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Cheers,
Iain
I would love a VR port, the games premise lends it very well to that.
Regardless of chosen media it is an insta buy for me...
I mean, I can wreck stuff and get paid for it!
But please be aware that a proper VR port isn't as simple as just "uncouple camera and aimpos".
It will take a lot of time and resources and it gets harder with every second while you polish your game for "flat-screen" without taking the medias unique quirks into account.
If you are really serious about it you should start by getting rid of every HUD you have so far and replace it with something haptic and intractable existing inside the game world right now.
Don't wait to long with that, or you will have to rewrite a lot from scratch when you start with the VR version.
The best thing is if you open a VR branch parallel right now and start to play around a bit without any serious commitment on developing it, just basic functionality suffices. Testing this occasionally will help you to avoid devastating pitfalls later on.
Good practice is also to add a note to your game concepts with a hypothetical "How would I solve that in VR" section.
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Edit: A "Mad Scientist" award for the post, thx much appreciated 😁
Also this game needs a custom jukebox!