Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Osamaru Jun 19, 2020 @ 6:45pm
Upgrade ideas [Suggest your own!]
What are some Upgrade ideas you'd like to see?

Personally, some of my top picks would be;

=== Grapple ===
-Multi-grapple: Uses a tether to link 2 to 8 small object together and drag them along at the same time. Would be good to clear out some of the more annoying back and forth, like clearing the seats out of a Station hopper Gecko.

- Static Tether: Final grapple range upgrade. Turns the Grapple into a stright line and slips the inertia between the object and the player. This would result in the object moving where you pointed, instead of "lagging" behind it.

- Anchor tether: Tether shot that create a long pasting point that attracts and locks in floating debris. Good for clearing out scrap clutter and creating temporay holding places for Salvage.


=== Cutter ===
- Cryoblade: Alternate fire (like Tethers) for the Stinger. Fires a freezing beam that creates a localized coolant effect. No more wasting Coolant containers!

=== Scanner ===
- Calculator: Scans a Ship to display the remaining estimated value.


=== Suit ===
- Inertia Dampener: Final Break upgrade, Drastically decreases the effects of Inertia on small movements, collision and Tool aiming. Can be turned on and off. (If ANY OF THESE get seriously considered, this is the one I'd any it to be XD)
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Showing 1-15 of 27 comments
ParaScuba Jun 19, 2020 @ 7:21pm 
=== Suit ===

- Upgrade make light get brighter
- Upgrade magnet boot
Osamaru Jun 19, 2020 @ 7:45pm 
Originally posted by Deaf3279:
=== Suit ===

- Upgrade make light get brighter
- Upgrade magnet boot
Magnet boots would be nice.
lordsteel166 Jun 19, 2020 @ 8:29pm 
Tethers: Static Length: for when you want objects to stay near each other.
Remote: For when you want all your tethers to start pulling at once

Suit: Some kind of Small work ship for moving those really big pieces of Hull or Make the cutter rank 3 earlier in the tech tree,
gjscott1996 Jun 19, 2020 @ 8:33pm 
I would like to see a high level(8-10) super strong tether upgrade. I am on the rank 6 ships and those have some truly monstrous hull panels that take a minimum of 3 tethers to move at a snails pace. the super strong tethers should be a selectable. (3 levels? green, yellow, red dashes?) using stronger tethers consumes more tether charges(1, 3, 5). but are way way stronger (1x,5x,10x) but could be dangerous on light weight panels. Super fast panels whip around way too fast to be safe. unstable on purpose to make them fly wild from overclocking?

buyable "master keys" for after you unlock the next rank of ships let you buy with LT a permament Utility key for the previous class of ships. Example: unlock rank 6 ships, you can now buy a Permament Key for each class of rank 5 ships. 1 expensive key for all "mackerals" or less expensive keys for every variant of mackeral that would combine into the master but cost more in the long run(sounds llike a suitable thing for a megacorp to do)


A Barge sweeper utility buy. on some ships when you're doing an in depth teardown, the barge can get cluttered with all the chairs and panels. you can pay to have the barge swept down into a "hold" but make it really expensive(100k? 250K?) again money vs time and effort
Surplus Cyborg Jun 19, 2020 @ 10:58pm 
Upgraded Scanner to show the salvage value of whatever you're looking at to help prioritize targets
meatloaf Jun 20, 2020 @ 12:01am 
thrusters: roll upgrades 1 & 2

first upgrade would increase your roll speed 100%, and the second would maybe be 150%

i feel rolling is very slow
Osamaru Jun 20, 2020 @ 6:02am 
Originally posted by meatloaf:
thrusters: roll upgrades 1 & 2

first upgrade would increase your roll speed 100%, and the second would maybe be 150%

i feel rolling is very slow
XD Trust me, that's intentional. It might seem a bit slow, but I've played games with those super fast "roll" speeds.

Its like trying to swim while drunk.
Hoki Jun 20, 2020 @ 6:54am 
Tether-net: shout a net that attaches itself to everything in a small area with little to no force. this would make stripping furniture and scrap a lot easier as you can then remove like a dozen parts at once
Mister Veeg Jun 20, 2020 @ 7:14am 
extra grapple strength

a sensor upgrade to identify where exactly you need to cut to get things to separate properly (e.g. airlocks, aluminum prefab cabins, cockpit panels)

either an option to clear the barge or an option to get value from miscellaneous salvage going into the processor/furnace (seats and whatnot).

