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The old system also wouldn't have worked at all with adventurer Contracts, and Adventurers > scheming, imo.
It's a good sign they are expanding on standard OG mechanics and trying to make them more dynamics.
The standard stuff isn't going to benefit as much like the OG schemes, it's more for what they add to it.
Before it was way too easy to go on killing sprees. There were also just too few drawbacks to scheming.
I think the changes let intrigue continue to be strong while adding more nuance to how you carry out your schemes. At the same time I think it does a good job of keeping the system balanced.
People generally want more interesting things, not the existing gameplay made worse. Like no one has ever asked Paradox to arbitrarily increase Gold prices for no reason, but they keep doing it because players complain about having too much gold and it's easier to do the worst cost scaling in existence ( nonsensical static costs + costs that scale off your income making increasing your income pointless until you hit the caps ) than to add new and interesting gold sinks or even to come up with ways to sensibly scale things based off gold invested so that it makes sense to pour more gold into something for better rewards as the game goes on instead of the costs increasing because you have more territory or a better title or a later era.
That is the base chance - And is significantly adjusted by the agents you bring in.