Crusader Kings III

Crusader Kings III

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Does anyone play with reduced plagues?
As the title says it. I think the plagues are interessting, but the rate at which they occur is totally excessive. In less than 25 in game years my tiny realm of ~12 counties was hit by five plagues. I can handle them, but it's really anyoing. Do you have any experience with the setting? As I said overall it's an interessting mechanic, so I dont want to deactivate it completley but I don't want it every 2 to 5 years to occur, which is neither fun nor reasonable. I guess on every 20 or 50 years would feel more real.
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Showing 1-12 of 12 comments
Yes. They're actually not even as bad now as they were before.

My buddy and I had a drinking game where we took a shot every time there was an outbreak of consumption in our realms. We starting playing at 8pm and were drunk by 9pm
Bishi Feb 8 @ 11:53am 
I really a want a setting for fewer but more impactful plagues. I hate minor plagues when playing anywhere with a coast. It is nearly constant by the time you have 20 development, which is not much at all. Major and Apocalyptic are fine by me when they happen though, at least these are interesting with the danger.

But, yes, there is a setting for the overall frequency.
Nope...Raw Doggin it here
Originally posted by Bishi:
I really a want a setting for fewer but more impactful plagues. I hate minor plagues when playing anywhere with a coast. It is nearly constant by the time you have 20 development, which is not much at all. Major and Apocalyptic are fine by me when they happen though, at least these are interesting with the danger.

But, yes, there is a setting for the overall frequency.
Turn up plague frequency and turn down minor disease frequency in the game rules
Originally posted by Bishi:
I really a want a setting for fewer but more impactful plagues.
BILLY MAYS HERE, AND HAVE I GOT THE MOD FOR YOU!
https://steamcommunity.com/sharedfiles/filedetails/?id=3205751490
VoiD Feb 8 @ 5:13pm 
I've turned all settings up to the max when the dlc was released to see how it looked like.

It made them so nasty that when the black plague spawned.... It was very underwhelming, I think i had like 4 "black plagues" all striking my realm at once before the real one spawned, and they were far more damaging. The entire map was constantly filled with multiple black spots in different locations.

Still, nobody of value in my court ever died to any of them, many landed family members in other lands did, however, which greatly culled my family size, so by the 3rd generation , when I should have had thousands of family members I still had something like 400, so it did add a little bit of challenge, to the point I was starting to build plague resistance buildings for every duchy, never actually completed them because as usual CK3 doesn't last for more than 3 generations as the game gets too boring/easy but still, the most annoying part of the plagues wasn't the damage itself, it was the constant event spam.
Last edited by VoiD; Feb 9 @ 1:08am
There's alot of plauges even with reduced plagues so yes we actually used that setting in a 3 players multiplayer game.
My 'new' favorite tactic is to just move around as an adventurer to avoid plagues at the beginning of the game and start seeding my dynasty in different places on the map.

If I keep those lands relatively small and low on development plagues generally leave them be (non coastal or off of navigable rivers will also help immensely) when I move on. Once tech/innovations, traditions, and marrying for traits progresses far enough I can permanently settle down and create an end run kingdom/empire that can largely deal with plagues without having to isolate forever.

Also get to play those second/third sons that end up looking more promising than the first seed with a little less scheming and trying to rig inheritance that way.
Last edited by jpcerutti; Feb 8 @ 6:38pm
Cole Feb 15 @ 6:58pm 
Originally posted by Half-lidded Bruiser:
Originally posted by Bishi:
I really a want a setting for fewer but more impactful plagues.
BILLY MAYS HERE, AND HAVE I GOT THE MOD FOR YOU!
https://steamcommunity.com/sharedfiles/filedetails/?id=3205751490
this isnt updated for the current version
Originally posted by Cole:
Originally posted by Half-lidded Bruiser:
BILLY MAYS HERE, AND HAVE I GOT THE MOD FOR YOU!
https://steamcommunity.com/sharedfiles/filedetails/?id=3205751490
this isnt updated for the current version

Yes, in that first sentence it says updated for 1.13.0.3 and current version is 1.14.2.2. You would have to roll back to that beta version for the mod to work. You can check on it in the description or ask after/see if it will be further updated in the comments section of the mod in the workshop.
Nellvan Feb 15 @ 9:03pm 
Alternatively use this one. It's up to date, also impoves the resistance mechanic and I personally like the changes it makes better but that certainly is very subjective.
https://steamcommunity.com/sharedfiles/filedetails/?id=3229838933
Originally posted by Cole:
Originally posted by Half-lidded Bruiser:
BILLY MAYS HERE, AND HAVE I GOT THE MOD FOR YOU!
https://steamcommunity.com/sharedfiles/filedetails/?id=3205751490
this isnt updated for the current version
WOOPS! Forgot to upload the "update". There were no relevant changes to vanilla files. Mod is now up-to-date.
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Date Posted: Feb 8 @ 10:52am
Posts: 12