Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PS. It's called "faith hostility", if you want to look it up.
Sure, its not really a system though, as it is static.
and by what they say they want its obvious they are talking about having a system like how cultures work that is more dynamic, and not the unchanging version(Reformations aside, which are Player only(at least in any Dynamic way) I believe)
The AI does 'religion', if you see it or not; I get notifications regularly over the course of a game. How fluid do you want them to be? We are talking only 600 years of history - and Western Europe was particularly static historically. The AI reforms, organizes, starts heresies, 'founds' (by event) and declares 'Holy Wars' if it has the doctrines. If you are only thinking about Roman Catholic Reformation the Lollards, Cathars, and such are even scripted events - the largest part of the reformation happened historically post game.
The AI doesn't create custom religions - that's just an option put in for players so they can do whatever they'd like regardless of history. Religions were (and still are to an extent) unaccepting of each other's beliefs - just in the time frame of the game they were more than willing to slaughter each other over that. Some still are in that mindset. That the AI would decide that brotherly love, Agape, is the answer would be the realm of user modifications.
I'm aware, what I mean is more of a dynamic system. Allowing faith hostility to change based on ingame events/history.
If that is what you wish for then I would suggest you get the 'Fate of Iberia' DLC and play a ruler within that conflict and location. Then attitudes effect change of perceptions & the outcome of the conflict.
And before anyone adds "that is not "exactly" what I want" - THAT is what the ease of modifications allows anyone to do if they want to put more effort than a forum post into getting exactly what they want.
The name of the game is 'Crusader Kings' after all. Without Crusades, however poorly run by the AI, they'd have to change the name.
Agape Kings just doesn't have the same feel to it. :)
Moreover, copying and pasting mechanics in their entirety doesn't tend to make for interesting gameplay. If Faith and Culture are the exact same system, what's the point of even having two separate systems? What mechanical purpose does it serve? Roleplaying is all well and good, but mechanics in a game need to exist for more than just flavor.