Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The frames are different in the status effects if you read the right hand side of the specs, even if there the same stats. their might be a change in the status effects
The dps is ??? because your changing the weapon itself so it can not be calculated till an option it chosen.
To see what parts you have you need to build an armory 1 so you can swap out parts.
what? why wouldn't it be able to subtract the current added value and then add the value on the new piece?
If the gun is incomplete it will not give you a complete dps, but still will give you stats. The only way you can get away with out having a completed gun is not having a stock, or sight. Those two parts are the only ones that can be removed and the game will still be able to create a dps number.
You can deduce a bit, like any barrel with "crusher" is shotgun, or magazine with "toxic" will poison on chance. but the additional bonuses are random.
On the subject, can someone way why "henry" barrels or w/e it is for the pistol, which says it adds 300% more projectiles, still only fires one projectile?
Because i dont like wasting limited ammo in the Void, i built multiple Armoury so each of my 'heavy' weapons has its own bench and i just carry the pistol. Saves a lot of confusion and doesnt take up *that* much space.
I also have a spare bench for dismantling guns i find during encounters. (because i accidentally lost some parts initially).
also, do you guys ever intend on adding tooltips to gun parts themselves? so i don't have to break down my weapon, figure out which part of the stack of parts i just picked up, and slap the completed weapon together to figure out what something is? it'd make life so much easier if it would just show me some info ANYWHERE other than having to hover back and forth between two parts and looking for which lines change.
also also, can we have a text description rather than an icon that i have to look up on the wiki to tell what stats are being affected? fire rate/accuracy/etc as pictures that aren't terribly obvious is just confusing for no reason.
if you click a part slot and hover the mouse over each part in that slot you will see the numbers go green(upgrade) or red(downgrade).
after i checked all part slot i just dump all the trash parts in my inventory and go either dismantle the next weapons or keep playing
its pretty simple for me , might be boring or hard work for others
But yeah, you can't do that with an assembled gun so i'm usually hauling 5-6 guns back from the station raid to check for parts.