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The OP has described the game exactly as I remember it, too.
i went ultra slow on the track, made stop to collect anything up and rush ahead in the tech tree as efficiant as possible...
and i guess you are right on that.
This game is not meant to be played with a mindset to be 110% time efficient....
TL;DR: Game is incredibly fun, but dear god does it feel like it's having an identity crisis)
Me and my friend were talking about this idea yesterday, how it feels like we're playing it wrong like you said as it almost punishes you for being extremely efficient. We've been playing always on slow, grabbing every single resource we can, and advancing so far down the tech-tree that we've been stuck on certain phases for hours as we wait for the story to catch up to us. Going 20 hours into a single train and still not seeing so many features, such as the ability to build basic walls and make our train feel like more of a, well, train. Or how combat often feels... odd, given it often feels like the enemies have peashooters and the hitboxes often don't makes sense, especially with certain items around the map. And it got us thinking; Are WE the ones playing it wrong?
Thus, we set our engine to full-speed-ahead, and didn't bother swimming around and instead just sat on the sides of the engine grabbing things as they went by. And yeah, it felt good. We felt like we were finally make progress on the story... Until 26 crates worth of resources ran out entirely VERY quickly, including the very fuel and water we needed to keep our engine moving. We had built and researched too quickly it felt, especially with how little Level 2 fuel sources we were getting or making due to needing them for our Level 2 production buildings for research. Thus, we were back to going always at slow and trying to refill our stores. We started making progress on research again, but once again, we outpaced the story by a substantial margin. So much so that we've been at Research Phase 20 for about four hours of in-game play because we still haven't gotten Acid to drop, and apparently, it's tied to particular story elements later on.
As such, we've come to the conclusion: The game is extremely fun and we will keep playing it, but it really does feel like it's having an identity crisis. Is it trying to be an action-thriller with chase scenes and combat? The trailers and in-depth weapon customization would certainly say so, but our 20 hours in tells us no, given we have not engaged another train ONCE, and combat feels too easy. (And jank enough to make us think it was an after-thought) Is it trying to be a more survival-focused game akin to Raft with an additional focus on atmosphere? The beautiful scenery and story pacing especially would certainly imply so, but the grind, especially just to research items, would imply quite the opposite.