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- Upgrade make light get brighter
- Upgrade magnet boot
Remote: For when you want all your tethers to start pulling at once
Suit: Some kind of Small work ship for moving those really big pieces of Hull or Make the cutter rank 3 earlier in the tech tree,
buyable "master keys" for after you unlock the next rank of ships let you buy with LT a permament Utility key for the previous class of ships. Example: unlock rank 6 ships, you can now buy a Permament Key for each class of rank 5 ships. 1 expensive key for all "mackerals" or less expensive keys for every variant of mackeral that would combine into the master but cost more in the long run(sounds llike a suitable thing for a megacorp to do)
A Barge sweeper utility buy. on some ships when you're doing an in depth teardown, the barge can get cluttered with all the chairs and panels. you can pay to have the barge swept down into a "hold" but make it really expensive(100k? 250K?) again money vs time and effort
first upgrade would increase your roll speed 100%, and the second would maybe be 150%
i feel rolling is very slow
Its like trying to swim while drunk.
a sensor upgrade to identify where exactly you need to cut to get things to separate properly (e.g. airlocks, aluminum prefab cabins, cockpit panels)
either an option to clear the barge or an option to get value from miscellaneous salvage going into the processor/furnace (seats and whatnot).
Radio options, maybe? I like the default tune but I can sympathize with people that may want to change it.
separation speed upgrades for the grapple (e.g. removing a seat, storage bin, lights, etc)
Basically everything else I would suggest has already been covered (Radio options, clear the barge, tether-net, (for lights and door pannels) anchors, magnet boots)
I'd love to see a way to walk around and interact with the hub and the sleeping quarter (optional, not a must for those that prefer to just restock quickly before heading back out to work).
How about starting out in filthy common barracks, then have the option to upgrade for more private and luxury quarters as the player progress. (Ofcourse they'll cost a leg and an arm to afford).
Quarters could show models of ships you have successfully processed, have a terminal to see statistics. Could even have NPC's in a messhall to interact with and learn tips and tricks from.
=== Drones ===
For end-game, we could have much larger ships if we also could make use of drones. Drones could be used to cut parts of a ship and to transport said parts.
Drones in itself can have several upgrades to purchase.
=== Larger shipyard ===
For end-game we should be able to unlock a larger shipyard, for even larger ships.
More so if you can put other, smaller things on it as well, like the small Fuel canisters, or the Computer screens
(includes larger Ship-Yard)
b) Generally Increase the Timer a bit. Also add Timer Variety, bound to the Size of the Ship and the amount ot Tasks. Still, the Timer-Minimum should be >20 Minutes.
definitely going to see ship yard upgrades in the future, I can almost guarantee.
Geckos are already the Yard's limit, so they can't get any bigger without some kind of expansion to the Yard.