Crusader Kings III

Crusader Kings III

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von Langen May 14, 2023 @ 2:48pm
The time required to organize and conduct events
Hi all. I hope the devs still read local posts.
1. Just now, my vassal, who is 5 months away from my capital, (according to the calculations of the game), called me to hunt. I agreed and the game didn't say "you won't make it to the event". However, in the middle of my journey, the hunt ended and my character returned home after wasting time.
2. I called a ritual (coven of witches) in my capital. The game invited 30 vassals to this ritual, and most of them arrived fairly quickly. However, we waited another 9 months for 8 people who could not get to us. As a result, the ritual lasted more than a year (almost a year and a half).

With that said, there are a couple of questions:
1. Is it possible to make the AI more selectively and logically send out invitations to events, so that all invitees can get to it in an adequate time? So that he does not invite those who can't come on time, and he does not waste they time in vain.
2. Can you add the ability for the player and AI to force events to start without waiting for all participants if they take too long? For example, when 29 people are waiting for one poor fellow who got lost in three pines. Let the organizer be fined for this -20 relations with the participant who did not arrive, for example (he held a grudge for not waiting for him).

Some stages of events take an unreasonably long time, and something needs to be done about it.
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Showing 1-12 of 12 comments
Stray952 May 14, 2023 @ 3:15pm 
Yeah the travel time is insane. Can someone explain why it takes me longer to travel by sea than to hike over mountains? Every time I think I can save some time by taking a boat and it makes me arrive too late.
dominicawb (Banned) May 14, 2023 @ 3:20pm 
There's also now a noticeable dissonance between travel time to go to events, and then INSTANTLY taking control of an army anywhere on the map.
Tethryss May 14, 2023 @ 3:30pm 
Originally posted by dominicawb:
There's also now a noticeable dissonance between travel time to go to events, and then INSTANTLY taking control of an army anywhere on the map.
Oh my god that'd be a sweet mechanic if you could intercept a duke on his way to his army (But with him being invisible unless he enters your province or you enter his) and thus it takes time to replace generals, forcing you or the A.I to pull back your army until the general arrives.
von Langen May 14, 2023 @ 4:12pm 
Originally posted by Stray952:
Yeah the travel time is insane. Can someone explain why it takes me longer to travel by sea than to hike over mountains? Every time I think I can save some time by taking a boat and it makes me arrive too late.
It would be more logical and realistic (since in the game now you need to move to all events on your own, and not by teleport), if you chose the commander within the county or duchy), - that is, only from those commanders who are currently located there.

For example, in the duchy of Wessex (where is located rally point), I have the knights Burgheard, Leofwine and Raedwulf. I chose Burgheard as commander and advanced with the army to the duchy of Kent. In Kent, I can choose the other commanders that are there, but I can no longer choose Leofwine and Raedwulf, since they are left in Wessex.
Or, for example, make it so that Leofwine and Raedwulf can be summoned to this army too, and so that the game calculates the time of their arrival (an order of magnitude faster than the army moves, since it will only be a small unit of a knight + his retinue).

True, it is unlikely that this will be in the game.

P.S. Oh, just like comrade Tethryss wrote above too :)
Last edited by von Langen; May 14, 2023 @ 4:25pm
Neutral1 May 14, 2023 @ 4:50pm 
Very good post, OP. I agree. I get that they want us to feel that travel during the time was very slow, but the game would be better if travel was sped up. I spent 6 months at my vassal's hunt a couple county's from my capital. That just feels off. Also, no one would care if the game could cheat a little to get more distant guests there earlier.

They also need to lower the base prices of things like feasts and weddings. Finally, open up some of the requirements for events at tournaments. I am a king in 1080, and if I hold a tournament, I get only one event out of a possible six. Spending the next 300 years to get a few more events at a tourney feels dumb.
Last edited by Neutral1; May 14, 2023 @ 4:51pm
The Former May 14, 2023 @ 5:09pm 
I don't wanna state the obvious here, but make sure you have a decent caravan master. It takes me 18 days to pass two counties with an inept caravan master and hired mercenary guards. Also be aware that I think terrain matters, so going through forests or wetlands will take longer.

Originally posted by Neutral1:
I spent 6 months at my vassal's hunt a couple county's from my capital. That just feels off.

