Crusader Kings III

Crusader Kings III

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Dibago Jun 4, 2023 @ 12:34pm
Unlucky "random" events
I started a new campaign with a character created by me and everything was going well until i got an event that i never saw before. I slipped after taking a bath, however i was lucky and my reflexes saved me.
Weird, but all good.
After a few years same event happen again, this time i had 20% chance of injury and 80% of becoming incappable. Obvious he 80% won and i become incappable.
Since this trait said that i wouldnt be able to get children, and i had no children yet (my only child died a couple years before) I had 2 options:
1- keep going and it is going to be game over, since i have no heirs.
2- reload so i dont have this random event.

Since i wante to do this campaign, it is an easy choice, i reload. Lucky for me i had a save a month before so i went with that. The event still happens with the same outcome. Weird since i thought this was a random event, i guess im just unlucky.
So i reload my last auto-save, which was about 10 months before. I reach the exact same date, and the accident happens again.
Ok, this is weird, but im going to reload 2 years before. I mean, this is an accident, so surely is rng and not a pre determined event to screw me right?
Apparently no. even reloading 2 years before, when i reach the exact same date, my 22 year old ruler with no kids have this "accident" happen.
Despite being obvious at this point that this event is not so random apparently, i still decide to reload and play those 2 years a couple more times, and both times, i reach the exact same date, and i slip in the bath and become incappable.
So i reload from the start and replayed the whole 7 years that had passed in the campaign...and still happened at the exact same date.

Some runs i played normally, others i just stood there without doing anything and the outcome doesnt change.

What makes no sense, is that this event looks like it is a random, rng thing that just happend, but apparently is already determined that my ruler has to become incappable through this "accident".

To be honest i didnt even know this game had these events that are pre-determined to happen no matter what. I thought it was supposed to be rng or triggered by something else. But this isnt. No matter how far back i reload, no matter how different i play, no matter how much i change, it still happens at the exact same date with the exact same outcome.
Now, as i said, i feel that makes no sense, because it is screwing the player without giving any chance of fighting against it.
Obviously this could be a bug or something and im trying to see if anyone had something similar happening to them.
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Showing 1-15 of 17 comments
In your subsequent playthroughs, did you end up having an eligible heir at the time of the accident?
tvremote Jun 4, 2023 @ 1:48pm 
I've seen this event play out several different ways such as falling from a horse that gets startled and I hate it. It's a stupid event. From what I can gather you've been assassinated, which is why it keeps happening at the same date (when the plot finishes). Having bodyguards usually prevents it for me and I get a popup saying my bodyguard saved my life.
Last edited by tvremote; Jun 4, 2023 @ 1:49pm
Dibago Jun 4, 2023 @ 1:48pm 
Originally posted by SunflowerFollower:
In your subsequent playthroughs, did you end up having an eligible heir at the time of the accident?

not on the ones i started a couple years before. On those i only had that one kid that died.
But for the one i restarted from the first save and replayed the whole 7 years, i got 2 kids.
So technically, the run is saved, i have heirs, however, while i could just go with it, i still want to figure it out why or how is this event locked in to happen independently of what i do.
If it is supposed to be that way, then i cant do anything and i just move on, but it seems a bit odd, so i just wanted to make sure.
Dibago Jun 4, 2023 @ 1:53pm 
Originally posted by tvremote:
I've seen this event play out several different ways such as falling from a horse that gets startled and I hate it. From what I can gather you've been assassinated, having bodyguards will usually stop it.
I'll look into it.
Tho the event for me is my character is taking a bath and when he leaves his wet foot slips and he falls. That would be odd if it was an assassination attampt, but this is CK3 so we never know i guess.
Harris Jun 4, 2023 @ 1:58pm 
Originally posted by Dibago:
Now, as i said, i feel that makes no sense, because it is screwing the player without giving any chance of fighting against it.

Yep, you are basically getting a message "you are screwed in X years, start over".

