pressurized, when depressurizing the main room the doors to the other compartments will close which will leave them full of air. Is there a way to depressurize the whole interior at once that I'm not aware of?
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Showing 1-15 of 20 comments
SlaskoCZ Jun 22, 2020 @ 11:01am 
the pressure system doesnt work as you would expect, for example if you destroy doors between sections but they are still sealed from space, they still depressurize even if it wouldn't in real life.

the only way to "safely" depressurize interior is to go in while its in right pressure, take all "non-bolted" things and then open doors to the wrong pressure.
Last edited by SlaskoCZ; Jun 22, 2020 @ 11:01am
David Davidson Jun 22, 2020 @ 11:02am 
Originally posted by Mortis:
Is there a way to depressurize the whole interior at once that I'm not aware of?
Use your splitsaw on the reactor. 100% guaranteed.
ParasiteX Jun 22, 2020 @ 11:09am 
From what i've notice, some rooms can't be pressurized. Probably because there is a leak or something. And because these rooms can't be pressurized, it will automatically close the doors to those rooms when you change pressure.

A tip for dealing with that, and not have crap flying all over the place. Is to move any loose crates into the air lock. And instead of opening the doors directly, try using the atmosphere regulator to change de-pressure, which will cause the doors to rooms with no pressure to open up without crap flying around.
Last edited by ParasiteX; Jun 22, 2020 @ 11:16am
Mortis Jun 22, 2020 @ 11:16am 
Originally posted by Corona-Chan:
From what i notice, some rooms can't be pressurized. Probably because there is a leak or something. And because these rooms can't be pressurized, it will automatically close the doors to those rooms when you change pressure.

This is probably true in some cases. But I'm talking about a ship in which every room is fully pressurized. If you depressurize one room, the other rooms will all stay under pressure. The only solution to get the entire vessel depressurized (without using a "splisaw on the reactor"... lol) seems to be to open the doors manually, which can kill you... I was just wondering if there is a safe way to depressurize that I'm not aware of, like preventing the doors to close or whatever.
ParasiteX Jun 22, 2020 @ 11:21am 
Originally posted by Mortis:
Originally posted by Corona-Chan:
From what i notice, some rooms can't be pressurized. Probably because there is a leak or something. And because these rooms can't be pressurized, it will automatically close the doors to those rooms when you change pressure.

This is probably true in some cases. But I'm talking about a ship in which every room is fully pressurized. If you depressurize one room, the other rooms will all stay under pressure. The only solution to get the entire vessel depressurized (without using a "splisaw on the reactor"... lol) seems to be to open the doors manually, which can kill you... I was just wondering if there is a safe way to depressurize that I'm not aware of, like preventing the doors to close or whatever.
To open a door manually to a room with different pressure, without getting killed. Just grab hold to the edge with z or x button on keyboard, then turn the switch. But also try moving any crates and sh*t into the air lock if you want to avoid them flying into you while air is rushing through.
Last edited by ParasiteX; Jun 22, 2020 @ 11:21am
All_Mighty Jun 22, 2020 @ 11:27am 
If you shut all the doors before depressurizing, they will all open up after you do it. I assume you are talking about the airlock(s)?
Smidge204 Jun 22, 2020 @ 11:29am 
The starting arrangement of which rooms are pressurized and which doors are open is random; I once had a Gecko that was completely pressurized including the space between the inner and outer structure, and another that was completely depressurized except for the Comms room. It's weird.


Originally posted by SlaskoCZ:
the pressure system doesnt work as you would expect, for example if you destroy doors between sections but they are still sealed from space, they still depressurize even if it wouldn't in real life

This is also worth nothing: If you have two rooms that are pressurized, damage the door between them and then depressurize one of the rooms, you will get a dangerous depressurization of the other room. Logically they would both depressurize at the same rate because there is no seal, but the game currently treats it as is you just blew the door out between pressurized and depressurized rooms.

Until that behavior changes, or unless a master pressurization switch is added to the game, there's no good solution to this. Just carefully break seals and don't forget to use Z/X to hold on tight!
Mortis Jun 22, 2020 @ 11:31am 
Originally posted by reprostabos:
If you shut all the doors before depressurizing, they will all open up after you do it. I assume you are talking about the airlock(s)?

