Crusader Kings III

Crusader Kings III

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Mundus May 17, 2023 @ 3:28pm
One thing I feel CK3 DESPERATELY NEEDS...TRADE!
Even after almost three years, there is no actual system of trade, no trade routes, no options or letters to trade, no ability to mint coinage, open trade markets (other than building markets in our holdings but that's a little shallow in my opinion.

No ability to gain money through vassal/land taxes on various goods/items, no goods produced in any holdings which are dynamically traded throughout the region- etc

No silk road

So on, I could go on.

CK3 desperately needs trade, until 1.9 this was facilitated by DTR (Dynamic Trade Routes) but now with that being incompatible and it not being likely to receive an update, the economy feels like a shallow version of what could really be possible.

So many of you missed the mark on this lmao, assuming I meant Victoria 2/3 which I didn't my god.
Last edited by Mundus; May 17, 2023 @ 4:22pm
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Showing 1-8 of 8 comments
GattorriHanzo (Banned) May 17, 2023 @ 3:39pm 
If it was simplistic and not too bogged down with a bunch number crunching bs..i agree. Something as simple as trade with allies, securing trade routes, etc. I dont want to deal in individual commodities like some other games and worry about reading/predicting market numbers.
ShepherdOfCats May 17, 2023 @ 3:39pm 
I'm saying this as someone who was eager for Victoria 3, and when I got slapped with a spreadsheet simulator, I haven't put more than 8 hours into that game:

Please don't do this.
Deacon May 17, 2023 @ 3:42pm 
Yeah, Victoria 3 is utter trash. Nothing about that is interesting. Please do not do that with any game ever game.
Taro May 17, 2023 @ 3:42pm 
I'm not really sure that trading would be something of big concern for a ruler, I would think merchants / cities would handle it by themselves without needing the ruler to "plan" it.
Mundus May 17, 2023 @ 3:47pm 
I'm not talking about a system like Victoria 3, I'm talking of like a passive thing. Take a look at DTR

https://steamcommunity.com/sharedfiles/filedetails/?id=2821835496

This basically has everything I'm asking for and it works nothing like Victoria.
The Former May 17, 2023 @ 4:22pm 
So this is tricky. On the one hand it might work if implemented totally outside your control, say as beneficial aspects of counties. (Though we do get that in the form of stewardship events like organized trade and such.)

The reason I'd rather it not be something directly controlled by the player is that feudal lords pretty generally didn't touch trade during this period. There are probably a handful of exceptions, but merchants are by and large independent, only crossing paths with lords when it came time to pay tolls and taxes.

A fully simulated trade network setup might be a bit much for this game. But if they were to, say, implement a Silk Road mechanic and we could vie for shares of its profits? That'd be a different matter.
Mundus May 17, 2023 @ 5:03pm 
Originally posted by Lockfågel, Paradoxriddaren:
So this is tricky. On the one hand it might work if implemented totally outside your control, say as beneficial aspects of counties. (Though we do get that in the form of stewardship events like organized trade and such.)

The reason I'd rather it not be something directly controlled by the player is that feudal lords pretty generally didn't touch trade during this period. There are probably a handful of exceptions, but merchants are by and large independent, only crossing paths with lords when it came time to pay tolls and taxes.

A fully simulated trade network setup might be a bit much for this game. But if they were to, say, implement a Silk Road mechanic and we could vie for shares of its profits? That'd be a different matter.

A modder has literally done this, though.

If a modder can do it, PDX sure as hell can.
The Former May 17, 2023 @ 5:28pm 
Originally posted by Medic:
Originally posted by Lockfågel, Paradoxriddaren:
So this is tricky. On the one hand it might work if implemented totally outside your control, say as beneficial aspects of counties. (Though we do get that in the form of stewardship events like organized trade and such.)

The reason I'd rather it not be something directly controlled by the player is that feudal lords pretty generally didn't touch trade during this period. There are probably a handful of exceptions, but merchants are by and large independent, only crossing paths with lords when it came time to pay tolls and taxes.

A fully simulated trade network setup might be a bit much for this game. But if they were to, say, implement a Silk Road mechanic and we could vie for shares of its profits? That'd be a different matter.

A modder has literally done this, though.

If a modder can do it, PDX sure as hell can.

Not that it would be tricky to implement, but rather it would be tricky to implement in a way that suits their design pillars and also keeps with history. If a modder has done it and you enjoy using it, by all means, don't let me stop you! But I have my doubts that Paradox will implement exactly this, as it doesn't really tie into their stated goals.
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Date Posted: May 17, 2023 @ 3:28pm
Posts: 8