Radio options, maybe? I like the default tune but I can sympathize with people that may want to change it.

separation speed upgrades for the grapple (e.g. removing a seat, storage bin, lights, etc)
Joseph Sneed Jun 20, 2020 @ 7:30am 
A utility cart for holding extra O2, tethers and any pick ups you find and do not want to use right away and so you do not have to run all the way back to the shop every single time you need something as well as moving larger items that the tethers do not manage well.

Basically everything else I would suggest has already been covered (Radio options, clear the barge, tether-net, (for lights and door pannels) anchors, magnet boots)
Last edited by Joseph Sneed; Jun 20, 2020 @ 7:31am
ForrestFox Jun 20, 2020 @ 7:42am 
=== Sleeping quarters ===
I'd love to see a way to walk around and interact with the hub and the sleeping quarter (optional, not a must for those that prefer to just restock quickly before heading back out to work).
How about starting out in filthy common barracks, then have the option to upgrade for more private and luxury quarters as the player progress. (Ofcourse they'll cost a leg and an arm to afford).
Quarters could show models of ships you have successfully processed, have a terminal to see statistics. Could even have NPC's in a messhall to interact with and learn tips and tricks from.

=== Drones ===
For end-game, we could have much larger ships if we also could make use of drones. Drones could be used to cut parts of a ship and to transport said parts.
Drones in itself can have several upgrades to purchase.

=== Larger shipyard ===
For end-game we should be able to unlock a larger shipyard, for even larger ships.
Warbeast Jun 20, 2020 @ 7:54am 
either the teher net mentioned or a new buyable tool the gravity ball that tethers all items / or upgradeable amount x objects in a 1m radius to be flung either the barge/processor/furnace
Osamaru Jun 20, 2020 @ 8:02am 
Originally posted by Man Who Stares at Goat:
A utility cart for holding extra O2, tethers and any pick ups you find and do not want to use right away and so you do not have to run all the way back to the shop every single time you need something as well as moving larger items that the tethers do not manage well.

Basically everything else I would suggest has already been covered (Radio options, clear the barge, tether-net, (for lights and door pannels) anchors, magnet boots)
THAT would be awesome too.
More so if you can put other, smaller things on it as well, like the small Fuel canisters, or the Computer screens
Last edited by Osamaru; Jun 20, 2020 @ 8:03am
a) More variety of Ships in the early Game & like really really Huge Ships for the later Game.
(includes larger Ship-Yard)
b) Generally Increase the Timer a bit. Also add Timer Variety, bound to the Size of the Ship and the amount ot Tasks. Still, the Timer-Minimum should be >20 Minutes.
Last edited by 𝖛☆𝖑𝖙𝖆𝖌𝖊; Jun 20, 2020 @ 8:09am
Osamaru Jun 20, 2020 @ 8:05am 
Originally posted by Osamaru:
Originally posted by Man Who Stares at Goat:
A utility cart for holding extra O2, tethers and any pick ups you find and do not want to use right away and so you do not have to run all the way back to the shop every single time you need something as well as moving larger items that the tethers do not manage well.

Basically everything else I would suggest has already been covered (Radio options, clear the barge, tether-net, (for lights and door pannels) anchors, magnet boots)
THAT would be awesome too.


Originally posted by ForrestFox*RTF*:
=== Sleeping quarters ===
I'd love to see a way to walk around and interact with the hub and the sleeping quarter (optional, not a must for those that prefer to just restock quickly before heading back out to work).
How about starting out in filthy common barracks, then have the option to upgrade for more private and luxury quarters as the player progress. (Ofcourse they'll cost a leg and an arm to afford).
Quarters could show models of ships you have successfully processed, have a terminal to see statistics. Could even have NPC's in a messhall to interact with and learn tips and tricks from.

=== Drones ===
For end-game, we could have much larger ships if we also could make use of drones. Drones could be used to cut parts of a ship and to transport said parts.
Drones in itself can have several upgrades to purchase.

=== Larger shipyard ===
For end-game we should be able to unlock a larger shipyard, for even larger ships.
definitely going to see ship yard upgrades in the future, I can almost guarantee.
Geckos are already the Yard's limit, so they can't get any bigger without some kind of expansion to the Yard.
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Date Posted: Jun 19, 2020 @ 6:45pm
Posts: 27