King Arthur: Knight's Tale

King Arthur: Knight's Tale

View Stats:
Jay Sep 15, 2022 @ 11:25pm
THE best thing about this game....
I think the best, and one of the least talked about aspects of this game, is that the devs were able to create a challenge without the usual default fallback of RNG. I feel like so many devs "cop out" and rely on misses/dodges/fumbles/glancing blows to create difficulty in their games. All that does is frustrate and irritate me. In this game, your choices and strategy dictate your success... not the dice roll. I really hope that if they come out with another King Arthur, they maintain that aspect.
< >
Showing 1-5 of 5 comments
Sever Sep 16, 2022 @ 10:12am 
I agree with this!

Though, I admit that it removes a layer of possible character building (where you spend resources and give gear to improve accuracy over other attributes). But I think the trade-off works well in this game.
Jay Sep 16, 2022 @ 12:50pm 
Originally posted by Sever:
I agree with this!

Though, I admit that it removes a layer of possible character building (where you spend resources and give gear to improve accuracy over other attributes). But I think the trade-off works well in this game.

It doesn't remove that possibility... it was never there to begin with. You also don't have the possibility to buy gear to improve, I dunno... Charisma? Doesnt mean they removed it... its just not present. And thats a good thing.

It never made sense to me in those games where you control an "elite trained mercenary" and he misses shots on the person 2 squares away from him.
Last edited by Jay; Sep 19, 2022 @ 4:44am
LastMinit Sep 19, 2022 @ 12:05am 
Yep. Who doesn't play Xcom and get frustrated with all the clowny misses?
Who doesn't sit there going 'there MUST be another way to do this!'
Well here we have it.
Last edited by LastMinit; Sep 19, 2022 @ 12:05am
ELDEN LORD Sep 20, 2022 @ 1:26am 
best thing about the game is when i get new heroes and they dont show up in my party, or the random games crashes on my new pc with a 3060 ti
tm0Lif3 Sep 20, 2022 @ 2:27am 
Originally posted by Jay:
I think the best, and one of the least talked about aspects of this game, is that the devs were able to create a challenge without the usual default fallback of RNG. I feel like so many devs "cop out" and rely on misses/dodges/fumbles/glancing blows to create difficulty in their games. All that does is frustrate and irritate me. In this game, your choices and strategy dictate your success... not the dice roll. I really hope that if they come out with another King Arthur, they maintain that aspect.

actually RNG is the biggest problem in a turn-based game. as the number of missions are limited and loots are random. the only game that i've seen solve the random loot and turn-based issue is solasta. as they have random encounters hence to get better loot the limited number of missions which could grant loot can be achieved.

game isn't easy even on normal IF you don't have the loot. but devs did a great job by gating the gain 1AP per kill essence only until you kill 2000 enemies. that leave abit of challenge early game.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Sep 15, 2022 @ 11:25pm
Posts: 5