Voidtrain

Voidtrain

View Stats:
Zag May 13, 2023 @ 6:24am
Gardening seems a bit pointless?
I'm wondering if gardening is a finished feature.

Right now you use 1 seed to make a plant that gives 2x organics feels slower than just picking it up, and the plant is gone after collection. If it regrew each time you harvested it, then it would feel much better and be worthwhile, but I can't see getting 1x seed from a chest converting into 2x organics as an interesting or helpful feature.
< >
Showing 1-15 of 25 comments
Demonen May 13, 2023 @ 6:40am 
Yeah, it's placeholder-level "gameplay", for sure.
Zothen May 13, 2023 @ 7:52am 
Originally posted by Demonen:
Yeah, it's placeholder-level "gameplay", for sure.
.... begs the question why theres "placeholders" everywhere since 2 years but no meaningful content...!?! Weird...
Last edited by Zothen; May 13, 2023 @ 7:52am
Zag May 13, 2023 @ 4:25pm 
Originally posted by Zothen:
Originally posted by Demonen:
Yeah, it's placeholder-level "gameplay", for sure.
.... begs the question why theres "placeholders" everywhere since 2 years but no meaningful content...!?! Weird...
The game has clearly had a lot of time put into it. I understand you're frustrated, but game development takes time, especially with a small team. The game is largely well optimized and has a lot of detail in many places. It has some very rough edges in a couple spots, but it's also in Early Access, so you have to acknowledge that it's not finished and there will be placeholders.

As for 2 years in development, that's not super long. Games are very complex. If it really remained unchanged for 2 years, I would be amazed, but I doubt that's really the case. It probably has had a lot of development on the later game, the infrastructure of the game (like saving/loading/checkpoints/quests), and polish (watching some footage from 2021, it's clearly a better experience than what they were getting back then.)

Now it's okay if none of the changes are important to you or there was no meaningful content added from your perspective, but it's not right to say nothing changed in 2 years.

Since they've been on Steam I think they've shown a pretty active response to the feedback. This is exactly what you want to see.
Zothen May 13, 2023 @ 5:45pm 
Oh, a shiny knight in white on a shiny horse explaining game development! Almost rad.

But no - 2 years+ of development doesnt really show off for 30 bucks of worth.
Also, no clue why hes trying to tell me that im "frustrated"? Never said that.
Last edited by Zothen; May 13, 2023 @ 5:47pm
Resolute May 13, 2023 @ 7:02pm 
Agreed, zero point to gardening. The plants need to be permanent and regrow every X minutes.
me.thc.rs May 13, 2023 @ 7:37pm 
Originally posted by Zothen:
Oh, a shiny knight in white on a shiny horse explaining game development! Almost rad.

But no - 2 years+ of development doesnt really show off for 30 bucks of worth.
Also, no clue why hes trying to tell me that im "frustrated"? Never said that.

You're clearly triggered, only frustrated people are as passive aggressive and combative as you are. What does "almost rad" mean? It doesn't really come off as smart, clever, or even coherent. Are you okay?
SirCuddlesWorth May 13, 2023 @ 9:16pm 
To be honest, I forgot I could even Garden till I seen this post lol.
I built one, found one seed and planted it. It gave me a couple wood and I never used it again. I was hopping for maybe food.
Claith May 13, 2023 @ 11:24pm 
With fertilizer there is a chance to get seeds back. Also, don't think it is worth any notice. I just eat ice or uncooked organics to fill that tedium meter, as there are tons of that stuff floating around.
Malidictus May 14, 2023 @ 3:49am 
Originally posted by Zag:
As for 2 years in development, that's not super long. Games are very complex. If it really remained unchanged for 2 years, I would be amazed, but I doubt that's really the case.

Keep in mind that that's not 2 years of "development". That's 2 years of Early Access, after presumably spending some time in development beforehand. To be fair, Voidtrain is indeed one of the most polished Early Access titles I've ever played (blows Hardspace: Shipbreaker out of the water). One has to wonder what state it must have launched in on Epic for it to be like this on Steam.



