King Arthur: Knight's Tale

King Arthur: Knight's Tale

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Sidhe are killing me !
Playing on Hard, not much issues up to level 13, only some injuries, now in the "Wild Hunt" mission I get absolutely wrecked by Sidhe, they target the weakest knight, pull him/her, then make a backstab gangbang, guy dead, no way to resist or prevent anything...

Your allies are pathetic, sure they make good meat shields but they end up dead soon without having done much
Vanguards are useless there with the Super-ception of Sidhe, AoE isn't that good with their tons of HP, Defenders don't do enough damage, only Champions are okay, but anyway I can't prevent some deaths after 3 reloads, what do I miss
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Showing 1-15 of 62 comments
J/H Jun 18, 2022 @ 6:11am 
What is your line up m8
madracc00n Jun 18, 2022 @ 6:19am 
Use crowd control or kill priority targets.Honestly by lvl 13 u should be so strong already.Never had any issues after act 2.Seems like u using weak heroes/abilites or weak gear or playing it wrong or something.Hard to tell with 0 info given.I personally used Morgawse+Mordred+balin+black knight(sometimes swithced in hector),but i was doing crist+tyrant so not many mage/sage options.
Last edited by madracc00n; Jun 18, 2022 @ 6:20am
Both the seelie and unseelie presents a challenge the first time you encounter them, yes. Vanguards are still useful against the unseelie but you need items which has -1 or more to detection radius and *VERY* carefully position them and choose your targets wisely. For the autumnbred which pulls your heroes, position your tank in front so he pulls that instead or if you have merlin,illusion works wonders here. And autumnbred imo is more of a higher priority target than even the ranged ones due to them messing up your positioning and therefore leaving you open to backstabs.
Last edited by ✪ Wuhan Warrior 🍉🍉; Jun 18, 2022 @ 7:03am
pascal.difolco Jun 18, 2022 @ 7:17am 
Originally posted by madrac00n:
Use crowd control or kill priority targets.Honestly by lvl 13 u should be so strong already.Never had any issues after act 2.Seems like u using weak heroes/abilites or weak gear or playing it wrong or something.Hard to tell with 0 info given.I personally used Morgawse+Mordred+balin+black knight(sometimes swithced in hector),but i was doing crist+tyrant so not many mage/sage options.

Lineup was Mordred / Black Knight / Balin / Ector
Balin was the first to die due to being spotted from afar
I think I have meh gear but that's just bad luck, random loot and random merchant stuff
valcod_82 Jun 18, 2022 @ 7:20am 
They are kinda glass cannons, dont have too much armor or health comparing to other types of enemies, just focus on controlling or taking out their melee closest to you. Kill one or two, dont spread your damage, bring ranged skills even on your vanguards (hide + throw dagger with the upgrade for second target does insane damage).
madracc00n Jun 18, 2022 @ 8:21am 
Originally posted by pascal.difolco:
Originally posted by madrac00n:
Use crowd control or kill priority targets.Honestly by lvl 13 u should be so strong already.Never had any issues after act 2.Seems like u using weak heroes/abilites or weak gear or playing it wrong or something.Hard to tell with 0 info given.I personally used Morgawse+Mordred+balin+black knight(sometimes swithced in hector),but i was doing crist+tyrant so not many mage/sage options.

Lineup was Mordred / Black Knight / Balin / Ector
Balin was the first to die due to being spotted from afar
I think I have meh gear but that's just bad luck, random loot and random merchant stuff
Ector is only good as support to be honest,i would replace him with merlin or morgawse for sure.Others seems fine but it depends on ur gear and stuff and i am pretty sure u lack CC in this team(even if u went full tank/cc machine with mordred).I had 0 issues on wildhunt mission,just Kill/CC most dang enemies then mop up the rest.Disabling them or killing is pretty ez even on very hard.
kbiz Jun 18, 2022 @ 10:14am 
My lineup was Kay, Mordred, Isolde, and Merlin. Party composition can make a difference. Give it a try.

The Wild Hunt is level 12. This is exactly when Kay can pop two Tomes of Experience to get Killing Spree. Then rampage! Totally fun on this map.

Otherwise, use crowd control like Illusion, Mind Fog, Shield Bash, Ice Lance, etc. while your fighters grind them up.

Ector's Slow is not great against all the archers.
holy-death Jun 18, 2022 @ 10:25pm 
Originally posted by pascal.difolco:
Vanguards are useless there with the Super-ception of Sidhe
Vanguard can still be good. Just keep him on the side instead of trying to go deep. All you have to do is flank and backstab for a plenty of damage.

Originally posted by pascal.difolco:
AoE isn't that good with their tons of HP
I used Morgawse and Ector to weaken the groups of them with AoE abilities before they managed to approach. It can also help to set up kills with Cleave for Champions (I was using Black Knight/Brunor le Noir/White Knight).

Originally posted by pascal.difolco:
Defenders don't do enough damage
Your Defender is only supposed to draw their attention. Mordred can disable one enemy with his upgraded Thunderbolt. Same goes for Morgawse (if you have her). I used this particularly on the Centaurs as their charge can be devastating if you don't have high physical resistance.

Also, use Mordred's Stigma to remove armour and apply vulnerability on whomever you're going to attack. Softening up enemies is extremely important.

Originally posted by pascal.difolco:
only Champions are okay, but anyway I can't prevent some deaths after 3 reloads, what do I miss
You need your Champions to get the most of out Rage and "+X Damage per Kill" items. This means giving them a kill or two. After that they'll be killing the Sidhe in a swing or two on their own.
kbiz Jun 19, 2022 @ 12:03am 
Originally posted by holy-death:
You need your Champions to get the most of out Rage and "+X Damage per Kill" items. This means giving them a kill or two. After that they'll be killing the Sidhe in a swing or two on their own.