Make sure you don't go TOO far ahead of time. The event is in the planning phase for several months before it actually executes. If you're only two counties away, you should probably wait until a month or so ahead of time to leave.
Abacus May 14, 2023 @ 5:12pm 
Originally posted by von Langen:
Hi all. I hope the devs still read local posts.
1. Just now, my vassal, who is 5 months away from my capital, (according to the calculations of the game), called me to hunt. I agreed and the game didn't say "you won't make it to the event". However, in the middle of my journey, the hunt ended and my character returned home after wasting time.
2. I called a ritual (coven of witches) in my capital. The game invited 30 vassals to this ritual, and most of them arrived fairly quickly. However, we waited another 9 months for 8 people who could not get to us. As a result, the ritual lasted more than a year (almost a year and a half).

With that said, there are a couple of questions:
1. Is it possible to make the AI more selectively and logically send out invitations to events, so that all invitees can get to it in an adequate time? So that he does not invite those who can't come on time, and he does not waste they time in vain.
2. Can you add the ability for the player and AI to force events to start without waiting for all participants if they take too long? For example, when 29 people are waiting for one poor fellow who got lost in three pines. Let the organizer be fined for this -20 relations with the participant who did not arrive, for example (he held a grudge for not waiting for him).

Some stages of events take an unreasonably long time, and something needs to be done about it.
This kin of lease script but.

I have literally started game being a county right next to my liege to take advantage of the real world aspect of having accesses to the seat of government .

I definitely feel like a backwater noble in some far flung region on the border.

The distance and time is pretty high, but I'm cool with the concept of power through centralization being built upon.
Originally posted by von Langen:
Hi all. I hope the devs still read local posts.
1. Just now, my vassal, who is 5 months away from my capital, (according to the calculations of the game), called me to hunt. I agreed and the game didn't say "you won't make it to the event". However, in the middle of my journey, the hunt ended and my character returned home after wasting time.

Pay closer attention to the events you get while traveling, some can heavily and I mean heavily delay your travel. You know the event where a random guy pops up and asks for a duel? That one for example delays you heavily.

Generally it is a good idea to not look for the you might or might not make it button, but instead look at the date the tournament starts and your suspected arrival date (visible on the screen where it shows you your travel route) and see if there is enough of a buffer to make it with several delays.
von Langen May 15, 2023 @ 1:39am 
Originally posted by DavesBarbaricCookie:
Pay closer attention to the events you get while traveling, some can heavily and I mean heavily delay your travel. You know the event where a random guy pops up and asks for a duel? That one for example delays you heavily.
There were no events while I was walking to hunt. The speed of the detachment with the caravaner was 190%. Specifically, in this case, it's not the speed of my escort, but the fact that the event was interrupted for no reason.
Generally it is a good idea to not look for the you might or might not make it button, but instead look at the date the tournament starts and your suspected arrival date (visible on the screen where it shows you your travel route) and see if there is enough of a buffer to make it with several delays.
I looked at the estimated time, and I was walking on time for this event.

Some players believe that there are no problems with travels and invitations to various entertainment events.
Okay, but what about the fact that I was invited to a big tournament in a neighboring kingdom, and I only have to go there for 9 months? From Bulgar to the capital of Lithuania. Do you think this is an adequate invitation from the AI, or do I now have to move my capital every time to be closer to the sender?)
Last edited by von Langen; May 15, 2023 @ 1:47am
Ruffio May 15, 2023 @ 1:59am 
Travel time itself is bonkers. Duration of the event once started maybe not so much...
ShepherdOfCats May 15, 2023 @ 5:34am 
I think the travel time is okay but maybe the invites need to be sent out more in-advance. You really shouldn't even be notified of events that you have no chance of making.

That said, you can stack up some powerful bonuses to travel speed through certain buildings and temporary modifiers. I do wonder if the AI 'cheats' though to make it to some of these events. Like how does a guy on the other side of Mongolia make it, but I can't make it two duchies away?
AmUnRA May 15, 2023 @ 6:02am 
made a small hunt one county away, arrived there some days later and then had to wait 5 months until the hunt started although guest already arrived within 2 weeks - wtf? we I have to wait so long and why does everything in the DLC take so much time?
Although on the hunt, why does the hunting building give '-40' hunting chance although it gives a '+' on the map where you choose your hunting region.
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Date Posted: May 14, 2023 @ 2:48pm
Posts: 12