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Fordítási probléma jelentése
Hopefully, in the future we will be better prepared when the trolls arrive, and can keep the things constructive, civil and intelligent.
To the Devs - I really hope that you can disregard this thread and hopefully work on VR implementation at some point in the future. However, VR or no - best of luck with this title, I hope it does well.
edit:
We live in a year where you are forced to shut yourself off in your house. That's pretty much the dream year for VR really, as people have both more time and money than they can do with right now. If VR don't literally explode into a viral market which make it so that every single home has VR in it by the end of 2021 then I'll personally consider it a failed product because you can't have better odds than this at the moment.
Yet no cigar. Which is exactly what EvilGenius is saying here. Better shift to very high gear this year or it won't happen. Meanwhile there is still people like me and him who don't want games which aren't actually developed directly for VR to be derailed by it.
It talks about lockdowns being ideal enviroment for VR, but for some reason sales have not increased in the amount they predicted. It still had an increase, but it is slowing down. This is usually not a indication of a "booming" business. It doesn't help that manufacturing has been rock bottom in 2020 and alot of peoples attention in gaming has gone to the new console releases. So that can account to some of the diminished sales predictions.
Most of the growth, atleast in the Netherlands of VR wasn't in gaming, but business related. Wich is pretty obvious to me, since in gaming it is a niche right now, with a small playerbase and severe lack of content. But the aplication of VR in business or study has some real advantages, especially during this lockdown and the "working from home or not meeting clients" deal we are living with.
right now, there are about 6.4 million consumer headsets, with a prediction that it will increase to 45m headsets in 2025. Those aren't bad numbers, but absolutely far from booming. Lack of content is the main hurdle VR needs to tackle, it will be difficult because the playerbase is very small, so developing for VR is a risk that many deem to risky. And without quality content the playerbase will remain small. It is a vicious circle that needs to be broken, and last year people said Half-life Alyx would be that game. It didn't break it. Wonder if this year will be any different. I doubt it, but Hope is free.
(numbers are from a market analyst firm called Omdia, you can get them for free from an article here: https://www.ibc.org/trends/2020-in-review-virtual-reality-gets-real/7106.article)
A final little jab towards VR => The Dreamcast sold 9.13 million devices in 4 years time , compare that to the 6.4m VR headsets sold in 5 years and you might understand why I wouldn't call the business booming. I know it isn't a great comparison, but it is a fun one.
The same skills needed to make applications in VR are the same for making applications in Augmented reality.
Augmented reality doesn't cause nausea in their users.
Augmented reality has vastly more practical applications than VR.
The HMD revolution will come into its own in the smartphone market. Not the PC market. They already have high density screens, computing power, motion sensing, cameras, etc. Everything a HMD has. However, Smartphones will be to current Headsets what Consoles are to PC gaming. Smartphones will become consumer devices. PCs will be geared more towards development.
When this finally happens, VR to your headset will be just like voice calls on your smartphone. Just a mode of viewing information.
This is how the industry is going in skill set demands (XR Engineers are more sought after than Blockchain developers since 2018 - those are before COVID numbers),
hardware platform (Apple, Microsoft, Google, Facebook, etc. are all in),
and consumer demand (Retail, Education, Law Enforcement, Medicine, etc).
It's here to stay despite if it makes gamers stain their pants or not. Its one of the few times in tech history where gaming is not leading the cutting edge of development. Its sharing it with XR development in the industrial sector.
LOL, this guy. As if industrial applications would garner more money than entertainment (expecially adult). Gotta catch a breath here... LOL
It's called Drone pilot interfaces and Law enforcement HUDs, just to name two. Remote diagnosis for emergency medical response teams?
Yeah, Don't care if you laugh.
You're wrong af.
Oh you think the state & security sector (big brother & whatnot) is going to invest more then what the whole public is going to invest in entertainment combined? I dont think I want what you're smokin
VR is going to be where life is going to happen most of the time, not far from now. You think that this pandemic was the last one?
And just for the fun of getting back to topic:
Hardspace: Shipbreaker is going to either go into gaming history as one of the classic VR titles, or just become retro a bit sooner then later.
Come back when your involvement in tech is no longer limited to playing video games.
Is medicine enough for ya? And that sector is still not making more than entertainment is going to and allready is. Look at the growth. Life is not going to stay like it used to. Look at the last 30 years. Digitalization doesnt just mean work and life gets easier. It also gets more and more online. If you are not out there and you cannot go out there for reasons that dont even matter for this argument: What do you do? You turn to entertainment. What happens if life is only going to be a matter of eating and passing time? Cause this is what awaits all of us in a time of automatization. Ever seen Wall-E? That wasnt just a kids movie. Its a caricature of what is happening right now. There doesnt even need to be a true A.I. to make human work unnecessary - just a really good one. What will the forces in power do then to keep the peace? Eradicate all humans before they uproar against the system? No. Entertain them. That's what's been done since the roman empire and probably before that. Bread and games - entertainment. VR is just the next step. If everybody is online and logged in, that means full control. Why would you need warmachines, if you can own the consciousness?
That'd be like Orson Welles laughin in a time when black & white movies used to be the height of technology. I bow my head to your philosphies' extinction.