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Building has a long time to break even/pay for itself, but they will over 600 years. It is more a place to get rid of extra money AND that money could be better spent on troops or mercs for better warring and/or raids in the beginning.
If you are Tribal, prestige is the important number in the beginning - not gold.
Play the tutorial.
They pay you to do that now? *I* need to go back and do the tutorials. ;)
1. Adopt the Stewardship - Avaricious Lifestyle. Get the "Golden Obligations" perk.
2. Start spying on all nearby courts, by sending your spymaster perform the "Find Secrets" task (click on or near the court to spy on, not your own)
3. Blackmail everyone for hooks
4. Demand payment
Now if you are directly at game start, there probably won't be all that many dirty secrets to find. And not everyone has gold to pay up.
But just keep making sweeps over the same courts. The more people living there and the higher the rank of the liege, the more you can eventually dig up.
The hooks can always be valuable regardless, because you may eventually have to murder other rulers or heirs or alliance spouses at some point. And the unused hooks are equal to plot agents. End truces, break up alliances, throw a realm into chaos after succession.
There also are some potentially even more overpowered uses for hooks, so bad they almost belong into some kind of book of the black arts.
For example, you can force everyone to join your court with a basic hook. Or if you are playing the Persia struggle, a simple hook can force rulers to join your side.
You'll also need a good spymaster to make this work.
And i don't remember how exactly the Golden Obligations mechanic was nerfed some while back, this used to be vastly overpowered in its first iteration (e.g. releasing someone from prison for a hook, and then demanding payment would give more gold than ransom).
1.) as taxes from counties you own personally (and its overall important that you upgrade buildings in your "home" county). I would say this is by far the most important moneymaking method in the long run, because it is consistent. Restrict your building upgrades to your "home" county that your heir will inherit, to ensure that they have the same source of income when your original ruler dies.
2.) As taxes from your vassals, although this is usually much smaller than (1.). This depends on the contract you have with your vassals, and its theoretically possible to squeeze them for more by altering the contracts, but its generally a bad idea and might make them revolt. Not to mention altering the contract without a good reason is tyrannical and will lower the opinion of ALL your vassals. You should try to keep their tax contribution in the middle to balance out money and opinion.
3.) You can get money from conquered castles and raiding, although this requires you to have an army and a raised army has upkeep. I find that this method is not very sustainable although might give you occasionally some boosts of income, particularly in the beginning. There is also the caveat that you actually need to be able to win. Conquering land is a big source of prestige and prestige has other benefits. If you are a northern viking raiding is a more accepted part of the culture and thus little bit more important.
4. There are a variety of special methods that depend on your perks, such as blackmailing characters (exchanging hooks to money). This is usually not a huge source of income and depends on a variety of things.
If the OP has 5 gold, then yes the blackmailing and payments are not just the easiest but also the largest possible bonus income.
Even if he earned 5 gold a month, getting payments of an average 50 gold per year would still roughly double the income. And that was only assuming he doesn't have any extra expenses in this time, like having to raise his army.
Everything else people listing requires a good deal of things you only have in a fairly sizable realm. Vassals, taxes, waging wars against people with money, ransoming, investing gold into expensive upgrades taking a lifetime to pay their gold back.
For example the most basic economy building, Cattle pastures.
This "only" costs 150 gold to build, and generates 0.25g per month.
Which means that it takes 600 months, or 50 years, just to earn back those 150 gold.
Or if your county has let's say a development score of 10 , the building would earn 5% more taxes, reducing the 600 months to "only" 571.4 months...
And that isn't counting that buildings take years to construct, during which you don't see a single coin paid back.
You can "Sway" the Pope if he starts getting too much negative diplo from all of your begging, the more swaying the more it will counter the negative and then you can beg for more.
Also remember that when old Pope dies new Pope wont have the negative diplo from all of the previous times you begged the old one for money, so especially as Pope get old you squeeze him dry.
And then the new Pope should love you so much already from the beginning if you are as pious as a saint.
Combining trees is a bit cheesy in my opinion, since the AI can't do it. But if you don't mind that, go for it.
Last time i checked, fabricating hooks costs a multiple of what you can get back in payments.
Also having the perk means that the fabricate event always triggers instead of finding secrets.
I have still discovered secrets when I have the ability to fabricate. I thought fabricate was the default option if you didn't discover one? You still have the option not to do it, at a loss of time and effort. Fabricating isn't cheap and most definitely is not a good way to make any money - more like buying a Rolex to make money pawning it.
Fabricating hooks requires the perk "Truth is Relative". By default its not available.
(technically it is also possible if you have vengeful trait vs a rival)
Absolutely correct. Using your spymaster to search for secrets is available from the start, you will default to "do you want to fabricate one?" if you do not discover a secret at the end of that search - IF you've gone down the tree and can fabricate secrets.
Sometimes it says "you didn't find anything, what do you want to do now", but usually it gives you the option to fabricate (if you can).
If you are searching a whole court it is random, who's secret you end up finding (if there are multiple secrets there, if you find one) AND who you can fabricate on.