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Offset the cost of continuing development and the free updates that come with that development.
One of the biggest complaints levied against DLC of the past was it was practically a mandatory purchase because access to so much content was locked in it.
People cried they didn't WANT to be forced to buy DLC just to avoid having a "busted game" so critical content was moved from DLC to the free patches, but that doesn't make creating any of the content cheaper. or add more hours to a day for the creation of even more content, and now the complainers are crying there's not ENOUGH content in the DLC because more of it is provided in the free patch.
Personally I say to everyone, "Make up your GD minds."
You want DLC that in your heads justifies the price, fine, the free patch content goes back in the DLC and if you want to play the "real" game you have to buy it no complaints.
All everyone gets free from now on is bug fixes.
I have absolutely no envy at all toward present day game devs. No matter what you do someone is going to drag you for it.
Basic tours are part of the Free update, same with the Regency aspect.
There will be a lot more depth on Hunts and Tournaments and other aspects of the Paid side, Read the diaries. If that doesn't sound worth it, by all means just get the free update, with tours included.
A clip from the dev diary about tours,
Since Travel inevitably touches nearly every aspect of the game, I figured I’d spend some time here at the end attempting to answer a few questions that are sure to arise.The focus for this expansion has been to create a Travel System that will specifically work for getting characters to and from Activities. With that said, we’ve endeavored to make this system as flexible as possible for future work and iterations–which is why it’s a free feature.
The Travel Mechanic has also been integrated into smaller activities such as Meet Peers, Grand Blot, and Grand Rite. We are currently working on integrating the mechanic into more game systems. Some Schemes are still completable while you or your Target is traveling.
Also, they're reworking MaA to be more inline with how it was in CK2 (not a full replica, but slimmed down a bit).
They're adding caravans and caravan masters. They might not be trade-focused right now with the update, but it's pretty clearly foundational stuff for some things that might be pretty big,
They've talked about an Empire DLC before and wanting to make each empire feel unique and special. I'm pretty sure they'll make that its own DLC rather than squishing it together with tournaments.
I'd like them to flesh out the various and sundry cultures, nations and empires to help differentiate regional and kingdom/empire specific gameplay. I'd have liked them to add some more challenge to gameplay and not by nerfing the speed at which you can do things with artificially contrived "speed bumps" that actually rob you of the fun of the game in exchange for additional busywork and frustration, but with actual challenge from competent AI and mechanics that the AI can actually understand and use in a meaningful way.
Instead we keep getting "fluff" Sugary flavoured padding that is meant to appeal to the superficial aspects of our imaginations but lacking any real depth or complexity to the actual core gameplay.
And I'm 110% in favour of bundling updates into DLC. I have always hated the "free" patch mechanic updates as they have often been used as a means of implementing only half of the intended changes in the free patch while paywalling the functional aspects behind the DLC. It's scummy business practice and it's always confused me that so many people defend it and think it a GOOD thing.
Northern Lords had the right idea, if somewhat narrow in focus. Iberia was good on paper, unfortunately the implementation was poor and the dumb as bricks AI can't handle it properly. Royal Court? What a joke. And this? Buildings revamp? New map assets for buildings? pfft. More frilly but ultimately vacuous busywork to try to distract us from the empty and shallow core gameplay? Yeah, sounds about right.
I think I'd rather buy a whole new game!
Over half the games i have bought i didn't play more than a few hours, though i will say some are because i have yet to even get to them because i'm busy playing games i LOVE! I have way more money spent on buying new games that i didn't like, than money spent on DLC on games i do and going by my average cost, i'd probably end up with 5 games for 35 bucks, Not 1, though the Divinity bundle 1&2 on sale for 22 bucks still temps me.
If i love a game it's pretty much always been worth it, If i don't i never spend another dime on it. It's a pretty simple concept. Sounds like you don't love it, so you know what you should do.
Counterpoint, I DO care about tours and hunts. I look forward to the regency aspect of longer tours. I think fleshing out hunts and feasts with intrigue options is a great addition. I don't know how you read the last few dev diaries and think the upcoming update and DLC is vacuous busywork.
People are mad that they were sold a game that doesn't work and doesn't have anything in it that specifically fails it's development promises. CK3 is infinitely less modable than CK2, and that was part of the day0 marketing. Don't try to push that onto something to do with the dlc model.
https://steamcommunity.com/sharedfiles/filedetails/?id=2949767945
https://steamcommunity.com/sharedfiles/filedetails/?id=2922050163
https://steamcommunity.com/sharedfiles/filedetails/?id=2926309668
https://www.youtube.com/watch?v=lKgF1cRJ1RY
https://www.reddit.com/r/CK3AGOT/comments/11ubf6u/ck3agot_what_to_expect/
I mean... those are total conversion mods but there are so many out there. But sure, infinitely less modable ...
Gonna call a ♥♥♥♥♥♥♥ source on this one. Name one thing you can do in CK3 that can't be done in CK2.
They're the most prolific CK modders (N.B. their mod is literally just a map replacement) because nobody wants to touch CK3 modding with a ten foot pole. It is not a significant mod, it's basically vanilla CK3 on a different map with some contextless letter_events.
Because it is? Do you have any idea what you're talking about?
Everything is hardcoded, everything that isn't hardcoded can't be accessed in a convenient way and you need to set up laborious hacks with variable assignation to deal with them.
Immortal maldives spends like 40 lines on an implementation of something that takes 1 in CK2 (and is optional since surrounding systems actually work the way you would hope they do instead of e.g. AI using age instead of immortal_age for marriage fertility calculation) and I would consider immortal maldives best practice for the most part.
Call me when CK3 doesn't CRASH TO DESKTOP if a woman is listed as a father while simultaneously requiring you to script a (resource intensive for some reason because polling characters rapes your PC in CK3 for some reason) check-for-women-with-the-trait on_action event (which will also have downtime where it doesn't check for characters generated in certain ways in time, for instance) to replace one trait with another if you want to have a trait that has different versions for men and women.
I don't know what they said about modding, but i do know they said they were going to lean much more into the family dynasty, RP and sandbox side of things. It was the main reason why i bought CKIII, and no longer play II, i can't get past everyone looking the same.