Voidtrain

Voidtrain

View Stats:
midnight Jun 2, 2023 @ 1:26am
Just some feedback ...
1. Bandages: Especially in the early game, but also later on, bandages are quite expensive to make. Other than for milestones or research I never bothered to craft them. I rather die in combat and respawn with full health, because I didn't noticed any penalty. Alternatively I'm using armor plates, because they are way cheaper to make.

2. Food: I don't understand the purpose of food in the current state of the game. I've never noticed any downside when I don't satisfy my food bar. As a result, I don't really bother with food in any way anymore. I don't even pickup organics or ice anymore.

3. Tier 2 building (smelter, lab, workshop, ..., armory): I was surprised, in a negative way, that the tier 2 buildings mostly don't include the features of the tier 1 variants. Which means I have to keep both of them. However, the armory seems to be an exception from that?! Which kind of looks inconsistent.

4. Placement of buildings: I'd love to have some grid snapping available to place down buildings, which you could switch on/off.

5. Acid: The game doesn't really explain how to get acid. I probably played for at least 2 hours, after unlocking acid through research, without finding any. Then I read online (which should not be necessary) that I have to do arena to get some. I absolutely don't like arena at all. I can't even explain why. I just don't want to do that. Plus, it's kind of random, when arena gets available. so I was wondering why acid, compared to any other resource, is so special that the only was to get it, is from arena and vending machines. So I was just buying all the acid I could find from vending machines. But still, I find that weird.

6. Fuel: I have absolutely no feeling or knowledge about how efficient the different fuel types are. Charcoal feels like a complete waste compared to wood, especially because you need chemicals to craft them. By now I need chemicals for a lot of things, and it feels like I'm running out of chemicals the quickest, so I'm not wasting that stuff for charcoal. To this moment I don't know if 1 coal briquette is more efficient than 3 x coal, and so on ... I'd love to see some information in the tooltips or something, about how long the fuels lasts.

7. Steam engine fuel consumption: Why is the fuel consumption jumping from 0% (slow) to 100% (medium) with nothing in between? At medium, I burn through coal briquettes quicker than I can find new coal. So, I'm more or lees forced to almost always run the train at slow speed. With that in mind, everything above medium speed just doesn't exist for me, because I probably can't afford that for long anyway, because I would run out of coal really fast.

8. Unlock decors: Is feeding mushrooms to your little cuddle-compagnions the only way to unlock additional train decors? If yes, I have now idea how to get more. I think I found one at some point. I'm not even sure how. I think it was related to the story line?! So this feels like another weird mechanism. Maybe it could be possible to unlock those thing with common resources as well, even if it's really expensive?

9. Builder box: I still don't understand what this thing is for. At some point it was just there, And either I completely missed the game explaining what these things are, or that just didn't happen. I usually use it to get rid of gun parts. But the intended purpose? I have no idea.

10. Gun parts: The game drops way to many gun parts. Most of them are worse, compared to what I have already. And it is really tedious to go back and forth, to collect the gun parts that fit in you inventory, back to the armory, checking if any of them are any good, dispose of them, and repeat until there is nothing left lying around. If I'm lucky, I find maybe 1 part (out of 20-ish) that slightly makes my gun better. I also think there should be a way to recycle gun parts into raw resources.

11. Combat: Fun in the beginning. Annoying later on. It's getting harder and harder to fight those non-nazies. The last time, I was just looking around the corner and there where like tons of them, almost as they were waiting for me and instantly shooting the crap out of me. Well, I died. What the ... Might be bad luck though, but if feels like their shooting and aiming and accuracy is way too good. Considering the bad loot (weapons modules, which are probably crap anyway) I have almost no motivation left to do the combat parts in the depots.

