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Lineup was Mordred / Black Knight / Balin / Ector
Balin was the first to die due to being spotted from afar
I think I have meh gear but that's just bad luck, random loot and random merchant stuff
The Wild Hunt is level 12. This is exactly when Kay can pop two Tomes of Experience to get Killing Spree. Then rampage! Totally fun on this map.
Otherwise, use crowd control like Illusion, Mind Fog, Shield Bash, Ice Lance, etc. while your fighters grind them up.
Ector's Slow is not great against all the archers.
I used Morgawse and Ector to weaken the groups of them with AoE abilities before they managed to approach. It can also help to set up kills with Cleave for Champions (I was using Black Knight/Brunor le Noir/White Knight).
Your Defender is only supposed to draw their attention. Mordred can disable one enemy with his upgraded Thunderbolt. Same goes for Morgawse (if you have her). I used this particularly on the Centaurs as their charge can be devastating if you don't have high physical resistance.
Also, use Mordred's Stigma to remove armour and apply vulnerability on whomever you're going to attack. Softening up enemies is extremely important.
You need your Champions to get the most of out Rage and "+X Damage per Kill" items. This means giving them a kill or two. After that they'll be killing the Sidhe in a swing or two on their own.
Correct, kill three and and let your champion rampage. Kay works well at level 12. A good rampage needs Killing Spree.
During that mission there is a refugee camp where you can defend 10 NPCs against the Wild Hunt. Your party defends one side and a group of knights defends the other side. Well, the Sidhe cut through those defending knights quickly. With Kay, Mordred, Merlin, and Isolde, you can kill your side and rush to the other side before the knights die. The knight with 1 HP is going to live!
https://steamcommunity.com/sharedfiles/filedetails/?id=2823002485
One guy is frozen, one has Mind Fog, three are burning, an Illusion is up... and poor Mordred is still running over there to get in on the action.
Party composition. Skill builds. Equipment. Combat tactics.
With regards to combat tactics, use crowd control.
Yeah yeah I don't have half of these abilities, are they Tier2 ??
Didn't event get 1 Tome of XP neither
Kay was murdered during the fight, archers dodge half of the hits it's a chore...
I must have missed something...
Your first problem is letting Kay get murdered. Don't do that. It's like life - the first rule is do no harm. You can't win if you lose.
So, Kay is in the crypt. Resurrect him. Or Isolde. Now you have a problem. You gotta make a choice.
Honestly, you should dial down the difficulty. Have you finished a game on normal? There is a difficulty spike at the start of the third act.
You can beat "The Wild Hunt" soundly if you use the party I recommended - probably faster than any other party. And it includes a sage - the class you were sh!tting on earlier.
The generic answer is to use crowd control. It's good advice.
Yes, everyone remembers the battle. Why? Because they struggled too.
If it helps, I didn't give Kay 2 Tomes of Experience on my first playthrough. But I'm a learning animal. I did on my second playthrough. And it was a lot of fun. Zero other knights can do it then.
To be clear, a rampage is not a given at level 12. It needs to be finessed. But it can work.
So, Kay teleports to the ideal spot. Merlin tenderizes the Earth Shaker dupes. Three die and off we go.
Literally, Kay does his business and has sooo many leftover movement points after decimating everything that he can rush over the other side. My other characters basically rushed to the other side immediately. Except for Mordred. He had cleanup duty on aisle 5. Mordred is a Jack-of-all-trades. Gotta love it.
I felt bad for OP. But I don't think OP is happy with me.
First thing - learn to identify priority targets: casters (check their spells, do they have direct damage?), ranged, chargers, pullers - many big dudes can be ignored as they cannot reach you and hit you fast enough.
Focus the easy targets - for example Vanguard in the backline can clear all or most of weak targets in one round.
Control the heavy dudes - my recipe for that is Merlin - that character is simply broken. He is able to control 3 or so biggest characters long enough so your other dudes can destroy them while still dishing respectable damage. Raven swarm, Mind Fog, Illusion are made for that. If you spec him for cooldown he can do these like every round + he can still be hidden every round (love ring which gives passive movement AP and allows usage of movement skills for movement AP). You can have multiple swarms running at same time. Mordred is helping with chain lightning and thunderbolt to remove AP from them as well.
Once I learned how to utilize Merlin I am playing whole game with him + Vanguard while other 2 knights are just watching and providing some support and occasional damage (Mordred and Lancelot - also Lancelot still hitting easily for TONS).
I mean, sure Kay with proper items can be amazing, but most Champions will work really, really well and won't require very specific items to work outside of items that increase damage after killing an enemy.
The key is giving them a proper build and a good in-battle setup to kickstart the killing spree.