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But it's a bit of what you asking for.
The problem with those is they take up a full wagon platform, which means one less Rofleemo total, and you need a rofleemo assigned to it.
That's 2 Rofleemo you could have doing something else, like reducing fuel cost or speeding up production. I think the fuel cost reductions, additional resources on craft and/or crafting speed outweigh a bit of extra standard loot.
Absolute waste of space with the steam engine, maybe OK temp when you get diesel until you get enough Rofleemo to fill up the empty beds.
What i would *much* prefer is Rofleemo's assigned to a station automate it in some way. Thats what i thought they would be doing when i learned they could be assigned as workers.
Also like the quartermaster idea. They already have the feature implemented, since when you're building your train it can see all your resources in every chest.
We need "traditional" raft gathering nets that we can extent from the cabs, hehe.
Big issue is they dont really collect anything. They just slowly spawn resources over time. We need something like the collection nets. Otherwise, the game is just this constant chug at the slowest possible speed or you miss everything.
This. If the gathering stations ramped up with the speed of the train, it wouldn't be so bad. But if like me you're running 4 gathering stations, then going at anything other than the slowest possible speed is a waste.
Right now I would opt to rework "continous hook-gathering" for rather "concentrated mining/gathering spots". So more "move-hold" gameplay, instead of constant slow-crawl.
Also some people get utterly nuts because the game urges them to "gather everything", so they barely move forward. Its definatly a flawed design.
If I were actually in such a scenario I would construct electromagnets and possibly giant nets for Gathering resources.....putting goofy, semi-intelligent plushy toys into indentured servitude would not be my first option.