12. Train battle and "gravity": I noticed that when I get killed during a train battle (or whatever you call that) and my train is moving, my inventory kind of drops to the ground/train, but not really. Because the trains moves, my now-dropped inventory now slowed disappears into the void. It's not moving with the train. Simply put: I lost my full inventory because of that. Luckily I had a save game I could reload. Now, if there is a train battle coming up I'm stopping the train, simply as a workaround, to preserve my inventory in case I get killed.
Last edited by midnight; Jun 2, 2023 @ 1:27am
< >
Showing 1-5 of 5 comments


Re (10)
I didn't feel like there were too many gun parts in fact I felt like there weren't enough and they were hard to find once dropped but....I did feel like it wasn't easy to collect them and store them in the quantity I would like to. I like building customized guns in Voidtrain but it almost seems like there should be a separate storage in the armory (maybe an unlimited one?) for just gun parts, it's a whole part of the game that could be a lot more fun, who knows maybe it will be the game is still being developed so I can't really criticism it ...it's just not finished.

RE (8)
so that's my take on that but a seperate issue is ....I really feel like decorative train elements are just behind too long a very linear chain of hoops. I think it would be a lot more fun if decorative elements could be collected from places that make sense rather than from Roflemos which really doesn't make sense.

I mean...maybe it's just me but ...WHY do the Roflemos have these blueprints? They are silly looking little plushy-toy-looking things (no offense). Why ....are the Roflemos the divine Gate keepers of all the train parts that can make my train.....look like an actual train?

that IS odd.
Last edited by Turbo-Laser Ninjadragon; Jun 2, 2023 @ 2:05am
I'm just going to throw this out there....and keeping in mind it's only my perspective.
If for some reason Roflemos were to suddenly be considered a decorative element and not a game mechanic I would shed no tears. Seems like decorative train parts could be found in places that make sense like onboard derelict trains (just as one example).

Basically, building an awesome train in the void? That IS a lot of fun I like that game concept.....Hunting for rare mushrooms so that I can feed them to some cute little thing that will then reward me with things it shouldn't have in the first place and is clearly withholding....that seems like a different game.
Last edited by Turbo-Laser Ninjadragon; Jun 2, 2023 @ 2:25am
midnight Jun 2, 2023 @ 2:39am 
Originally posted by Turbo-Laser Ninjadragon:
Re (10)
I didn't feel like there were too many gun parts in fact I felt like there weren't enough and they were hard to find once dropped [...]

Really? By now I can almost always fill an entire "page" of that builder box with the throw-aways
Last edited by midnight; Jun 2, 2023 @ 3:49am
Omicron-John Jun 2, 2023 @ 3:41am 
I use the builder box when I upgrade all of the containers on the train from container LV1 to 2 to 3 it gives you somewhere to put all your stuff while dismantling old and building new ones
Originally posted by midnight:
Originally posted by Turbo-Laser Ninjadragon:
Re (10)
I didn't feel like there were too many gun parts in fact I felt like there weren't enough and they were hard to find once dropped [...]

Really? By now I can almost always fill an entire "page" of that builder box with the throw-aways
Yeah but consider this, you have lots of individual preferences and perspectives on "what makes the best gun", that's a whole separate debate waiting to happen (one I am sure the devs would not like to be dragged into) so you know there's no way to please everybody and if you try as a dev then you won't even finish making a game but hey...players can probably find their way to what they personally consider best and thus games with a high degree of customization exist and do well. That's how I looked at it anyway, that most of those leftover parts are other guns somebody else (not me) would want to make.

I like having them personalty I just wish I could collect more of them and not have them taking up storage and while i'm at it I also wished there was a simple gun rack with high storage capacity because ...it would be fun I think. all this however with the disclaimer that I am the absolute WORST kind of pack-rat.

Originally posted by Omicron-John:
I use the builder box when I upgrade all of the containers on the train from container LV1 to 2 to 3 it gives you somewhere to put all your stuff while dismantling old and building new ones

I use the builder box too it's massively useful, but I feel a pang of regret about leaving the gun parts behind and I just wish I never had to. Some of this is that I really don't entirely think I grasp how to tell what part does what. Sometimes an effect isn't listed but it's present and you just have to try it to know for sure. I figure that stuff will be resolved as the game gets updates, I guess my point here is that i'm never 100% sure i'm not leaving something cool behind. several times I've built rifles that I thought had to be better than ones I built earlier because the parts were later game parts but then just as a test swapped parts out for earlier ones only to see that the earlier ones actually seemed better.
Last edited by Turbo-Laser Ninjadragon; Jun 4, 2023 @ 9:48am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jun 2, 2023 @ 1:26am
Posts: 5