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Please don't do this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2821835496
This basically has everything I'm asking for and it works nothing like Victoria.
The reason I'd rather it not be something directly controlled by the player is that feudal lords pretty generally didn't touch trade during this period. There are probably a handful of exceptions, but merchants are by and large independent, only crossing paths with lords when it came time to pay tolls and taxes.
A fully simulated trade network setup might be a bit much for this game. But if they were to, say, implement a Silk Road mechanic and we could vie for shares of its profits? That'd be a different matter.
A modder has literally done this, though.
If a modder can do it, PDX sure as hell can.
Not that it would be tricky to implement, but rather it would be tricky to implement in a way that suits their design pillars and also keeps with history. If a modder has done it and you enjoy using it, by all means, don't let me stop you! But I have my doubts that Paradox will implement exactly this, as it doesn't really tie into their stated goals.