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The first picture uses the previous RNG, which didn't generate any randomness for this particular type of particle. The second picture uses a new RNG. It's important to note that, prior to version 1.2, these smoke particles were rendered using a simple static texture. Therefore, the problem wasn't apparent until very recently.
I know what meme is your mind right now and no, they are not the same picture! These changes are subtle, but I intend to add more and more detail to the levels throughout the next round of updates.

This update is important enough to get a subtitle: Strand of Divisions. But what does any of that mean? Let's start with the Strands, the main new mechanic!
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