Hardspace: Shipbreaker

Hardspace: Shipbreaker

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SuperDre Feb 20, 2020 @ 1:25pm
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VR Support?
I do hope it will get VR support, as it's excellent for VR due to the floating around..
Originally posted by iain:
VR would be awesome. We are currently focused on a traditional PC launch on Steam Early Access, but anything is possible down the road.

Join us on discord if you have any additional questions.

discord.gg/shipbreakergame

Cheers,

Iain
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Showing 1-15 of 838 comments
WhiteKnight Feb 20, 2020 @ 7:01pm 
2
I too hope it gets VR. This game is prefect for VR.
DoS Feb 21, 2020 @ 11:24pm 
I'll love it any way but native vr support would be a dream :heart:
Last edited by DoS; Feb 21, 2020 @ 11:24pm
Bearded_Downunder Feb 22, 2020 @ 7:18pm 
VR would be soo sweet for a game like this :mr_youseeks:
Glide Feb 24, 2020 @ 11:20am 
Yaaaaaaaaaas!
lokiss88 Feb 24, 2020 @ 3:06pm 
Just watched the trailer and was thinking the same.
Don't be a TryHard Feb 25, 2020 @ 10:00am 
This is a VR game easily. First look I thought it was, from the grabbing and the one handed breaker, how is vr not a thing?
A developer of this app has indicated that this post answers the original topic.
iain  [developer] Mar 5, 2020 @ 11:22am 
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VR would be awesome. We are currently focused on a traditional PC launch on Steam Early Access, but anything is possible down the road.

Join us on discord if you have any additional questions.

discord.gg/shipbreakergame

Cheers,

Iain
MrFaul Mar 8, 2020 @ 7:10am 
3
Originally posted by iain:
VR would be awesome. We are currently focused on a traditional PC launch on Steam Early Access, but anything is possible down the road.

I would love a VR port, the games premise lends it very well to that.
Regardless of chosen media it is an insta buy for me...
I mean, I can wreck stuff and get paid for it!

But please be aware that a proper VR port isn't as simple as just "uncouple camera and aimpos".
It will take a lot of time and resources and it gets harder with every second while you polish your game for "flat-screen" without taking the medias unique quirks into account.

If you are really serious about it you should start by getting rid of every HUD you have so far and replace it with something haptic and intractable existing inside the game world right now.
Don't wait to long with that, or you will have to rewrite a lot from scratch when you start with the VR version.

The best thing is if you open a VR branch parallel right now and start to play around a bit without any serious commitment on developing it, just basic functionality suffices. Testing this occasionally will help you to avoid devastating pitfalls later on.
Good practice is also to add a note to your game concepts with a hypothetical "How would I solve that in VR" section.

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Edit: A "Mad Scientist" award for the post, thx much appreciated 😁
Last edited by MrFaul; May 22, 2021 @ 3:54am
Bakamoichigei Mar 8, 2020 @ 4:31pm 
VR support, otherwise what's the bloody point?! (╯ಠ_ಠ)╯︵ ┻━┻
an3k Mar 9, 2020 @ 12:04pm 
VR support please!
FriendCalledFive Apr 20, 2020 @ 11:35am 
+1 for VR, as long as the devs learn from Lone Echo to make a VR EVA experience that isn't a nausea fest.
SkaVirus Apr 20, 2020 @ 11:54am 
+1 for VR and it's instant purchase for me!
Kouru225 Apr 20, 2020 @ 12:30pm 
+1 for vr
Kilian Apr 20, 2020 @ 2:36pm 
+1 for VR I still renember the first time I played Lone Echo and having that feeling in this game while disassembling a starship would be amazing!

Also this game needs a custom jukebox!
rms Apr 20, 2020 @ 3:19pm 
Index owner here: I'd be much more inclined to buy this title if there's a commitment to VR support in future
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Date Posted: Feb 20, 2020 @ 1:25pm
Posts: 838