The community in general hates it, minus a few "hardcore" enthusiasts - and yet PDX insists this must be a part of default game rules.
LazyEnt323 Jun 4, 2023 @ 2:11pm 
The last update included so called harmfull events. They weren't part of the game previously. I think you can turn them of in the settings.
Siamese55 Jun 4, 2023 @ 3:09pm 
Harm events were added in the last big update. Check the patch notes. You can turn them off in the game settings.
Dibago Jun 4, 2023 @ 3:12pm 
Originally posted by EvilSociopath323:
The last update included so called harmfull events. They weren't part of the game previously. I think you can turn them of in the settings.


Originally posted by Siamese55:
Harm events were added in the last big update. Check the patch notes. You can turn them off in the game settings.

ah, I remember seeing something about events but didnt looked much about it because i thought they were more events like the ones that already existed.
I'll check the settings. Thanks
Trancepticon Jun 4, 2023 @ 10:00pm 
Hello, these events are "harm_events.txt" they occur for the player based on a variety conditions: Age, Health, Education, Traits and Culture. They will only happen to a Ruler on a cool-down per Dynasty. They are designed to kill, make Ruler Infirm, or make the Ruler Incapable.

Once it occurs the Ruler is flagged and won't see that event again.

I recently made a Mod for the Workshop that will flag the players Ruler as pass/complete for harm events.

<edit>
You can't really stop them from happening (setting Random Harm Target to "AI Only" will only filter out some) but if your Ruler is trained or possess a certain Trait (which is different for each event) you may have a higher chance of passing the event unharmed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2984283306
Last edited by Trancepticon; Jun 4, 2023 @ 10:19pm
captain403 Jun 8, 2023 @ 6:21am 
Originally posted by Siamese55:
Harm events were added in the last big update. Check the patch notes. You can turn them off in the game settings.

Actually, no you can't. You can drastically reduce them, and you can make the AI only (including your heirs), but you can't completely disable them.
jerrypocalypse Jun 8, 2023 @ 6:28am 
Originally posted by captain403:
Originally posted by Siamese55:
Harm events were added in the last big update. Check the patch notes. You can turn them off in the game settings.

Actually, no you can't. You can drastically reduce them, and you can make the AI only (including your heirs), but you can't completely disable them.
"Safe" is effectively the "off" setting since they won't kill or disable/cripple rulers. They basically turn into harmless event chains at that point
captain403 Jun 8, 2023 @ 4:50pm 
Originally posted by jerrypocalypse:
Originally posted by captain403:

Actually, no you can't. You can drastically reduce them, and you can make the AI only (including your heirs), but you can't completely disable them.
"Safe" is effectively the "off" setting since they won't kill or disable/cripple rulers. They basically turn into harmless event chains at that point

Off would be effectively off. You can inflict much harm without killing/crippling characters. Thing is, they are something few asked for, and are forced on the majority who don't want them.
jerrypocalypse Jun 8, 2023 @ 5:24pm 
Originally posted by captain403:
Originally posted by jerrypocalypse:
"Safe" is effectively the "off" setting since they won't kill or disable/cripple rulers. They basically turn into harmless event chains at that point

Off would be effectively off. You can inflict much harm without killing/crippling characters. Thing is, they are something few asked for, and are forced on the majority who don't want them.
Then rollback your version using the betas.
captain403 Jun 8, 2023 @ 6:25pm 
Originally posted by jerrypocalypse:
Originally posted by captain403:

Off would be effectively off. You can inflict much harm without killing/crippling characters. Thing is, they are something few asked for, and are forced on the majority who don't want them.
Then rollback your version using the betas.

Why? There are a lot of things I like about the current version.

Note I was not the one complaining about harm events - though if they could be disabled I would do so. My comments were merely correcting the mistaken belief that they could be disabled.
Last edited by captain403; Jun 8, 2023 @ 6:26pm
jerrypocalypse Jun 8, 2023 @ 6:43pm 
Originally posted by captain403:
Originally posted by jerrypocalypse:
Then rollback your version using the betas.

Why? There are a lot of things I like about the current version.

Note I was not the one complaining about harm events - though if they could be disabled I would do so. My comments were merely correcting the mistaken belief that they could be disabled.
And my statement was that "Safe" is as close to disabled as you can get in the current version. I never said they could be disabled, thus my usage of the word "effectively" - which does not me "the same".
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Date Posted: Jun 4, 2023 @ 12:34pm
Posts: 17