Correct, kill three and and let your champion rampage. Kay works well at level 12. A good rampage needs Killing Spree.

During that mission there is a refugee camp where you can defend 10 NPCs against the Wild Hunt. Your party defends one side and a group of knights defends the other side. Well, the Sidhe cut through those defending knights quickly. With Kay, Mordred, Merlin, and Isolde, you can kill your side and rush to the other side before the knights die. The knight with 1 HP is going to live!

https://steamcommunity.com/sharedfiles/filedetails/?id=2823002485

One guy is frozen, one has Mind Fog, three are burning, an Illusion is up... and poor Mordred is still running over there to get in on the action.

Party composition. Skill builds. Equipment. Combat tactics.

With regards to combat tactics, use crowd control.
pascal.difolco Jun 20, 2022 @ 2:34pm 
Originally posted by kbiz:
My lineup was Kay, Mordred, Isolde, and Merlin. Party composition can make a difference. Give it a try.

The Wild Hunt is level 12. This is exactly when Kay can pop two Tomes of Experience to get Killing Spree. Then rampage! Totally fun on this map.

Otherwise, use crowd control like Illusion, Mind Fog, Shield Bash, Ice Lance, etc. while your fighters grind them up.

Ector's Slow is not great against all the archers.

Yeah yeah I don't have half of these abilities, are they Tier2 ??
Didn't event get 1 Tome of XP neither
Kay was murdered during the fight, archers dodge half of the hits it's a chore...

I must have missed something...
kbiz Jun 20, 2022 @ 4:08pm 
Originally posted by pascal.difolco:
Yeah yeah I don't have half of these abilities, are they Tier2 ??
Didn't event get 1 Tome of XP neither
Kay was murdered during the fight, archers dodge half of the hits it's a chore...

I must have missed something...

Your first problem is letting Kay get murdered. Don't do that. It's like life - the first rule is do no harm. You can't win if you lose.

So, Kay is in the crypt. Resurrect him. Or Isolde. Now you have a problem. You gotta make a choice.

Honestly, you should dial down the difficulty. Have you finished a game on normal? There is a difficulty spike at the start of the third act.

You can beat "The Wild Hunt" soundly if you use the party I recommended - probably faster than any other party. And it includes a sage - the class you were sh!tting on earlier.

The generic answer is to use crowd control. It's good advice.
holy-death Jun 20, 2022 @ 9:01pm 
Originally posted by kbiz:
During that mission there is a refugee camp where you can defend 10 NPCs against the Wild Hunt. Your party defends one side and a group of knights defends the other side. Well, the Sidhe cut through those defending knights quickly. With Kay, Mordred, Merlin, and Isolde, you can kill your side and rush to the other side before the knights die. The knight with 1 HP is going to live!
I think 6 NPCs died there in my game. It took me 2-3 turns just to rush over after beating my side as soldiers died really, really fast. I guess I took the far away side, but I had no real indication of what to pick back then.
kbiz Jun 20, 2022 @ 9:26pm 
Originally posted by holy-death:
I think 6 NPCs died there in my game. It took me 2-3 turns just to rush over after beating my side as soldiers died really, really fast. I guess I took the far away side, but I had no real indication of what to pick back then.

Yes, everyone remembers the battle. Why? Because they struggled too.

If it helps, I didn't give Kay 2 Tomes of Experience on my first playthrough. But I'm a learning animal. I did on my second playthrough. And it was a lot of fun. Zero other knights can do it then.

To be clear, a rampage is not a given at level 12. It needs to be finessed. But it can work.

So, Kay teleports to the ideal spot. Merlin tenderizes the Earth Shaker dupes. Three die and off we go.

Literally, Kay does his business and has sooo many leftover movement points after decimating everything that he can rush over the other side. My other characters basically rushed to the other side immediately. Except for Mordred. He had cleanup duty on aisle 5. Mordred is a Jack-of-all-trades. Gotta love it.

I felt bad for OP. But I don't think OP is happy with me.
Robo Jun 21, 2022 @ 12:37am 
I feel like a missed so much without Kay and teleport ring :)

First thing - learn to identify priority targets: casters (check their spells, do they have direct damage?), ranged, chargers, pullers - many big dudes can be ignored as they cannot reach you and hit you fast enough.
Focus the easy targets - for example Vanguard in the backline can clear all or most of weak targets in one round.
Control the heavy dudes - my recipe for that is Merlin - that character is simply broken. He is able to control 3 or so biggest characters long enough so your other dudes can destroy them while still dishing respectable damage. Raven swarm, Mind Fog, Illusion are made for that. If you spec him for cooldown he can do these like every round + he can still be hidden every round (love ring which gives passive movement AP and allows usage of movement skills for movement AP). You can have multiple swarms running at same time. Mordred is helping with chain lightning and thunderbolt to remove AP from them as well.

Once I learned how to utilize Merlin I am playing whole game with him + Vanguard while other 2 knights are just watching and providing some support and occasional damage (Mordred and Lancelot - also Lancelot still hitting easily for TONS).
Last edited by Robo; Jun 21, 2022 @ 12:48am
holy-death Jun 21, 2022 @ 4:05am 
Originally posted by Robo:
I feel like a missed so much without Kay and teleport ring :)
I disagree with that.

I mean, sure Kay with proper items can be amazing, but most Champions will work really, really well and won't require very specific items to work outside of items that increase damage after killing an enemy.

The key is giving them a proper build and a good in-battle setup to kickstart the killing spree.
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Date Posted: Jun 18, 2022 @ 5:59am
Posts: 62