Crusader Kings III

Crusader Kings III

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Vicboss Apr 7, 2023 @ 4:22pm
Whoever put the max scheme success rate at 90% is an idiot.
Isn't it ♥♥♥♥♥♥♥ fun to lose your claim throne scheme twice in a row despite having a 90% success rate both times? If I wanted to play 'Get ♥♥♥♥♥♥ by RNG Simulator' I'd be playing Xcom right now. Can you please allow this ♥♥♥♥ to be put higher considering it makes NO logical sense why it can't be.
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Showing 1-15 of 19 comments
Illusion17 Apr 7, 2023 @ 4:24pm 
I'll admit I get annoyed too sometimes but rng is a huge part of this game. It's meant to simulate that things don't always go as planned and keep the players on their toes. Personally, I find the assassination chance bottoming out at 5% the most annoying. It's just super swell when your ruler gets killed and there was physically nothing you could do about it other than get your dumb spy master to find who's doing the scheme already.
taomastercu Apr 7, 2023 @ 6:05pm 
RNG is required with a simulation as shallow as CK3. It could be worse, it could be more similar to Shadow Empire Strategem cards. Course you can get to 100% on those if you really grind.
PDX-Trinexx  [developer] Apr 7, 2023 @ 6:43pm 
Your scheme is being intercepted by the target's spymaster. Bribe them into joining the scheme, or take them out of the picture.
Vicboss Apr 7, 2023 @ 7:37pm 
Originally posted by PDX-Trinexx:
Your scheme is being intercepted by the target's spymaster. Bribe them into joining the scheme, or take them out of the picture.

https://ck3.paradoxwikis.com/Schemes#Schemes

Kindly go read the max success and secrecy chances of the claim throne scheme to see what I am talking about instead of whatever it is you are referring to here. You can't get more than 90% success rate on a Claim Throne scheme and this chance will fire when the scheme is complete. Meaning there is no interception here, it's simply failing on the 10% chance to, multiple times in a row.
Last edited by Vicboss; Apr 7, 2023 @ 7:37pm
Gedsaro Apr 7, 2023 @ 8:33pm 
It can be annoying yes, but if they didn't cap it, the player would never fail once they have half an idea how stuff works.
taomastercu Apr 7, 2023 @ 8:57pm 
Originally posted by Gedsaro:
It can be annoying yes, but if they didn't cap it, the player would never fail once they have half an idea how stuff works.
That's the problem with such a simplistic simulation which the AI nevertheless is too dumb to handle. Imagine a much more detailed social simulation where AIs would make smart choices depending on much more detailed consciousnesses. Players could stack up quite a bit of effort but some AIs would be able to resist naturally while others would be rightfully easily suborned. Also with a more detailed simulation you could assure success at one task but you'd be trading off against your other options.

