Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They probably still do this to not break tradition.
Plus I think the voice acting is far more crucial to the presentation of Danganronpas trials than it would be to Ace Attorney.
You ever had that experience when reading a book (or playing text-heavy games like Phoenix Wright), when you realize how the text you read becomes voiced in your mind in a particular way for the characters? When your phantasy colors the text you read in particular voices, which might fit from your personal point of view?
You make it sound like voice acting is always better, its the correct evolution and every studio, that does not do it, just wants to cut costs. Well, the later ~may~ be the case too, but quite honestly: Silence can be a stylistic element too and I would not want to look down on a game just for deciding its the colour of sound they wish to utilize.
Mute or volume control for voices exist. So, Capcom just really don't want to bother spending more
Zero Escape games started off from handhelds and ended up being fully VA'd.
I seriously don't get this community. It feels like everyone's collectively trolling. How's an optional feature every modern VN that respects itself and that you can toggle on and off affects you?
If your visual novel gets worse with voice acting then you don't have a VA problem, you got a pacing problem and the voice acting exposed it. You got a pacing problem and your "fix" was to mash through the boring parts.
Because:
1. Bleeps and bloops already give enough information for the player (timing of how the characters say it, gender, (rarely, their tone of the voice))
2. It what separates Ace Attorney from the rest, it gives itself its own identity
3. Sometimes, giving vouce acting could cause more contriversies than before (like "oh no, this va doesn't fit this character' "oh no, their emotions are not conveyed correctly") so they only focus on the main parts that requires voice acting.
https://youtu.be/Il2Qy9Pyi8M
I suggest you watch this video
Kinda strange how that got to be selling point of the series when its how well-written the series that people are talking about.
Personally, I think full voice acting would be a detriment to the game, and I wouldn't want to give someone the choice to play it like that.
Obviously, while this might not be the case with Ace Attorney, "good writing" does not mean that it will sound good when read out loud or voiced. Listen to some audiobooks if you want proof.
Another personal taste thing: I don't like voice acting in games, but when it's there, I feel an obligation to use it, so I do, even if it ruins the game. I do like fake languages in games like with Gravity Rush.
Oh, now you are using some quite tactless generalization. I guess if we all are just trolling, we could stop discussing right here, since our opinions can't be honest/valid anyways?
Its the same issue like with many other games where "additional features are wanted, because they could be included" and people feel obliged to blame the companies greed or laziness for not just adding it. Like that one realtime game, which can get quite stressing, where people are asking for a pause button. Or many other examples I could think of where challenge isn't mastered or overcome but had to be dumbed down by developers, because some thought it was not solvable or didnt add anything. Just to name a few comparable cases.
I personaly am a friend of the idea of games as work of art. And with every art its a matter of artistic vision how the final piece looks like. Apparent "flaws" can be something that adds character and can itself become part of the experience as a whole. I described a bit further what I mean in my previous post.
So of course I would be reasoning against any "every game needs xyz to be good"-argument. ;) No trolling intended.
Thats some very strong opinion of yours, which you want to be true as a general rule. Blinding you for the possibility that other people might have a different taste in this regard.
I for one can enjoy voice acted games as much as I can enjoy games without VA. But I think it would be a pity if only one kind of style survives, since it would reduce the diversity in experiences.
That being said: I think in the Ace Attorney Series the limitations of having no voice acting might have shaped the series (and its success) the way it is today. With the expressive body language of the characters being a direct result of those limitations. So it would actualy be with integrity to honour those roots by not adding VA. Its just speculation and my personal view on the series though.