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The exterior hull of ships is mostly nanocarbon.
Look out for metal panels on it though so you remove those first.
Also, yes, nanocarbon is typically the ships armour plating or heavy structural beams.
If you want to make a small hole to get to somewhere without wasting a ton of material with the saw I think it makes for a great mid or late-game upgrade.
Make the splitsaw cut EVERYTHING and become a tool of mass destruction, while the stinger is used for precision cut points.
I would rather not have it, but an upgrade for the splitsaw, that can analyze the metal plating and cut entire square/rectangular segments, kinda like Tethers for the Grappler. I still like the prospect of dismantling the frames the way it works atm.
There is a late-game upgrade for the splitsaw which increases it's cutting power, allowing it to cut through some nanocarbon.
I don't know how I feel about being able to cut through anything though: I feel like part of the challenge are the big chunks that you have to manage on the larger ships so they don't end up in the wrong bay.
If you could just cut anything up then you would never want to keep huge pieces floating about.
Wouldn't need to spend time aligning the laser. Less clicks to get an aluminum panel out, you can just do a square shape. No need to think about cutting fuel lines by mistake.
Think of it like a plasmacutter where it takes a bit to cut through the material.
Compared to the immediate but dangerous effect of the splitsaw, the freeform mode would take time to cut your exact shape.
Sure, what you cut is lost, but from a pure "profit" point of view, cutting an aluminum panel that's encase in a nanocarbon structure will be more profitable than processing the nanocarbon (and destroying the aluminum in the process) or just relinquishing it to LYNX.