Originally posted by Demonen:
Yeah, it's placeholder-level "gameplay", for sure.

It does feel very placeholder, yes. I'm not sure why the developers went with a "seed" mechanic in the first place, considering seeds are exceedingly rare. A player with a grapple gun can generate substantially more Organics than they can grow, because we get access to maybe 2-5 seeds per depot. I personally feel that the game should let us plant our Organics directly, for a return of say 1-5 over 5-10 minutes or so. At least then, it could constitute a simple self-sustaining loop of food production.

Let's face it - hunger and thirst meters suck ass. They're never interesting or compelling. Allowing players to build a self-sustaining garden for themselves and their Leemos wouldn't be the worst thing in the world.
Tachyon May 14, 2023 @ 4:34am 
Originally posted by Zag:
...Games are very complex. If it really remained unchanged for 2 years, I would be amazed, but I doubt that's really the case.

I played this two years ago and since then NOTHING about the gameplay has changed. It's as tedious, super-grindy and lacklustre as it was back then. Thank the gods I got it for under £10 which is just throwaway money.
/dev/NULL>skydart May 14, 2023 @ 4:39am 
Originally posted by Resolute:
Agreed, zero point to gardening. The plants need to be permanent and regrow every X minutes.
This. Or give a seed back when harvesting.

A bit down your post one had written, that fertilizer "gives a chance" to get a seed back - with fertilizer it should be guaranteed, and maybe have "a chance" when harvesting normally. Anything makes gardening pointless... or "a placeholder".
Malidictus May 14, 2023 @ 5:01am 
Originally posted by Tachyon:
I played this two years ago and since then NOTHING about the gameplay has changed. It's as tedious, super-grindy and lacklustre as it was back then. Thank the gods I got it for under £10 which is just throwaway money.

Actually, that's something I was curious about. What's different between the Steam version and the original Epic Games release - whenever that happened?
Demonen May 15, 2023 @ 3:00am 
Originally posted by Malidictus:
Originally posted by Tachyon:
I played this two years ago and since then NOTHING about the gameplay has changed. It's as tedious, super-grindy and lacklustre as it was back then. Thank the gods I got it for under £10 which is just throwaway money.

Actually, that's something I was curious about. What's different between the Steam version and the original Epic Games release - whenever that happened?
They swapped the German language signs for a language they made up, and the stack size has doubled from 5 to 10.

I'm sure there are other changes. I'd love to hear what they are.
Dakota Whitemane May 15, 2023 @ 10:25am 
Originally posted by Demonen:
Originally posted by Malidictus:

Actually, that's something I was curious about. What's different between the Steam version and the original Epic Games release - whenever that happened?
They swapped the German language signs for a language they made up, and the stack size has doubled from 5 to 10.

I'm sure there are other changes. I'd love to hear what they are.

The intro part where you start in the workshop has changed. Originally you where fleeing some Germans chasing you. New version you are sucked into the portal after stumbling onto the workshop to escape a blizzard. The first depot has also changed, mostly in appearance. Also they added those plants to the void zones, the ones that push in a direction or explode.

Epic version didn't update for a time until the Steam version came out. Which it was updated to be the same as the steam version.

I just own the epic version, still find invo management the most frustrating part.
Last edited by Dakota Whitemane; May 15, 2023 @ 10:30am
Malidictus May 15, 2023 @ 10:38am 
Originally posted by Dakota Whitemane:
The intro part where you start in the workshop has changed. Originally you where fleeing some Germans chasing you. New version you are sucked into the portal after stumbling onto the workshop to escape a blizzard.

Ah, so that's why various guides from 2021 refer to them as Nazi soldiers. I guess that original storyline got repurposed as being "The Scientist" we chase as "The Engineer"? Was the narration part of the original game, as well? The underlying mechanics of the game feel quite grounded (besides the floating railway, obviously), but all the storyline stuff has a very Stanley Parable / Borderlands feel to it, with a wisecracking, fourt-wall-breaking narrator. Did the game switch tone?
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: May 13, 2023 @ 6:24am
Posts: 25