Crusader Kings III

Crusader Kings III

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Malkavian 2020 年 9 月 20 日 下午 3:26
Ck3 loses 30k of players in less than 1 month?!?
So what is your opinion on the cause of this?
I could say here my opinion on this more I'm playing another game now...
最後修改者:Malkavian; 2020 年 9 月 20 日 下午 3:29
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目前顯示第 61-75 則留言,共 96
Malkavian 2020 年 9 月 21 日 下午 3:56 
引用自 kaelmato

Second: Looking at the steam charts there is no noticeable drop in player count for CK3, which means the OP is either lying or did no research on the matter.

Please, I only present facts, this game had a peak of 98k in the number of players at launch and today ... 49k peak in the day and now at the moment ... 38k.
More from what I see, many are waiting for a patch to fix the annoying things in the game. This is understandable as there are some very stupid things going on that can ruin your gameplay, especially if you are in iroman mode after an achievement.
Crowkeeper 2020 年 9 月 21 日 下午 3:59 
引用自 Malkavian
引用自 kaelmato

Second: Looking at the steam charts there is no noticeable drop in player count for CK3, which means the OP is either lying or did no research on the matter.

Please, I only present facts, this game had a peak of 98k in the number of players at launch and today ... 49k peak in the day and now at the moment ... 38k.
More from what I see, many are waiting for a patch to fix the annoying things in the game. This is understandable as there are some very stupid things going on that can ruin your gameplay, especially if you are in iroman mode after an achievement.
Yes, I believe this is absolutely true. I still play because I can use mods to fix the more intrusive problems like Viking colonies everywhere, but some people refuse to use mods or only play ironman. This doesn't surprise anyone but you though.
EA Latium 2020 年 9 月 21 日 下午 4:00 
引用自 Malkavian
Please, I only present facts, this game had a peak of 98k in the number of players at launch and today ... 49k peak in the day and now at the moment ... 38k.
More from what I see, many are waiting for a patch to fix the annoying things in the game. This is understandable as there are some very stupid things going on that can ruin your gameplay, especially if you are in iroman mode after an achievement.

Worth considering that today is a Monday and right now is night in Europe, where a lot of players are from. A lot of people also finished their campaigns already.

Look at the graph[steamdb.info] I posted earlier, it's literally the most played Paradox title.
Athmet 2020 年 9 月 21 日 下午 4:40 
引用自 Malkavian
引用自 kaelmato

Second: Looking at the steam charts there is no noticeable drop in player count for CK3, which means the OP is either lying or did no research on the matter.

Please, I only present facts, this game had a peak of 98k in the number of players at launch and today ... 49k peak in the day and now at the moment ... 38k.
More from what I see, many are waiting for a patch to fix the annoying things in the game. This is understandable as there are some very stupid things going on that can ruin your gameplay, especially if you are in iroman mode after an achievement.
You present just "some" facts. Other facts are on this link for example:
https://playtracker.net/insight/game/59662

Shows an increase growth of players for this game.

Also, you are not really saying anything regarding people playing on XGamepass since we have no data on those.

Anyway, there are bugs yea, but this game is the highest played PDX game so far and by a very very very good margin. Facts.
Salvation 2020 年 9 月 21 日 下午 5:02 
引用自 Malkavian
So what is your opinion on the cause of this?
I could say here my opinion on this more I'm playing another game now...

your playing Imperator: Rome that has 300 playings online hahah
The Former 2020 年 9 月 21 日 下午 5:21 
引用自 EA Latium
引用自 Malkavian
Please, I only present facts, this game had a peak of 98k in the number of players at launch and today ... 49k peak in the day and now at the moment ... 38k.
More from what I see, many are waiting for a patch to fix the annoying things in the game. This is understandable as there are some very stupid things going on that can ruin your gameplay, especially if you are in iroman mode after an achievement.

Worth considering that today is a Monday and right now is night in Europe, where a lot of players are from. A lot of people also finished their campaigns already.

Look at the graph[steamdb.info] I posted earlier, it's literally the most played Paradox title.

