Voidtrain

Voidtrain

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Ed May 11, 2023 @ 12:59pm
Weapon swap is too slow!
PLEASE change the weapon swap speed. It is so sluggish. As well as entering and exiting the journal and build menu. It takes too long to see the same animation over and over. PLEASE change the speed of the weapon swap to be more agile. Also make the journal and build menu appear instantly after pushing the button.
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Showing 1-11 of 11 comments
KayO May 11, 2023 @ 1:34pm 
I agree.

After playing Darktide, i've gotten used to rapid weapon swapping for combos.
One of the stats in the game literally determines that function.
Ed May 11, 2023 @ 4:05pm 
Originally posted by psychoticocdcleric:
One of the stats in the game literally determines that function.

Well, it makes the game worse and it should change. Specially for the menus
Imp0815 May 12, 2023 @ 4:57am 
if you want quick swap parts in that weapon to do so, But dont ask me which i guess handling? But i dont know if the bigger the better or wise wersa
Ed May 12, 2023 @ 11:05am 
Originally posted by Imp0815:
if you want quick swap parts in that weapon to do so, But dont ask me which i guess handling? But i dont know if the bigger the better or wise wersa

Well, that still does not address the issue of the menus. And even if you can mod weapons to have that, early game weapon swap should seriously be buffed. It is just not fun.
tinybite May 14, 2023 @ 1:53am 
vote up
Malidictus May 14, 2023 @ 3:39am 
Tool swap itself isn't the issue. It's rapid enough. The problem is two-fold: tool swap animations block tool swapping for their duration, and tool swap animation duration extends for a bit after the visual animation ends - it includes a bit of idle arm bobbing.

An easy solution would be to let weapon equip animations interrupt each other. That wouldn't make them any faster, but would allow the player to switch between weapons, the grapple gun and the hammer without having to wait for their full animations to play out.

Also, apropos of nothing, but... why does the game have a grapple GUN and a WRIST-MOUNTED grapple? Why don't we use a single tool for both grabbing items and grabbing rings?
Ed May 14, 2023 @ 12:22pm 
Originally posted by Malidictus:
Tool swap itself isn't the issue. It's rapid enough. The problem is two-fold: tool swap animations block tool swapping for their duration, and tool swap animation duration extends for a bit after the visual animation ends - it includes a bit of idle arm bobbing.

An easy solution would be to let weapon equip animations interrupt each other. That wouldn't make them any faster, but would allow the player to switch between weapons, the grapple gun and the hammer without having to wait for their full animations to play out.

Also, apropos of nothing, but... why does the game have a grapple GUN and a WRIST-MOUNTED grapple? Why don't we use a single tool for both grabbing items and grabbing rings?

I think you hit the nail in the head. Animations should be able to interrupt each other. And I'd love if the grappling hook function was added to the winch. Maybe as a new upgrade. That way you don't have to fumble so clumsily through your inventory for it.
Malidictus May 14, 2023 @ 1:06pm 
Originally posted by Ed:
I think you hit the nail in the head. Animations should be able to interrupt each other. And I'd love if the grappling hook function was added to the winch. Maybe as a new upgrade. That way you don't have to fumble so clumsily through your inventory for it.

As of right now, it feels like the Winch was a late addition after the game already had the Grapple Pistol.

I'm fine with keeping the pistol as an initial option. By the time we research Grapple Gun 2, though, just make that into am upgrade for the winch and remove Grapple Gun 2 from the game.
The Haney May 14, 2023 @ 1:20pm 
imo remove grapple gun entirely; have both functionalities in the wrist. That way A) you can carry two different 2hand weapons and B) you don't have to do any swapping to gather resources or latch onto something.
Malidictus May 14, 2023 @ 3:03pm 
Originally posted by The Haney:
imo remove grapple gun entirely; have both functionalities in the wrist. That way A) you can carry two different 2hand weapons and B) you don't have to do any swapping to gather resources or latch onto something.

I agree. However, I suspect there are logistics issues here. If my gut instinct is right, the developers only added the Winch later in development, not as a standalone tool but rather as a means to enable the Witch Islands questline. That's why it feels like a superfluous system sitting atop everything else.

There is a way around this, however. Junk the grapple gun entirely and replace its functionality with the Winch. Then change the Witch Island quest to be about discovering the rings and the idea of leaving the train. That way we get to unlock the winch early and the quest becomes far less confusing.

Recall that the quest - as it stands right now - unlocks a near-useless winch apparatus. It then pops up a video tutorial instructing players to build and throw rings... for which they don't have a blueprint. It's only later when a Witch Island first pops up that the narrator has to break the fourth wall, with words to the effect of "Oh, right! I knew we were forgetting something!" Then a ghost shows up for no reason and hands the player a several rings, as well as the recipe. I had to Google that, because it's presented SO badly!
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Date Posted: May 11, 2023 @ 12:59pm
Posts: 11