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Also what is your playstyle, for example if you don't plan much warfare you might consider traditions like Pacifists and Philosopher Culture.
I definitely plan to do a lot of war, but I don't like a lot of them because the tradeoffs are not favorable or the terrain ones are too narrow.
Beside terrain imo is more about your playstyle like I said; You like artifacts? get Expert Artisans. You like high development counties and stacking modifiers? get Garden Architect and\or Industrious, and so on.
Go over the list here[ck3.paradoxwikis.com] to get some ideas.
I thought about the artifacts thing but the vast majority of artifacts you get are from cultures that are not yours - use the character finder to find who has inspirations and the vast majority of them are not from your culture, so improving your culture's artifact quality just seems more flavorful than useful.
I'm going to continue to examine respect for veterans, there's potential there for handing down super useful military traits generationally. Sure garden architect is one I mentioned, but I didn't really see much else that made a lot of sense.
There's one that boosts the pasture buildings. It says it raises the prowess of each culture member. The tooltips for members of that culture on their prowess stat didn't show that culture trait as increasing is by 1 after picking that. Next, I picked the one that is supposed to make each castle holding owned by a culture member increase renown gains. picking it didn't change my renown gains and I had 4 castles in that save. So some of the culture traits don't seem to be working, which is what makes answering your question hard.
I do want to point out that one martial one says it makes permanent injury traits give bonuses. If you play norse and get that legacy trait that lets you send dynasty members temporarily to the byzantine empire, they often come back with permanent injury traits. So for norsemen, that culture trait looks beneficial.
A couple more thoughts:
- it's easier than ever to recruit Organizers (or whatever other military commander trait you like) because if you set your Lodgings to the highest rank, you get +50 to acceptance. Prior to royal court it was really hard to recruit strangers to your court, you had to basically befriend or abduct them, but now it's pretty easy just to invite them.
- even though it's easy to have organizers in your army, you may still find it hard to find one that has a good martial skill which means a lot of micromanaging finding the right army leader for the right task which is a nightmare with the UI, so there is still value in making your martial-trained heir an organizer through reverence for veterans. Just make sure to have his guardian be someone who has exactly 1 commander trait which is organizer or she might get the other commander trait you weren't looking for.
One other combo of traditions which I am going to try is the better feasts + faster feasts under rituals. That sounds pretty synergistic. I feel like you'd be overflowing in opinion that is maintained at a quick rate (doesn't have much time to decay since you can spam feasts twice as often), plus you get some renown as a small added bonus on top of that.
use the lose weight decision to counter that, sure you get more stress but it's manageable
Saharan movement speed
Caravaneer movement speed
Horselord movement speed
Quarrelsome for conquest casus belli (assuming you're feudal)
Elephant Lords (best specific MAA buff)
Metalworkers (+5% armor in exchange for gold upkeep)
Last 2 dunno, maybe just leave them open as it takes a while to get the maximum slots anyways.
The Saharan one is pretty easy to fulfill, you just need 1 county in the Sahara region. If you chase this one right after hybridizing or diverging, you can convert 1 region in the sahara region and you'll meet the optional requirement since you'll have more than 30% of your current culture there so it only costs 2k prestige which is a steal.
The caravneer and horselord are going to require hybridizing as they only come attached to specific cultures.
Quarrelsome will take some work, and possibly by the time you worked that hard to get it you don't even need it anymore.
So one way to streamline this is to start as an ohguz for the horselord, then aim to hybridize with the bedouins for their caravaneer, then after hybridizing get the saharan one. With the delicious +25% movespeed from these traditions you will feel some oomph when moving your doomstacks across the world.
like others said go for your terrain