Not sure if I understand correctly. When the entire vessel is under pressure the doors will all be open by default (except for the airlocks of course). Are you saying that if I close them all manually and then depressurize one room, all the rooms will depressurize?
Mortis Jun 22, 2020 @ 11:35am 
Originally posted by Smidge204:
The starting arrangement of which rooms are pressurized and which doors are open is random; I once had a Gecko that was completely pressurized including the space between the inner and outer structure, and another that was completely depressurized except for the Comms room. It's weird.


Originally posted by SlaskoCZ:
the pressure system doesnt work as you would expect, for example if you destroy doors between sections but they are still sealed from space, they still depressurize even if it wouldn't in real life

This is also worth nothing: If you have two rooms that are pressurized, damage the door between them and then depressurize one of the rooms, you will get a dangerous depressurization of the other room. Logically they would both depressurize at the same rate because there is no seal, but the game currently treats it as is you just blew the door out between pressurized and depressurized rooms.

Until that behavior changes, or unless a master pressurization switch is added to the game, there's no good solution to this. Just carefully break seals and don't forget to use Z/X to hold on tight!

Ok thanks, I guess that's what I was wanting to know. It's not ideal, I was killed before even when holding on to the wall with x.
KeeperOfTheSoul Jun 22, 2020 @ 11:40am 
I just stand back, off to one side and vaporise the door using the point laser from a distance.
Cormac Jun 22, 2020 @ 11:53am 
here is my walkthrough for depressurizing the rooms:
i'll start picking one room as a storageroom (best one of the airlocks), move all free floating items into that room untill nothing is reachable anymore (or pick them up). once finished, cycle the pressure and repat it with the next room, if there are more rooms connected, cycle those rooms and over time, move everything moveable into the storage.

if you encounter the problem where you cannot enter the cockpit, depressurse the main room and close the airlock (important). (de)pressurize the room befor the cockpit that both rooms have the same pressure. after that, force the door open to the cockpit, again, safe every free floating gear as possible or just evaporate them with your cutter.

if all rooms are secure (and you didn't encounter the cockpit problem), depressure the main room and close the airlock, go to the first closed door and hold X at the console, than open the door while still holding X. repeat this untill all rooms are open.

if you've encountered the problem with the cockpit, work yourself slowly to the main compartment ,for me, i never had a problem working this way, but be 100% sure that no free floating objects are left, else they might hit you or damage/destroy valuable computer around you.
do not cut yourself through any walls/doors, that leads to trouble
Grim Jun 22, 2020 @ 11:56am 
Save yourself some effort. Get to the furthest room say in a gecko get to the cockpit pressurizing and un-pressurizing each room along the way. once you set it find one of the small corners on it in the wall usually is about the side of a vent unit on its side. From there you pop that with the beam not the split. its large enough to let the air out/in but not so small it makes it pop. do it to each door way till you finally get back out to fully un-pressurized space. (Warning. Any loose items still have a 50-50 chance to break/damage/blow-up. So check the room for loose items that could cause more damage that storage units or data packs.)
Conducting Kraken Jun 22, 2020 @ 12:23pm 
Another way is to cut or vaporise the Geckos cockpit window this depressurises the cockpit and very little can blast out after that easy to depressurise rest of ship as main problem is the comms room off the cockpit which has no atmospheric regulator
KeeperOfTheSoul Jun 22, 2020 @ 1:00pm 
I'm not wasting time checking for loose items. If anything blows up it can just go into the furnace.
rahlforge Jan 8, 2022 @ 1:14pm 
Originally posted by KeeperOfTheSoul:
I just stand back, off to one side and vaporise the door using the point laser from a distance.
Don't vaporize the door entirely. Use a tether to tie the door to something, then hold onto a wall with z/x and use the splitsaw to slice the long edge where the door meets the frame. Explosive decompression, but you get to keep the door and send it into a processor for more creds. 😉
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Date Posted: Jun 22, 2020 @ 10:49am
Posts: 20