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Concubinage is only really useful for breeding genetic traits into your dynasty, or for breeding claims outside of your faith into your dynasty (ie: capturing an early-game Karling or a Byzantine emperor's daughter). More often than not, Concubinage is just going to leave you with a bad Partition after your death with no major gains except a bit of extra Renown from having a big dynasty. For the purpose of getting a Perfect Circle, Concubinage may be slightly more optimal, since you can always guarantee you'll hit the soft cap of 14 children per ruler, but you're likely to hit that having 4 wives anyway.
For me, though, it's when a religion switches over and the marriage scheme changes that really causes the most problems. I prefer to stick with one system, but the game has these other ideas. In the real world, I could never keep up with concubines let alone multiple wives, ouch.
So monogamy is the only supported option by the game, the same with the 3 gender doctrines, male dominated is the only supported option of the game, the 2 others female dominated and equal are not supported by the game.
The AI screws up regular marriage and Male inheritance too so I don’t think that’s a high benchmark to pass/could make it hard to distinguish between the Ai being a dunderhead vs the actual mechanic failing
concubines are fun, you can kidnap people with good traits, but at very same time, you can instead seduce such people directly and get best possible traits really fast.
I guess that would be a good way to troll your heir.
As soon as the dynasty is established one can move on to polygamy or monogamy but at least at the start you need to mass produce children like it's going out of style.