Crusader Kings III

Crusader Kings III

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Celestial Sep 16, 2022 @ 8:44pm
Rank higher than Emperor
I would like a Rank/Title higher than Empire/Emperor.

The game seems to suffer at later stages when your Empire is so large, that there are many vassal Kings who want a seat on Council, and therefore a large negative opinion modifier is applied to each of them.

To counter this problem, I usually grant several Kingdom titles to a small group of 4-5 vassal King families, witch in turn they control a small group of vassal Duchy families. This method usually works for a while until they die and the Kingdom/Duchy titles are once again divided between their children, which becomes a nightmare of Rebellious Factions again.

I could wait till every Culture learns Primogeniture, but that is not a realistic time frame for gaming. Not to mention their loving opinions of you are not transferred to your Heir, besides the minor bonus "opinion of predecessor" which diminishes over time.

Maybe a Loyalty modifier should be added, to long serving vassal King/Duke Families to their ruling King/Emperor families. Like in Game of Thrones, where in the North there is a strong sense of Loyalty towards the Stark family.

I have of course tried several tricks here and there to Boost my Heir in every way possible before succession occurs, for a stronger starting position. But succession problems aside, I continue with my main point below.

In my recent Iron Man mode game from a Rags to Riches campaign, I currently have 8 Kingdom vassals, and a couple more Kingdom titles to spare. I also hold several Empire titles which I cant grant to anyone else, because they will become independent being the same Rank title as your own.

My objective to continue playing past this power point is to achieve world domination, or close to most of the world in CK3, but there is no more meaningful progress to be had, because you will only end up with more King vassals, and therefore more Rebellious Faction wars over time.

However, I think with a Rank/Title higher than Empire/Emperor, I can effectively grant Empire titles to my vassals who in turn can grant Kingdom Titles to theirs, and continue on with my gaming campaigns. At the current state of game, once you achieve creating a strong Empire, that seems to be the end and finished.

How does everyone feel about a higher rank than Empire/Emperor, something that never existed in history, and what do you think it should be called?
Last edited by Celestial; Sep 16, 2022 @ 9:01pm
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Showing 1-13 of 13 comments
Agent Ulgrin Sep 16, 2022 @ 8:53pm 
I don't think there's any such thing as a title higher than Emperor other than maybe God. I guess there's Caliphate/Caliph but that'd really only work for islamic countries
DerEld Sep 16, 2022 @ 9:03pm 
Exist a mode out there for a title higher than emporer?
Twelvefield Sep 16, 2022 @ 9:43pm 
Originally posted by Azure Tempest:
and what do you think it should be called?

The Twelvefield, of course.
Theandal Sep 16, 2022 @ 11:44pm 
We already have it in game!

Emperor < Religious Leader < God

:)
Celestial Sep 17, 2022 @ 1:40am 
Maybe something like Overlord and Dominion.
Then I can finally continue my world domination campaigns.

Otherwise its just more vassal Kingdoms with too many Empire titles to maintain, so I tend to start over, no point/fun to continue my old Empire saves.
Last edited by Celestial; Sep 17, 2022 @ 1:40am
Ice_King Sep 17, 2022 @ 10:28pm 
I'd suggest a historical title that existed between King and Emperor, Exarch.
RawCode Sep 17, 2022 @ 10:33pm 
game especially designed to always have strong vassals without seat.
Celestial Sep 18, 2022 @ 3:22am 
Originally posted by Ice_King:
I'd suggest a historical title that existed between King and Emperor, Exarch.

A rank middle of King and Emperor could work.

I could consolidate several King titles to that title, and their successions would retain most realms together. Which means less micro-managing King vassals who want attention and cause trouble.

Delegating authority to that new position would solve many problems.

Originally posted by RawCode:
game especially designed to always have strong vassals without seat.

Strong vassals without seat is ok, but not if they all start Rebellious Factions.

The size of the Empire is currently limited to the number of King vassal who love you, and every new kingdom sized territory gained means more vassals to manage, but without a viable way to macro-manage.

The only reason they all want war, is because I have too many King vassals who want a council seat or want more attention. And a higher rank then Empire could solve the management problem.

