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I think you misunderstood what I meant. Imagine if I said let's play paper rock scissors for a 100$ steam gift card but you aren't allowed to pick scissors.
Maybe I'm missing something but from what I have seen the early start period has an advantage to being a tribe while the middle period has an advantage for feudal.
Long term I prefer a feudal nation over a tribal one from what I have seen so far. There might need to be a few tweaks to balance gigantic tribal army hordes.
Which would result in 25% less Levies at max.
Agreed.
And I've had the 'new developer problem' impression about Paradox numerous times through CK2's cycle.
Look, I'm a big critic of flaws in CK2, and I got bullied by Paradox employees for criticizing their game and calling them no longer a professional company at some point coinciding with a critical mass of bugs and design flaws with the DLCs piling up. But after 6000 hours playing, believe me when I say it's not all about big numbers winning.
Compositions, tactics, upgrades, commanders and terrains all mattered. I saw a lot of larger armiers lose to smaller armies in CK2.
Historically, heavier infantry was the counter to lighter infantry and not to pikemen. More armour made you harder to kill, so you could keep killing. That made you need fewer warriors to win.
Eventually the armour got cumbersome and you couldn't run as fast and as long as someone who had none, given equal levels of fitness and training. Sure. But the idea of light infantry as a counter to heavy infantry can't really stand. Completing the rock-paper-scissors circle shouldn't trump everything else.
Heavy is heavy. What matters is how much it weighs. And chain, scale, banded mail, lamellar mail and all that jazz were very much existent in the period. Outfitting your goons in chain mail or some other metal jumpsuit was simply the matter of being able to afford it.
So was plate. Plate existed already in Bronze Age and probably even Copper Age before it. It wasn't unknown in 867 or 1066, just not mainstream.
Well the game specifically says Heavy Armor is Linen/Cotton
Second, the point still stands. Light footman throwing a javelin could easily penetrate everything you listed.
And even if it didn't it's a good thing the game is not just a unit number game. Commanders and terrain should be deciding factor since it's the game about personalities.
Lets talk about the battle between the Romans and the Defenders of Albion. The Romans has 15k well the Queen of the forces of Albion (Think England) had over 250k.
The Romans overwhelming won this battle through superior tactics.
The Albion Warriors had large two handed broadswords which packs power but are slow and take time to hit. The Romans used a short blade which its main purpose was to thrust.
The Albion Warriors fought spread out but the Romans fought in units and the person in the front of the line would fight for a couple minutes until the Officer would whistle in which the front trooper would fall back to the end of the line and wait his turn to fight in front thus a refreshed Solider.
The Romans created a wedge formation in which all the Legions became one living moving sword.
This caused the Albion Warriors to get mowed down and those in the middle trampled by fleeing soldiers and from there Albion Women and children who came to watch the battle were killed by fleeing Albion Warriors.
The battle was such an amazing win the Emperor of Rome felt bad because they won and killed so many people with ease. The female queen committed suicide and that is how Britannia was formed.
So yes a commander can make a difference.
Light infantry are skirmishers. Skirmishers have traditionally fared well against heavily armored troops. That's why skirmishers remained present on the battlefield from the age of the manipular legion all the way through World War I.
Javelins are made to stick into shields and make them unwieldy. Lighter armor means they can keep at range and harass heavier troops more easily, and they tire more slowly. Lighter kit in general allows them to adapt more easily to emerging situations. If heavier armor were better in every situation, no army reformation would have ever lightened armor, yet many did. With good reason.
I'm fairly sure "they could run circles around heavy infantry" is a figure of speech, by the way. All that means is that they're much more agile.
If your archers are countered by enemy archers, you're up against a specialized cultural unit of archers, likely with longer historical range. Terrain disadvantages have made plenty of sense to me, you'd need to tell me which ones specifically trouble you before I could explain the logic.
And as far as commanders, this isn't true at all. Better commanders certainly have an advantage, but I've seen plenty of less skill commanders win battles. They didn't always even need numerical superiority. I hate to boil my reply down to "get good", but... It sounds like you need to learn how to take full advantage of the game's strategic elements if you want to win battles consistently.