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First run was 1066 start and I was pretty terrible. My goal was to take over the western side of the map. I took over Britain, France and ran into a brick wall going into Spain. I was just learning so everything was new and fun.
Second run I started in Ireland again but in 867. Raiding was fun and I was tribal and some Christian religion, that allowed me to Holy war like crazy. Being tribal was more exciting since I didn’t have to wait for claim fabrication. I ran through Britain, Norway, Sweden, Denmark and Finland by the mid 950s. Then I made the most of going feudal, that made the game a slog. I just stuck with it and took over the Rus area, flowed down to the Holy lands, west to the Atlantic then I took out Byzantine and the rest of Europe restoring the Roman Empire.
I was pretty bored and done with each run well before the end date but I just stuck it out.
I dont know how Kimlin, do, But I can say, how I do to make games a bit longer. I play it a bit more historical. I slighly modified some game parameter, so intel trait are no more genetically inheritable. I lowered the number of fief you can handle. I removed some skills such as restraint or know thyself (simpler is to not use it). I also ignore suidice and desinherit (except grave crime like when a son attempt to murdered me).
However all of this is only common sense, and often peoples who complain about a too easy and boring game are the first to exploit and over use ludicrous game s tools and flaws.
If I really wanted to crush the game I could probably get it done in a reasonable amount of time, especially since by the mid game it's just "win more". 20,000 troops vs 80,000, you're never going to lose that war.
She's a keeper, my friend.
It shouldnt feel like that.
We need more systems to interact with. More events, not events like "Someone got into the cookie jar" but something more akin to crisis or major events that reshape empires.
Someone should make a thread outlining different ideas for PDX to tap into (not that they care much)
I think they comb the forums when they're bored and the boss is demanding new ideas. I know I would, lol
I can see that, When I step away for awhile and forget the particulars of each duchy, cadet branch etc., it loses the magic.
I love looking through the family trees. I found Mohammad once. He's just a giant green and gold symbol.
Yeah. Someone should make a thread offering up advice.
Heh, reason why I stopped playing CK2. After I just known every exploit or cheesy ahistorical way how to win I just wasn't able to stop using them. So when I known it doesn't matter how small I start I can always ''win'', only challenge left was just bad RNG and dying first year in the game out of sudden with 18 years old character.
What developers should do is making vassals harded to manage (should have been done in Royal Court really). I don't know if I have selective memory but keeping kingdom together was much harder in CK2. Another thing which needs to be add are more serious illnesses, children mortality, etc. There is so much health modifiers that I feel my character always live to his 60-70. In CK2 you could die next month while being fine previous one.
End-game crisis will be good, however this falls out on AI which wouldn't be able to manage Mongol Empire or wouldn't care to expand faster in Europe but I hope it can be implemented somehow. I also loved plague mechanics in that reaper DLC it really wreck havoc on your kingdom and AI ones, again destabilizing what AI and player build.
Last thing which I don't have clear idea how it should work would be making empires just pain to manage. Bringing that external struggle of being duke or count inside of your empire. But like I said no idea in what way.
I remember I read a thing once where they said when they make the AI "better" it exploits obvious loopholes or clearly superior strategies like a player would, and players don't like it. All of the AIs play in the same manner instead of having unique personalities, they're constantly trading with each other to optimize their resources, etc. So even though players SAY they want a better AI, they actually don't. They actually want an AI which roleplays the personality it's given.
Volva is super easy to get for a rare achievement. I found a way to bust this game in half with the custom character creator. If you min/max the stats you can get Strong Blood and a Witch Coven on your first character.
https://steamcommunity.com/profiles/76561199230022038/screenshots/