Not to mention I can finally grant some of the Empire titles I hold without them becoming independent.
titanopteryx Sep 18, 2022 @ 3:37am 
Jail your vassals. They can't rebel if in jail. To do this use your realm priest to fabricate a claim on their title and try to revoke it. They'll rebel and go to war with you. Assuming your imperial army can beat the army of one of the kingdoms in it, you'll squash him and put him in jail. No tyranny.

However I suppose there is a chance they'll relinquish the title, but I've never had that happen.
Judaspriester Sep 18, 2022 @ 4:21am 
Originally posted by titanopteryx:
Jail your vassals. They can't rebel if in jail. To do this use your realm priest to fabricate a claim on their title and try to revoke it. They'll rebel and go to war with you. Assuming your imperial army can beat the army of one of the kingdoms in it, you'll squash him and put him in jail. No tyranny.

However I suppose there is a chance they'll relinquish the title, but I've never had that happen.
Thats exactly the kind of trouble the OP wants to avoid. With sereval emperor titles there is a really huge realm. if you get trouble at one corner of the realm, its okay. but if they start an revolt at all 4 corners around the same time, that isn't fun anymore.

Besides that, if you really want to do the prison route, I think it would be the smarter option "just" to arrest them, because that means a lesser mali for their families.
titanopteryx Sep 18, 2022 @ 4:32am 
Originally posted by Judaspriester:
Originally posted by titanopteryx:
Jail your vassals. They can't rebel if in jail. To do this use your realm priest to fabricate a claim on their title and try to revoke it. They'll rebel and go to war with you. Assuming your imperial army can beat the army of one of the kingdoms in it, you'll squash him and put him in jail. No tyranny.

However I suppose there is a chance they'll relinquish the title, but I've never had that happen.
Thats exactly the kind of trouble the OP wants to avoid. With sereval emperor titles there is a really huge realm. if you get trouble at one corner of the realm, its okay. but if they start an revolt at all 4 corners around the same time, that isn't fun anymore.

Besides that, if you really want to do the prison route, I think it would be the smarter option "just" to arrest them, because that means a lesser mali for their families.
I don't know. If tyranny starts to accumulate too much the mali will accumulate too. As an alternative he could try to get his dread up. One of the first martial lifestyle perks makes the base amount 15. That might not be enough to intimidate a king by itself though, unless he's craven maybe. Whenever I am on a new character that martial perk is the first one I get. It also adds 0.3 control growth to your whole domain.
dwarfpcfan Sep 18, 2022 @ 5:06am 
Honestly, this is where cultural traditions and religious reformation really help me in my playthroughs. It's easy to reform your religion and traditions to just build the Imperium of Man from 40K to be on a permanent world conquest mode (pursuit of power, warmonger, fundamentalist doctrine+ only the strong and whatever else)

But if you want to have a stable kingdom or empire. What works for me is to build the kingdom as such. unless your empire is Francia or the HRE and you don't push outside the border of the De Jure lands, you'll eventually conquer a lot of land that is populated by followers of other religions and your neighbors will also be of other religions. So when you reform, if those neighbors follow other religions. syncretize with them, make your religion pluralist for christians christians syncretism+pluralist is a flat +30 modifier to opinion from christian syncretism and +15 from pluralist.

If your neighbors are muslim same thing but take muslim syncretism. Adaptative is a another flat +15 to opinion from other religions.

for cultural traditions, hereditary hierarchy gives you more vassal taxes but more importantly, reduces the likelihood of factions. Xenophilic gives bonuses when dealing with other cultures, etc

If you take the time and evolve your realm culture and religion correctly, then factions melt like ice cream in the hot mid day sun without you having to do anything because you've stacked so many positive opinion modifiers by the time you reach the 1100s that any faction that forms quickly dissolves because your vassals all have such high opinion of you
Jared_Mour Sep 18, 2022 @ 5:17am 
There are better ways in the game to manage this. You just need to explore them. The last thing the game needs is to become easier.
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Date Posted: Sep 16, 2022 @ 8:44pm
Posts: 13