Sadly we have CK3 instead.
Aelfric Apr 7, 2023 @ 9:06pm 
didn't ck2 have a full proof assassination button which they removed and replaced with plots? seems fine currently here, since 90% is still a good chance. Claiming the liege's throne is already powerful. Imagine if the percent chance existed but it was hidden from our view.
Last edited by Aelfric; Apr 7, 2023 @ 9:07pm
stun Apr 7, 2023 @ 9:52pm 
Originally posted by Aelfric:
didn't ck2 have a full proof assassination button which they removed and replaced with plots?
Nah, CK2's assassination worked almost exactly the same as the plots situation only it was advanced by rng rather than a timer. Well, CK3s is also advanced by rng, but more granularly.
CK2 had foolproof imprisonment/execution/marriage which was instant when it was 100% success, leading to things like that one guy's legendary abyssid in-game-speedrun campaign.
bulbatrs Apr 8, 2023 @ 12:51am 
Originally posted by stun:
Originally posted by Aelfric:
didn't ck2 have a full proof assassination button which they removed and replaced with plots?
Nah, CK2's assassination worked almost exactly the same as the plots situation only it was advanced by rng rather than a timer. Well, CK3s is also advanced by rng, but more granularly.
CK2 had foolproof imprisonment/execution/marriage which was instant when it was 100% success, leading to things like that one guy's legendary abyssid in-game-speedrun campaign.
how can you speed run ck2? there is nothing to speed run - there is no win condition outside of surviving to the end.
taomastercu Apr 8, 2023 @ 6:47am 
Originally posted by stun:
Originally posted by Aelfric:
didn't ck2 have a full proof assassination button which they removed and replaced with plots?
Nah, CK2's assassination worked almost exactly the same as the plots situation only it was advanced by rng rather than a timer. Well, CK3s is also advanced by rng, but more granularly.
CK2 had foolproof imprisonment/execution/marriage which was instant when it was 100% success, leading to things like that one guy's legendary abyssid in-game-speedrun campaign.
CK2 originally had a button where you paid money to assassinate and it was just based on your Intrigue. Contrary to the person you are quoting though it was not a 100% chance. They got rid of this relatively quickly.
TB Apr 8, 2023 @ 9:29am 
CK3 is so ♥♥♥♥♥♥♥ easy already that I really don't want less rng but actually more of it.
titanopteryx Apr 8, 2023 @ 9:55am 
Originally posted by Vicboss:
Isn't it ♥♥♥♥♥♥♥ fun to lose your claim throne scheme twice in a row despite having a 90% success rate both times? If I wanted to play 'Get ♥♥♥♥♥♥ by RNG Simulator' I'd be playing Xcom right now. Can you please allow this ♥♥♥♥ to be put higher considering it makes NO logical sense why it can't be.
It was me that put it at 90%.
Gedsaro Apr 8, 2023 @ 12:39pm 
Originally posted by taomastercu:
Originally posted by stun:
Nah, CK2's assassination worked almost exactly the same as the plots situation only it was advanced by rng rather than a timer. Well, CK3s is also advanced by rng, but more granularly.
CK2 had foolproof imprisonment/execution/marriage which was instant when it was 100% success, leading to things like that one guy's legendary abyssid in-game-speedrun campaign.
CK2 originally had a button where you paid money to assassinate and it was just based on your Intrigue. Contrary to the person you are quoting though it was not a 100% chance. They got rid of this relatively quickly.
Ck2 actually did start with an assassination Button, pay gold, roll dice, person dies or lives right then and there.

Though it wasn't too long before that got restricted, then I think removed and replaced by plots.
Those had some MTTH, basically one step, unlike current 10 or whatever, to fire the chance to try and kill the person, more plot power the more likely it would fire sooner (so you could get a chance anywhere from next month, to never).

When the plot fired, chance of success/failure depended on the event, and target traits. base success for most(all?) events was only 75%, traits like trusting on the target could up it to 90%(some other traits to, for certain events), if the target had traits like paranoid, or diligent usually, they were almost impossible to kill because the chance to succeed would be halved or more by each trait.

You were also much more likely to be discovered, like 25% chance on success, and 50% of each fail.
Ashling Apr 8, 2023 @ 3:24pm 
Originally posted by PDX-Trinexx:
Your scheme is being intercepted by the target's spymaster. Bribe them into joining the scheme, or take them out of the picture.
I didn't know the Spymaster could do that, neat.

Wait, I'm confused. What does intercept mean here? Can the Spymaster auto-fail a scheme somehow? Is that what happens when disrupt schemes goes off, I literally cannot find anything about what disrupt schemes does, so maybe it's that?
Is this about discovering a scheme?
Last edited by Ashling; Apr 8, 2023 @ 3:41pm
Illusion17 Apr 9, 2023 @ 8:19pm 
Originally posted by Triangle:
Originally posted by PDX-Trinexx:
Your scheme is being intercepted by the target's spymaster. Bribe them into joining the scheme, or take them out of the picture.
I didn't know the Spymaster could do that, neat.

Wait, I'm confused. What does intercept mean here? Can the Spymaster auto-fail a scheme somehow? Is that what happens when disrupt schemes goes off, I literally cannot find anything about what disrupt schemes does, so maybe it's that?
Is this about discovering a scheme?
I'd hope Trinexx knows best, but my understanding of the mechanic was that a spy master could A, discover the scheme drastically lowering the chance, or b, find how who's behind the scheme instantly ending it. I've never seen an ai spymaster do b though.
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Date Posted: Apr 7, 2023 @ 4:22pm
Posts: 18