Crusader Kings III

Crusader Kings III

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Cannon Fodder Aug 28, 2024 @ 11:44am
Concept - Faith Acceptance
Anyone else feel that Faiths should have an acceptance system? Could work almost identically to the existing cultural acceptance system.
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Showing 1-9 of 9 comments
Purest Warrior Aug 28, 2024 @ 2:36pm 
There is an acceptance system within faiths (and religions). If you mouse over any other faith or religion, the tooltip will say the current acceptance, ranging from "righteous" to "evil".

PS. It's called "faith hostility", if you want to look it up.
Last edited by Purest Warrior; Aug 28, 2024 @ 2:39pm
Gedsaro Aug 28, 2024 @ 3:31pm 
Originally posted by Purest Warrior:
There is an acceptance system within faiths (and religions). If you mouse over any other faith or religion, the tooltip will say the current acceptance, ranging from "righteous" to "evil".

PS. It's called "faith hostility", if you want to look it up.


Sure, its not really a system though, as it is static.

and by what they say they want its obvious they are talking about having a system like how cultures work that is more dynamic, and not the unchanging version(Reformations aside, which are Player only(at least in any Dynamic way) I believe)
Last edited by Gedsaro; Aug 28, 2024 @ 3:32pm
jpcerutti Aug 28, 2024 @ 4:03pm 
Originally posted by Gedsaro:
Originally posted by Purest Warrior:
There is an acceptance system within faiths (and religions). If you mouse over any other faith or religion, the tooltip will say the current acceptance, ranging from "righteous" to "evil".

PS. It's called "faith hostility", if you want to look it up.


Sure, its not really a system though, as it is static.

and by what they say they want its obvious they are talking about having a system like how cultures work that is more dynamic, and not the unchanging version(Reformations aside, which are Player only(at least in any Dynamic way) I believe)

The AI does 'religion', if you see it or not; I get notifications regularly over the course of a game. How fluid do you want them to be? We are talking only 600 years of history - and Western Europe was particularly static historically. The AI reforms, organizes, starts heresies, 'founds' (by event) and declares 'Holy Wars' if it has the doctrines. If you are only thinking about Roman Catholic Reformation the Lollards, Cathars, and such are even scripted events - the largest part of the reformation happened historically post game.

The AI doesn't create custom religions - that's just an option put in for players so they can do whatever they'd like regardless of history. Religions were (and still are to an extent) unaccepting of each other's beliefs - just in the time frame of the game they were more than willing to slaughter each other over that. Some still are in that mindset. That the AI would decide that brotherly love, Agape, is the answer would be the realm of user modifications.
Last edited by jpcerutti; Aug 28, 2024 @ 4:10pm
Cannon Fodder Aug 28, 2024 @ 4:25pm 
Originally posted by Purest Warrior:
There is an acceptance system within faiths (and religions). If you mouse over any other faith or religion, the tooltip will say the current acceptance, ranging from "righteous" to "evil".

PS. It's called "faith hostility", if you want to look it up.

I'm aware, what I mean is more of a dynamic system. Allowing faith hostility to change based on ingame events/history.
jpcerutti Aug 28, 2024 @ 4:34pm 
Originally posted by Cannon Fodder:
Originally posted by Purest Warrior:
There is an acceptance system within faiths (and religions). If you mouse over any other faith or religion, the tooltip will say the current acceptance, ranging from "righteous" to "evil".

PS. It's called "faith hostility", if you want to look it up.

I'm aware, what I mean is more of a dynamic system. Allowing faith hostility to change based on ingame events/history.

If that is what you wish for then I would suggest you get the 'Fate of Iberia' DLC and play a ruler within that conflict and location. Then attitudes effect change of perceptions & the outcome of the conflict.

And before anyone adds "that is not "exactly" what I want" - THAT is what the ease of modifications allows anyone to do if they want to put more effort than a forum post into getting exactly what they want.
Last edited by jpcerutti; Aug 28, 2024 @ 4:39pm
Gedsaro Aug 28, 2024 @ 5:06pm 
Came in looking for a fight eh?
jpcerutti Aug 28, 2024 @ 5:33pm 
Originally posted by Gedsaro:
Came in looking for a fight eh?

The name of the game is 'Crusader Kings' after all. Without Crusades, however poorly run by the AI, they'd have to change the name.

Agape Kings just doesn't have the same feel to it. :)
Razorblade Aug 28, 2024 @ 7:13pm 
I think the system works fine already. It wouldn't make much sense for a Fundamentalist faith to ever come to accept others, for example; that literally defies their whole religious doctrine. And if you do want to go from zealous to accepting, the Faith creation system already covers that; you're already free to make a more tolerant version of your Faith.

Moreover, copying and pasting mechanics in their entirety doesn't tend to make for interesting gameplay. If Faith and Culture are the exact same system, what's the point of even having two separate systems? What mechanical purpose does it serve? Roleplaying is all well and good, but mechanics in a game need to exist for more than just flavor.
titanopteryx Aug 29, 2024 @ 12:44am 
We don't have faith acceptance! We are Crusader Kings! We have Holy Wars, and we use them to paint the map in 1 faith!
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Date Posted: Aug 28, 2024 @ 11:44am
Posts: 9