Indeed, the peak players from yesterday (a weekend, when everyone is off work and school) to today (a weekday) dropped by 22.9%. For EU4, the decrease was 16.8%. Not a huge difference, and I reckon we can attribute the difference largely to the standard trend for a new game after launch as the game starts weeding out the hardcore players from those who enjoyed it, but aren't going to play it obsessively.

Some other Sunday-to-Monday decrease numbers:

Total War Three Kingdoms: 14.4%
GTA5: 16.2%

But a newer game like Microsoft Flight Simulator: 25.3%
And Marvel's Avengers: 27.3%
Daonar 2020 年 9 月 21 日 下午 5:21 
There is no point in comparing numbers directly. All game get a peak interest after lauch.

We could probably get some valuable information from comparing relative numbers from two similar games not too far in time...like, CK2 vs CK3.

Let's say CK2 had 50k players shortly after launch, 40k one month later and 35k two more months later (I just made those numbers for an example). That's 20% immediate decline and around 33% decline in the first 3 months.

Let's say CK3 had 100k players shortly after launch, 70k one month later and 40k two more months later (again made up numbers). That's 30% immediate decline and around 60% decline in the first 3 months.

Should the number be real, we'd safely conclude that CK3, being a game of same genre and from same developer, is much worse perceived by the community, as it lost 60% of players after 3 months while CK2 only lost 30%.
EA Latium 2020 年 9 月 21 日 下午 5:48 
Indeed, the peak players from yesterday (a weekend, when everyone is off work and school) to today (a weekday) dropped by 22.9%. For EU4, the decrease was 16.8%. Not a huge difference, and I reckon we can attribute the difference largely to the standard trend for a new game after launch as the game starts weeding out the hardcore players from those who enjoyed it, but aren't going to play it obsessively.

Some other Sunday-to-Monday decrease numbers:

Total War Three Kingdoms: 14.4%
GTA5: 16.2%

But a newer game like Microsoft Flight Simulator: 25.3%
And Marvel's Avengers: 27.3%

That really puts things in perspective.
JerBeware 2020 年 9 月 21 日 下午 6:02 
引用自 kaelmato
Please, I only present facts, this game had a peak of 98k in the number of players at launch and today ... 49k peak in the day and now at the moment ... 38k.
More from what I see, many are waiting for a patch to fix the annoying things in the game. This is understandable as there are some very stupid things going on that can ruin your gameplay, especially if you are in iroman mode after an achievement.

Except today is Monday. This is a strategy game, which also means people aren't picking it up and playing for 20-30 minutes generally. For me if I can't play for at least an hour, I won't even load it up. Work gets busy, life gets busy. Heck I may even go an entire week without loading it if life is hectic.

Doesn't mean anything. When you can start looking at monthly trends (and not just release month), then you can start to draw some conclusions if you really had to.

If anything the only conclusion I'd draw from this thread and these types of responses, is that you have entirely too much free time.
最後修改者:JerBeware; 2020 年 9 月 21 日 下午 6:02
titanopteryx 2020 年 9 月 21 日 下午 6:03 
引用自 Malkavian
So what is your opinion on the cause of this?
I could say here my opinion on this more I'm playing another game now...

Possibly burn out. Playing the same game for a month would probably make some people develop ADD.
The Former 2020 年 9 月 21 日 下午 6:17 
引用自 Daonar
There is no point in comparing numbers directly. All game get a peak interest after lauch.

We could probably get some valuable information from comparing relative numbers from two similar games not too far in time...like, CK2 vs CK3.

Let's say CK2 had 50k players shortly after launch, 40k one month later and 35k two more months later (I just made those numbers for an example). That's 20% immediate decline and around 33% decline in the first 3 months.

Let's say CK3 had 100k players shortly after launch, 70k one month later and 40k two more months later (again made up numbers). That's 30% immediate decline and around 60% decline in the first 3 months.

Should the number be real, we'd safely conclude that CK3, being a game of same genre and from same developer, is much worse perceived by the community, as it lost 60% of players after 3 months while CK2 only lost 30%.

Good call! Let's see here...

