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You say that like when you fight a group of aliens in Halo the game is modeling all of their individual perspectives... its not. The AI is modeled to give the player a specific perception or experience.
Additionally, the AI already *doesn't* pour through records to find potential mates with Herculean or Genius traits to pull into their secret breeding programs. If anything, this puts the player down to a cognizance more fair to the AI we all stomp all over.
I can assure you the moment an AI deathstack walks outs of the mist and targets your divided army groups terminator style you will get angry. The AI already ignores attrition and can change moving directions like 5 times without moving out of a tile. If you wanted to be clever you could have said scripting. If we go into technical details the game has no AI to begin with. That aside it would be a very, very bad idea because as I said the rest of the games mechanics would not be adjusted. The AI would attempt 5% succees chance murder schemes due to a 'lack of info' and entire dynasties would jail each other.
The games AI either does not or barely utilizes the mechanics we have now. Adding so many additional layers of code would make the game unplayable. Running eugenics programs and having heat vision are completely different things btw.