Crusader Kings II Original Launch

Launch Day Peak: 2,466
Launch Week Peak: 3,158
Weekend Peak 20 Days Later: 2,100

20-Day Trend*: -33.5%

(*launch week to 20-day weekend peak)

Crusader Kings II F2P Launch

Launch Day Peak: 141,439
Launch Week Peak: 141,439
Weekend Peak 20 Days Later: 10,654

20-Day Trend: -92.47%

Crusader Kings III

Launch Day Peak: 97,008
Launch Week Peak: 98.872
Weekend Peak 20 Days Later: 64,121

20-Day Trend: -35.15%

-----

Thus far, it looks about as well received as CK2 was. Far moreso, if you're talking about the wider audience. 92% of the new players who played CK2 left after 20 days.

We can estimate at how many new players CK3 picked up, very loosely, by measuring CK3's launch week peak against the total reviews for CK2 and come up with 40,191. More than that number were still playing as of the 20-day weekend mark, while only a quarter of that were still playing CK2 after the F2P launch.

Another interesting statistic:

CK2 numbers three months after launch - the weekend just before May 14 of 2012 - were 1,484 despite a DLC release shortly before the mark. That's a 40% decrease from launch day, and a 53% decrease from the launch week peak. CK3 will have to be really poorly received to beat that rate of descent by a considerable margin.

We can use another measure of reception as well: User reviews during the first month after launch.

CK2 (initial launch month): 43 reviews, 93% positive
CK2 (F2P month): 463 reviews*, 85% positive
(*Steam excluded off-topic reivews)
CK3 (launch month): 14,885 reviews, 92% positive
最後修改者:The Former; 2020 年 9 月 21 日 下午 6:19
ambi 2020 年 9 月 21 日 下午 7:10 
i stopped playing after 100 hours. there are some glaring balance issues that need addressing, like the ease in accumulating dread through executing prisoners. you only need to join a few wars to have enough enemies to execute for 100 dread. there aren't enough mods that fix these issues. :(
The Former 2020 年 9 月 21 日 下午 7:13 
引用自 Ambigore
i stopped playing after 100 hours. there are some glaring balance issues that need addressing, like the ease in accumulating dread through executing prisoners. you only need to join a few wars to have enough enemies to execute for 100 dread. there aren't enough mods that fix these issues. :(

To be fair you're... not supposed to do that. That's not the way prisoners worked in the middle ages.
Das Boot 2020 年 9 月 21 日 下午 7:39 
I think people notice the annoyances in it - the ways it's not as fleshed out or where the devs just didn't use common sense - and they're waiting for the next round of patches. I myself currently only play this game on total conversion mods.
The Former 2020 年 9 月 21 日 下午 7:47 
引用自 Palaiologos

To be fair you're... not supposed to do that. That's not the way prisoners worked in the middle ages.

The killing of prisoners after battles wasn't unheard of in the middle ages. It was profitable to ransom them but sometimes death was preferable. This was doubly true for "uncivilized" enemies such as heathens or members of a rebellion.

Not unheard of, but very abnormal.

https://www.warhistoryonline.com/medieval/happened-prisoners-war-medieval-england.html

https://www.historyextra.com/period/medieval/prisoners-war-hundred-years-war-podcast-captive-agincourt-battle/

https://en.wikipedia.org/wiki/Prisoners_of_war#Middle_Ages_and_Renaissance

Every such article I can find says nothing about executions or slaughter, apart from the fact that commoners were often put to the sword during crusades, and Muhammad would sometimes order the mass execution of male prisoners if and only if he felt they violated a treaty with the Muslims. I see very little evidence of executing captives in war.

Ransom was always, always preferable. In the rare cases when ransom wasn't possible, it seems bondage was the fate of most prisoners of war. Christians rarely even executed pagans; they were more likely to want to convert them. Pagans were generally open to this as long as the promise of gain was involved, so there'd be no reason to execute them outright.

Rebels were the one major exception. True to history, you don't get a tyranny penalty for executing a rebel. Even then, rebelling noblemen were often stripped of their titles and released rather than executed.
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張貼日期: 2020 年 9 月 20 日 下午 3:26
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